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Messages - MrMadakey

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-21 16:56:34 »
I'm afraid not; but it's given me an idea. It'll be obtainable in the next patch on Disc 3.

I look forward to it!!

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-07-21 07:06:04 »
The Ribbon can only be acquired from one place, the boss battle at the end of Disc 1 if
Spoiler: show
Aeris Dies

Sorry to bring up an old subject but can this still be obtained by morphing tonberry's in 2.0 ?

I just did the thing and now wondering if I should go back or not  :-\

(Yes I restarted for the third time this month I really do enjoy this mod...)

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-15 18:22:28 »
You could try Brave New World (BNW) for FF6 (, The Ragnarok mod for FF8 (, or Alternate Fantasy for FF9 (

This is perfect thank you and once again, EXTREMELY well played with New threat. Seriously will be returning to FF7 with this mod every time I play! Genuinely that good

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-14 17:31:57 »
So I have a question for you Sega Chief also some compliments (Hopefully they come across that way)

So ever since I've played new threat which is actually around a year ago I never actually finished the mod back then but then I went back to it recently. A lot of changes since I first played and a lot of very fun balance. Some frustrating moments but due to my own fault.

Now with all that said I had a genuinely amazing time playing this mod, however it's done something to me.. Now I'm always looking for the next "New Threat"

To explain what I mean by this I've now got into the habit of looking up mods on the old final fantasy games trying to find something that compares to new threat. To no avail sadly.

So here's my question to you Sega Chief if you're willing to answer. Are there any mods that you recommend that come close to this sort of overhaul? I understand if you don't want to answer but with that said you've done such a fantastic job here it's very hard to find anything that even comes close to comparing. Any FF game that is up to you just wondering if you know of something that will scratch the itch I have.

Again seriously fantastic mod I can not recommend this more to people it really changes FF7 in an amazing way!

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-26 11:36:34 »
I had a look at 1.5's files; not really sure what's going on there. White Wind doesn't have the No Retarget flag so why White Wind was able to land on a KO'd character is a bit odd, unless it's a quirk of how reflect works with a target-all skill.

But it sounds like the AI isn't working quite right. The flow of that part of the script is:
Every third turn:
If he has Reflect, use Shadow Flare
If no Reflect but has MBarrier, use Laser
If no Reflect or MBarrier, then use White Wind.

If Reflect is on, the enemy should be using Shadow Flare and not using White Wind at all (this should also only be going out every third turn; was White Wind used twice in succession?)

I'll revisit this fight when I'm doing the North Crater maintenance and redo it a bit.

Sorry I just saw the reply, my apologies. It was twice in succession yes, He first did a Flare after the reflect which I thought was rather smart on your part (I can't cheese it that way) and yuffie died, final attack procced and a phoenix went off, I proceeded to kill Tifa with yuffie (A lot of the attacks were physical so I was trying to use yuffie's innate to carry me because the other 2 would just die in one hit) and then proceeded to beat on Cloud. He healed multiple times in succession but it never hit my dead character for very much, for example when he did a 9,999 white wind it only healed my dead character for around 1k, I didn't pick up on it until somebody pointed it out that my character had 2 - 3k life dead on the ground.

Trying to give as detailed description as possible.

A theory of one person said it might've been something to do with Cloud trying to white wind himself and instead hitting the other cloud in the fight ? This was just a theory though.

Also I would like to mention, the 7k white wind he did was when he didn't have reflect. This was 2 separate tries sorry if I wasn't clear on that.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-23 21:02:27 »
I'm so far beyond spoiling for people out of frustration from bugs

So back to the battle square again.. So in the platinum match as we know Cloud uses white wind quite continuously. However as we all know white wind is only supposed to heal for the amount of health a character has.. Now this has happened to me twice so far but he healed himself for 7k. I proceeded to hit him for around 10 - 12k and he didn't die, instead he continued to white wind himself again for 9,999 all over again... Now to make matters worse I decided I would try and cast reflect on both the enemy team so if he did keep using white wind then maybe it would reflect back to me..

FAT CHANCE, it healed the guy who was dead on the floor... Cloud.. That's right... Cloud was lying on the floor dead with 2k life...

Now I'm very VERY frustrated so if I come across as salty.. I kind of am

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-22 16:13:16 »
Yeah the directions they were sent in should help for testing and replication.

It seems to be a drop from Christopher, but mind that if you steal an item from that enemy then it'll make their drop unavailable.

YEP I just got it thank you, I see what I was doing wrong... Kept on stealing thinking it was a steal and because of that it wouldn't drop the item. Wow I wish I knew that sooner LOL Thank you!

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-22 08:43:20 »
Sorry about the lost progress, I'll set up 1.5 and check through the scripts in that section.

Not your fault I should've saved (No seriously what kind of an idiot doesn't save after Battle Square) but thank you for checking it out!

To give you the most accurate description, I sent Cid, Vincent, Tifa, Cloud and Aeris Left on the first option.
My party was as follows: Cloud, Tifa and Aeris.
In the second screen I sent Cid and Vincent down, Me and Tifa went up. As mentioned no option for Aeris so I'm not sure where she went but she wasn't in the party on the second options.

Hope this helps!

On a side note, who exactly can I steal the Oritsuru from ? I'm around 23 magic shurikens in on Christopher in the northern cave and he still hasn't given it to me.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-21 13:47:40 »
So first real bug I've encountered in v1.5, I came to the northern cave to try and get to the point of no return to open up some of the side quests and party leader change. I usually use Aerith/Aeris in my party because she's been rather strong throughout.

Anyway when I was given the option of where they all wanted to go I sent Aeris down with me and put her in my party, when I got to the second screen where you get asked for a second time where everybody is going to go, Aeris had no option and she wasn't in my party. I was left with only Cloud and Tifa in my party and couldn't progress because Aeris just wasn't in my party. Also I lost a lot of progress from the battle square because of having to go back to a previous save which made me really sad. (This part isn't relevant to the bug but it made me sad never the less)

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-20 00:28:04 »
Just got my ribbon in v1.5 and I'm sad... LOL

Managed to finish all the materia caves so far, and FINALLY the mystery ninja.. without saying too much

Now I started on junon league today however I manage to pass all 3 leagues but for some reason I haven't unlocked the second stage of leagues.. Did I miss something ? Also the first time round I did the one league kept progressing waves over and over again to the point I had nearly 100+ points on Tifa.

Also Valiant Clod was genuinely.. DIFFICULT. Red helped massively with his life drain.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-10 05:12:12 »
Trine I think was added to the North Crater to make it unmissable; on Type B, it's available from Stilva in the Gaea's Cliffs as well I think. Godo may also have it, but I think he has Aqualung now instead.

The North Crater enemy with Trine is Crater Dragon (first area, the one where it spirals down after just dropping in from the start). Manipulate it with your highest level character. If Manipulate fails too much, then equip a Hypnocrown for better success.

Thanks to A.S. for the donation.

Okay thank you so much, guess I'll be going to find myself a dragon, Anyway thank you again.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-09 17:04:00 »
Without asking anybody to spoil or anything, In V2.0 game type B I've reached the point where Cid is leader of the group (Cloud has lost his mind and Tifa is sitting by his side) I'm naturally trying to get all the enemy skills.

So my question is.. Did I miss Trine ? I don't wanna say too much because I don't wanna spoil for anybody else.

It says Trine is obtained from Materia keeper but if you've played the version then you probably know why I'm confused.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-08 17:12:01 »
There was a bug with Sephiroth in his pre-battle AI where 50% of the time his 'hurt' animation wasn't getting set as a 50/50 jump intended to set AI for his battle behaviour was also capturing this important value assignment. It should be corrected as of today's patch. I think what you ran into will have been that, but I'll check Sneak Attack against it just in case (though I'd expect pre-battle AI to run before Sneak Attacks are executed).


Patch 2.0991 is up:
Code: [Select]
*) AI fix for boss in Whirlwind Maze
*) Blue Materia Cave boss adjusted
*) Removed var checks for 1/32 Soldier collection (just checks for 12 in stock now)
*) Added scripts to handle party leaders for Barret scene in Kalm (Disc 3)
*) Fixed script relating to key in Junon Weapon Raid (Type B)
*) Corrected slots for Gigas Armlet to No Growth
*) Added failsafe to the Save Point in Holzoff's House
*) Corrected typo on Cosmo Canyon repairman's line

Also, thanks to M. H for their donation, and thanks again to M. J. for their donation.

Thank you <3 I would like to go on record I'm not entirely sure if it was sneak attack. I think it was. As I said I do still have the save and happy to send it you in a google drive or something if it makes it easier for you.

Have just updated and tested the fight to see if it's working and it's working perfectly now thank you again SegaChief!

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-06-08 02:56:01 »
Hey Sega Chief, I ran into Jenova Death and found a couple of bugs with Sephiroth, I'm assuming some of these have already been flagged however I wanted to give a heads up just in case.

New Threat v2.0 Gametype B

So having sneak attack/Death blow with Added cut attached to it/Counter Magic in the fight can make the fight stall to a halt. I think it's because Sephiroth needs to do a certain attack before the entire fight is loaded. I'm not entirely sure.

With that said I have left a dedicated save that I was using to attempt the fight and it can be replicated each and everytime if you just use Deathblow with Added attack on Tifa (I'm also assuming any other character)

Eventually after I caught onto what was happening I was able to avoid it by delaying Tifa until he finally did his attack. (Not exactly sure of the name of the attack he used but it was an earth/physical magic type attack that he did twice) I was able to get through by the skin of my teeth however I still wanted to give a heads up just in case anybody else suffers the same issue.

7th Heaven / Re: 7th heaven mod list
« on: 2015-06-14 18:52:16 »
You're not even listening, so I'll stop here. Good luck with Tifa's Bootleg.
You're toxic for someone who made a mistake. Guess you can say that I'm done in this forum... Also 7th heaven is not convenient at all as it tells you NOTHING unless you go looking in the right places. Which I had to do and I get THIS reply.... Lol sure

Even when I did go looking in the right places you wasn't even clear with what you meant. Kind of funny that.

7th Heaven / Re: 7th heaven mod list
« on: 2015-06-12 12:06:59 »
I've updated the catalog and downloaded it which is how I found out how many mods were available and there isn't as many as Tifas bootleg. In light of this I've gone back to Tifas bootleg until the mod list is a little more updated. 21 mods compared to 70+ isn't worth the change over...

7th Heaven / 7th heaven mod list
« on: 2015-06-11 11:21:38 »
So I've been using Tifas bootleg for the longest time now and never had an issue with it, however recently someone told me that 7th heaven does everything Tifas bootleg does but easier. So I thought I would give it a shot, however now I've gone to check it out it turns out that most of the mods that were in Tifas bootleg are missing from 7th heaven...

Is there any way I can get the mods back from Tifas bootleg without having to manually install them, like some kind of larger catalog link that I'm missing because right now in 7th heaven there is around 21 mods compared to your usual 70 in Tifas bootleg or am I missing something ? (I might be over exaggerating with the second number but that's how it feels)

Do I have to manually download them and put them in the 7th heaven file somewhere or something ? I really don't know...

Not sure if this was covered, I did go searching but couldn't find nothing. It seems that some of the mods you are able to use in tifas bootleg are missing from 7th heaven because of the fact you can manually download. Is there anyway I can use 7th heaven to do all of this because if not I might aswell just go back to tifas bootleg with more mods.....

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