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Messages - aznkiller

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1
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2011-07-28 23:20:51 »
Install Aali's OpenGL driver.
Open the ff7_opengl.cfg file using notepad.
Go to the line that says "mod_path =" and set it to "mod_path = avalanche".
Download the image and rename it to buster_00 and place it in mods\avalanche\menu.
     32-bit: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\avalanche\menu
     64-bit: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\mods\avalanche\menu

THANKYOU xD

2
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2011-07-28 18:28:36 »
just wondering how to i insert that image ^^ into my start screen?

3
Is possible to create an option to control Vincent's Limit Break - Chaos?

edit: Scratch that, is it possible to change sephiroth to another character then vincent?

4
Thanx that fixed it xD

5
Is there a way to fix the white dots in the material menu?

6
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2010-11-09 04:44:52 »
Change texture id work with Kimera, but in game wrong texture.

Im also having this problem, is there any fix to it?

7
Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-11-09 02:50:15 »
Another questions,
when i change Texture ID it does change in the game after i recompile the battle.lgp but when i look at it with kimera .95b it shows the changed text id. what am i doing wrong?

8
Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-11-08 00:04:38 »
Is the death penalty and Red13 model in this mod?

9
is it possible to incorporate Mike's Custum Models into this release???
http://forums.qhimm.com/index.php?topic=10512.25

10
Hi For the sephiroth hack, is there a way to give him the correct material and equipment when activated? because when i activate the switch vincent -> sephiroth, then control sephiroth mortal, the weapon is changed to masamune but the accessory, the armlets and the equiped material stood the same.

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