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Question about background culling

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namelivia:
Thanks for your answer.
I've been thinking and playing around and got the conclussion that what I wanted to do is not possible.
I've split a scenario into layers but there is no easy way to arrange the layers using blender and fitting them in place (including depth).



This is what I got after a while.
I think I will have to discard the idea.

Mayo Master:
To be sincere, I'm not really sure what you wanted to test here. Could you please explain in detail what you were trying to do? I think I got a little confused. If you were trying to add extra layers of objects with complete freedom over what you can place in the foreground or not, indeed that's not possible. Or at least, not until we get another game engine.

namelivia:
Yes, I was trying to position the top layer's objects in Blender's 3D space to then export them to my game engine.
That way I could also add new objects or modify the scenes using Blender.

Mayo Master:
Note that as far as Blender 3D is concerned, you can place objects in the relevant layers and render them individually, accounting for the indirect light stemming from all the other objects in the scene, and you can also use objects as masks. So in a sense, if the game engine was not so limited because of the tiled reconstruction of the fields, Blender could allow you to do that.

namelivia:
Hey! I just wanted to inform that messing around with Blender I was able to do exactly what I wanted using Blender and nothing else.

They key was to set the background as a textured plane facing the camera, with an exact size, and then create every object that can occlude the character by duplicating the plane, moving it closer to the camera, scaling it and then cutting it out.




It's cool because one of my main goals was to recreate the 3d space using just the picture and no additional info. It requires doing it by hand but it works pretty well just by using the picture, nothing else.

One of the things that made my so worried about the fact of just using the picture was for being able to extend it to real life pictures or drawings. Using this method you can also make a FF like scene from a real life picture.



I wanted to find a method not only to recreate FF but to also create FF like stuff. And at least for the scene reconstruction this suit my needs.

The whole process is explained in detail on my blog: http://namelivia.com/final-fantasy-vii-scene-reconstruction-using-blender-part-2/. However I'm considering making a video tutorial, because maybe my english writing skills are not that good and something it's not clear.

Thanks for helping me! Hope someone likes this or find it useful!

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