Basically Mandatory > 7th Heaven

Where to find ID of a mod?

(1/2) > >>

Rodeo:
I am making a mod and I need to list it as incompatible with some other mods on 7H by using the tags in the .xml file. However, there doesn't seem to be anywhere I can view the ID of a mod in the catalog. I can see the .iro files in the mods folder have the ID in them, but what about mods I don't have installed? Picking the ID out of a filename buried in the system is annoying anyway.

Example:


--- Code: ---<Forbid ModID="00000000-0000-0000-0000-000000000000">Echo-S</Forbid>
--- End code ---

Where do I find ModID?

Kuraudo:
Several ways. On top of my mind right now: use IroNite and unpack their IRO (you can find those in 7H General Settings "Library" path), you'll now be able to open their mod.xml and check their mod ID.

What mod are you creating?

Bonez:
Easiest was is to look through the catalog xml... Also if you're already using 7h, you can just use that to unpack iro's. No need to download extra tools.

https://github.com/tsunamods-codes/7th-Heaven-Catalogs/blob/master/catalogs/qhimm.xml

Rodeo:

--- Quote from: Bonez on 2025-12-13 01:30:28 ---Easiest was is to look through the catalog xml

--- End quote ---

That works, thanks.


--- Quote from: Kuraudo on 2025-12-12 16:37:42 ---unpack their IRO (you can find those in 7H General Settings "Library" path), you'll now be able to open their mod.xml and check their mod ID.

--- End quote ---

Problem with that is having to download the mod first. Some are a few GB, so it's unreasonable to download all that just to find a few bytes of text.


--- Quote from: Kuraudo on 2025-12-12 16:37:42 ---What mod are you creating?

--- End quote ---

Yet another text rework! Fix typos, improve dialog clarity, add more info to item descriptions etc. None of the available mods for that do all the things I want without doing things I don't want. So now there will be another one!

Also planning on making a tutorial for editing in game text on the forum here, since so many people ask about making translations and there's not really any good guidance on how. I've figured it out by looking at files in existing mods and piecing together info from posts here and there, but it's sure been a pain in the ass.

Kuraudo:
I like your mindset! I hope to find your tutorial soon available.

Navigation

[0] Message Index

[#] Next page

Go to full version