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Messages - Thraxis

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-07 19:55:44 »
Steal is based on level in vanilla. Pretty sure SC hasn't touched the formula for it, just adjusted enemy levels and chances on specific items.

To Sega Chief. Is Armour Keeper (Powersoul Keeper arranged fight) not supposed to have Trine? Doesn't list it as an attack in Proud Clod so guessing with arrange you'd have to wait to grab it much later. Also does this mean arrange does not have Tifa's OP glove?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-06 21:23:01 »
Not sure what it says in game description as I haven't had much time to play since the patch dropped, but Circlet in Wall Market tool showing it giving 25 magic/spirit, negating reflect, and halving restoration magic. Seems right to me from what I remember in 1.4 but I could be wrong.

Edit: Yeah if I'm remembering right this is just something that wouldn't fit in the game description and is meant to be. There are certain things that are "hidden" away due to character limits or just in general (for example Cursed ring giving 30 Str/Magic and nullifying restorative magic, along with preventing regen and death force according to Wall Market).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-06 02:06:02 »
I'm having trouble encountering a Mu near the Chocobo Ranch for L5 Suicide. I remember them being fairly plentiful before, was this changed in 1.5?

Just keep trying. If I remember right battles on the map/overworld are practically 100% random so you're just hitting a rough patch of luck. I know I did about 20 battles in the area before 1 even popped up.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 14:56:52 »
What is the reason the XP values from lvl 21 to 22 are so weird, suddenly you have 13k xp and you need 13k xp to level up, afterwards its normalizes again to 4-5k.

I Thought my save file was srsly corrupted but after checking some stats on old files it seems that there really is such a massive spike.

If I'm remembering correctly, was a way to let chars "Catch up" in levels.  So every 10 levels you have a plateau of xp. So for an easy example Cloud early game on a normal play through is going to out level everyone. More so if you want/are forced to swap chars for boss fights or certain stretches of time. This plateau causes cloud to not really get any more than 3-4 levels ahead at any time of your reserves.

I'm sure there's a more specific reason that someone can quote but it's too early for me to dig it up.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-01 04:21:36 »
Ok, found an odd graphics glitch on floor 63 of Shinra tower.

Spoiler: A screenshot of the glitch • show


I suspect that it may be an oversized "Mog" due to one of the things sticking up looking somewhat like a tooth, but I admit I may be wrong there with that. Whatever it is though, it's making it difficult to see what is going on on floor 63.

My money is on one of the "item bags" model being blown up for some reason or another. Looks just like one to me and they are on that floor. Could be a corrupted patch possibly? Or some weird rendering issue.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-27 03:57:52 »
So I've been playing through this mod a bit and I recently finished Mt Nibel.  One of the things I saw was that you wanted to balance physical attacks with magic since you felt magic was useless in the end game.  I think you've went too far the other way.  As it stands, there is never a reason for any character to be in the front row and to use physical attacks.  I have my Tifa setup as a pure physical damage dealer with +STR/DEX equipment and she still deals less damage than if she simply stood in the back row and cast magic.  That seems pretty wrong.  There isn't really any point in building anybody as a physical damage dealer right now.  If I was going to start over, I would make every character a mage probably.  It seems the mod wants you to play with everybody in the back row, with sadness and as a mage.  Unless I've missed something completely or that physical damage catches up at some point.  A side effect of this, it makes random encounters tedious as well, since you are always having to cast magic.  MP isn't even really a constraint either considering you can Osmose it right back or simply melee with Aeris.

Anyway, I was hoping things would be more balanced since you can pick how you want to develop your characters, but I personally don't think that's the case.  Maybe it works out in the end, but where I'm at it just doesn't.

It eventually evens out, especially with "broken" set ups like Tifa w/ cursed ring & power soul using counters and elemental weaknesses. Early on it's not so great, but I promise you I had to bar myself from using Tifa in my no SP/low randoms test run because she still made the game pretty easy with that setup. You also have to remember that using magic has it's own cost, where as physical is "free" (aside from putting yourself in more danger in the front row). As well as magic having levels which bring that cost up (along with damage per turn) where as physical stays free (and damage even gets lowered depending on set up). Just my thoughts on the matter.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-04 19:36:32 »
Quote
Without Ranking up the Chars, it gets so hard, until you can't win any random battle anymore (for example when re-entering Midgar on Disk 2 with Rank 1-3 on your chars, it's kinda impossible to play through it). The random Battle Mobs just 1hit you on lvl 70+.
In addition to the above, the difficulty at midgar raid rises so hard compared to other spots in the game, maybe decrease it a bit or give the player an info that midgar requires at least rank 5 of this SP System, to be fair at battles.

I don't know so much about that. I stopped near the middle of January since I had some stuff come up, but I was 95% done a 100% play through with 0 SP used, and while certain parts were hard, they are 100% manageable without using ANY sp at all. The only things I remember not having completed before I stopped were masamune, kotr, and one or two of the lvl 4 limits. This was also done mostly using double/triple AP gear and not really grinding except for once I got to the northern crater. I made sure to spend a decent amount of time in each location with random encounters on as I was writing a guide that I'll be hopefully finishing when 1.5 comes around detailing what to stop and farm for, how to equip for boss fights, and how to deal with annoying enemies while using 0 sp.

The Midgar raid is being tweaked last I remember, having talked to Sega Chief on steam right after completing it with 0 SP I believe my words were along the lines of "It's difficult enough to be a pain in the ass, but anyone using even just boss SP and having a decent stock of items shouldn't have a problem if they fight smart."

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-21 21:32:33 »
Its all good. Sorry for my immature reaction, been a long week. Questions, How come i can not fight the Curator?  Why is Cid's Flayer anything but lucky? and i think the last question, whats the best way to go at the Valiant Clod?

Almost all of Valiant Clod's attacks are "Shoot" based. So protect vests work really really really well. For a boss at the time he has lower Defense, but high str so the Vit from protect vests help as well. Weaknesses are Bolt Water and Earth. I'm not sure how well prepared you are but bringing in a party with those magics on MP Turbo or MP absorb will help a lot. Keeping your party walled especially when he (She? it? They?) attack get into the animation for the type J ray. Valiant Clod cannot be slowed or really statused in any way so just focus on having someone keep your party buffed and healed while you Take down the Armor (which cannot be hit by earth) and then clod itself.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-30 18:35:48 »
A guide would be interesting; 1.5 is the finalised version so when that's out you can rely on none of the item locations, etc. getting changed after that.

I know things will be changing but it wouldn't be hard to go back once 1.5 comes out and edit in info.

1.5 is out soon then?

From talking before with SC I believe he wants it out in January? I might have crossed some signals there but I believe that is what the plan is. Will include the arrange mode and the optional Aeris stuff.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-30 15:56:21 »
Hey there...

Have you considered making a guide to your mod?
Specially with the missables and optional stuff.

Best regards.

I'll be working on a rough draft of a walkthrough after I'm done with the current run I'm on as I'm planning on doing casual speed runs since the mod is almost complete ( :( ).
Will be including pick ups, good steals/morphs, weaknesses and boss strats. Probably no screen grabs unless it's necessary. Most if not all content will be doable without the use of the SP levels nor grinding. The only thing the guide will go out of its way to recommend is grabbing the Enemy Skills and including what characters I used at the point. I'd imagine it's up sometime around the end of next month, or I could release it in chunks as I go. Will probably not include the battle arena in before the end game since I find it a major PITA.

There are already boss kill vids from 1.4 on youtube if you need specific help before then. And I fully recommend running the mod without a walkthrough as so far I haven't found a wrong way to play it. I'm just about to finish up the Huge materia part of the story and I have not pumped my chars with any stat levels and I find myself having a more challenging but still fully manageable time. If there's anything specific you want me to add in, you can PM me and I'll check it and make note of it before I end up doing the run/writing everything out.

Shout out to Sega Chief for the awesome mod and adding a pair of linked slots on the ancient weapons because holy crap my life is going to be so much easier because of that. <3

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