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FF7 - True Honey Bee Inn

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cloudiar:
Hello everybody!

After many problems I have been able to finalize the base of the unused field of "Honey Bee Inn", which consists of three field IDs, the main entrance was undoubtedly the most problematic (onna_1), in the other two I had to do some " fixes ", but they work really well and it's almost a miracle that we can enjoy this on the pc version.

Fix list:

-Layers that were broken by the import of PS1 format, they have worked enough to do this, it is clean, the layers that were broken in onna_1 were fixed by [email protected] (thanks friend!)
-Walkmesh, steps on the sides did not exist, they made the field very orthopedic to move
-Errors of animation, text, windows, scripts, etc.
-Map jumps
-I changed an npc because it was repeated
-Code link so that all events are ready, and more inconsistencies
-Some minor memory changes

Below you have the videos, it is in the original version, also with the graphics in hd (links below) I am sorry that it is only in Spanish but a friend will translate it into good English and I will show it to you here

True Honey Bee Inn "Original"
https://www.youtube.com/watch?v=1MqD4FRyFn8

True Honey Bee Inn "HD"
https://www.youtube.com/watch?v=UDPsJVQS1Vw


-Credits-

I want to share the honors with [email protected], he solved the problem of the layers that prevented me from working with everything else, also with Satsuki who was in charge of converting those backgrounds into HD, Tsunamods by the FFNx (without forgetting TrueOdin!), Either I forget about Mystare, well you already know that this is my kitchen: P

Mystare (Makou Reactor)
https://forums.qhimm.com/index.php?topic=9658.0

Chibi models (NinoStyle)
https://www.nexusmods.com/finalfantasy7/users/6598180

Satsuki (Backgrounds HD)
http://forums.qhimm.com/index.php?topic=20434.0

Tsunamods (FFNx)
http://forums.qhimm.com/index.php?board=54.0


Finally, I am thinking that we should be able to play this all, my intention was to add it to my FF7OR project, normally I would not want them to use content before finalizing the project, but this deserves to be added also in the original game.

What do you think?

I'll upload these fields soon, but maybe it would be nice to be able to do it as something more of a "catalog" with the mods for example.

If someone wants to translate the texts n good English of the other two fields I will take care of preparing it for the community :)

Greetings and thanks!

AuthenticM:
This is fantastic work, Cloudiar! Wow.

I like this new lobby a lot more than the one that was used in the game. It feels more realistic and alive.

Hopefully other modders use it! This is the type of stuff I'd love to see in Sega Chief's New Threat Game Type B.

Keep up the great work!

cloudiar:
It's obvious, this is a real "Honey Bee Inn" entry, and Sega Chief knows about it, maybe in the future ... in any case this project will start on my FF7OR, if I can have support for the English conversion, also I will work in this coming soon.

Thanks for comment!

markul:
 Great job [email protected] and Cloudiar!The layers error was the most frustrating problem with that process!
This is the only map left  to recreate , i think xD

cloudiar:
I have precisely told Satsuki that, but we would need a better resolution image to be able to make a true HD, otherwise I think I could assume it.

Thanks for comment!

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