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Messages - Aavock

Pages: [1] 2 3 4 5 6 ... 12
1
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-08-18 20:04:32 »
Thank you I can give it a try, are you happy for this to be part of ESUI? you would be credited of course.
No worries, it was a half an hour task. My only real contributions for the community is my UI 1:1Remastered where I've spent hundreds of hours.

You should instead credit the original author "Ahvia" if I remember correctly.

2
General Discussion / Re: FF Pixel Remaster
« on: 2021-08-04 03:39:11 »
Nice font choice! This Pixel Remaster turned out to be really good overall. Can't wait for FFIV~FFVI

Take it with a pinch of salt but based on SteamDB release dates are:

Final Fantasy IV: August 19th, 2021
Final Fantasy V: September 9th, 2021
Final Fantasy IV: September 30th, 2021

3
General Discussion / Re: FF Pixel Remaster
« on: 2021-07-28 17:35:16 »

4
General Discussion / Re: FF Pixel Remaster
« on: 2021-07-08 00:55:43 »
Exactly, this squished font has been a major concern since day one for a lot of people, for now we have to wait for the official release to get a glimpse of the games files. I'm in for redrawing a pixel font but the games will probably use a regular *.ttf (just like Final Fantasy IX). We'll see...

Edit:
Funny... The japanese version got it right.






5
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-03 20:40:53 »
Would it be possible to make the map opaque instead of transparent?
In order to make it opaque you'll have to hex edit; maybe Chrysalis can help you.

7
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-03 06:50:53 »
Not a fan but for those interested, this is how it looks:

8
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-02 19:24:43 »
In case it was missed, the darker version of the map that I posted on the previous page (link: https://i.imgur.com/2JFpt65.jpeg) is in a whopping 6849x5093 resolution, at a pretty clear image quality (few artifacts, from what I can see).
Trust me, you won't see any clear improvement compared to the 1600% scaled version.

Oh, for my curiosity again, could you tell me why the maps linked in your post have a lot of white space around them? Is that something that the FF7 engine requires for the mod to work?
This is how the game reads the texture yes.

Glad you like it!

Edit: 1600% version with more vibrant colors and sharpened details:
https://www.sendspace.com/file/m8zt65 (imgur is not accepting big *.png files)

9
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-02 17:15:53 »
The previous one was resized 400% compared to the original.

This one is 800% bigger than vanilla:
https://i.imgur.com/4zN6Sf8.png

Edit: Here's a massive 1600% scaled texture (for those using 8K monitors I guess):
https://i.imgur.com/5H5PDii.jpg

10
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-01 16:55:22 »
The showstopper is that the scale is not right so wouldnt be shown accurately in the game...
Try this one: midlmap_00

It was made in a rush but shouldn't look too bad.

11
General Discussion / FF Pixel Remaster
« on: 2021-06-30 19:18:41 »


    Release date
    • Final Fantasy I, Final Fantasy II, Final Fantasy III
      July 28th, 2021
    • Final Fantasy IV, Final Fantasy V, Final Fantasy VI
      Coming soon, 2021

    E3 2021 Teaser
    https://www.youtube.com/watch?v=5evm8hjmt8Y
    https://square-enix-games.com/news/final-fantasy-pixel-remaster


    Square-Enix presentation
    https://www.youtube.com/watch?v=b6p8i-L57sY
    Includes Hironobu Sakaguchi and Nobuo Uematsu interviews.


    Key Features
    • Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
    • Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
    • Improved gameplay, including modernized UI, auto-battle options, and more!
    • Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.
    • These games are newly developed remaster editions based on the original titles. Some of the changes and additional elements found in other remakes of these games are not included.

    Steam Bundle
    Final Fantasy I~VI
    • This bundle lets you purchase all six games from FINAL FANTASY 1 to FINAL FANTASY 6 at a discount price. It also contains a special soundtrack, featuring three tracks from each game and two unique wallpapers for each game.

    Steam screenshots
    [/list]

    12
    WIP / Re: [FF8 R - Steam] Project Ruby HD Battlefields
    « on: 2021-06-15 16:46:08 »
    For a learner this looks very good, I can nothing but encourage you. I really like how you're not using way too vibrant, highly contrast with over the top detailed textures, keep up the great work!

    13
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-09 19:37:19 »
    As a quick bonus, all 4 signs were redone as I was tired seeing the muddy letters during my Chocobo mini game tests:


    14
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-09 16:05:55 »
    Simply beautiful!
    Thanks for the constant encouragements, I appreciate it.

    This is so good, I wish they hired you for the remake!
    Thanks olearyf2525, maybe one day Square-Enix will release some sort of so-called remaster using some of my assets just like they did with Mcindus for FFVIII.
    Also, my work is not al full potential because of the way the game was coded but I did tried my best.

    This is the best UI overhaul I've seen, great job. I hope there will be a Reunion-compatible version someday, as it really hurts to have to choose not to use this when playing with that mod.
    Thank you Zera, a few weeks ago I was in talks with -Ori for a potential Reunion support, told him what to do but I don't know how's the progress going.

    All right, final version of the remaining Chocobo screens, some new improvements and alignments here and there.




    This concludes the first completed version of my project.
    All user interface, fonts and textures for all mini games were fully redrawn, next step for me is overall optimization, then, english translation will follow, stay tuned!

    15
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-06 00:20:26 »
    I did take some liberty as for the flowers for the A-Class screens but remains extremely faithful to the vanilla game, enjoy!




    16
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-04 16:29:44 »
    B-Class is done!




    As a reminder:

    17
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-02 18:22:36 »
    Is that specifically for the chocobo minigames or are you speaking generally? I ask because a lot of menus/mods have been created with partial transparency.
    During the Chocobo race only, I did not encountered that particular issue anywhere else.
    That's why I left the Chocobo minigame last on my list because I knew it was a complete mess.

    Minor improvements has been done today. B class is next!




    18
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-01 18:51:56 »
    C-class Chocobo screens are done.


    Some textures are stretched in-game and the original ratio is not met which explains the distortions here and there. I tried my best to get a well balanced result by editing textures only.


    And here's a preview of the chocobo avatars and bubbles using hard edges since semi transparent pixels are not game friendly.


    19
    Exactly, I've seen some really nice new features and bugfixes on the Memoria GitHub page over the last few months, hope they'll make a big official release soon on the main Moguri website. Let's be patient.

    20
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-05-30 16:50:32 »
    AAvock are you using the stock font spacing?

    I'm using the original windows.bin but a few character widths (maybe 10-15) were changed.

    You can find the edited windows.bin file in my pack and compare it to the original.

    21
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-05-29 21:50:05 »
    Thanks Kuraudo. Those are the "full body" artworks and they're different from the ones used for in-game menus.

    I'm confident with my work and I think all avatars are fully optimized by now.


    Currently working on the chocobo "C class" screen, next update soon!

    22
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-05-28 23:37:16 »
    Thanks for the encouragements!

    Quick update: I just found a slightly better source for Yuffie's avatar, she now looks crispier than ever!



    Not to brag but unless Square-Enix decided to release better sources I can safely say that my avatar set is the best you can possibly get :mrgreen:

    23
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-05-26 02:11:14 »
    It's all textures, I'm trying to get the most balanced results and I know there's definitely room for improvements with hex editing like dragging all items up in order to make the bottom space larger for instance. The numbers for both speed and stamina needs to be slightly higher too and so on.

    As far as I know I've never seen such hex addresses anywhere in the forums.

    24
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-05-25 22:21:04 »
    Okay, NOW we're talking.


    25
    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-05-21 02:43:44 »
    Yeah dude, my single least favorite thing I encountered when working onthe Remake font for ESUI. So many inconsistencies and misalignments inherent in the original. Often felt like I was being punished for being consistent with my own measurements, to have to misalign my own work in order to get it to display cleanly. *smh*
    Exactly, for a CRT screen back then it was not a priority to get that sort of accuracy I guess.

    I'm trying my best to get a well balanced result. Until next update, here are the different type of crowns (too bad they don't show up on top of the bubbles).



    The stamina gauge is now perfectly centered too!

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