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Messages - AbsoLootAaron

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Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2021-11-09 17:16:44 »
Dang, I haven't been on Qhimm in several months... lol

Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2021-06-24 21:53:53 »
Hope you're doing okay fam. :) Just wanted to check up on Qhimm for the month. lol

Keep up the good work, Callisto! :)

Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2021-05-04 23:46:00 »
Keep up the great work, Percival! :)

Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2020-12-16 00:04:51 »
Keep up the proofreading work, Percival! It's coming along nicely. Beautiful work indeed. lol

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-11 01:36:09 »
Also, will this be compatible with other mods?! Like Ragnarok (gameplay) and Lunatic Pandora (graphics)?

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-11 01:33:11 »
This might go down as the REAL remaster for the storyline itself. A reimagining. Maybe what it should have been to begin with. :D
It might be an alternative to the original storyline, but i feel like this version has so much more beef to it. More side-lore to enjoy as well!
You ever thought about adding hidden/secret/easter egg stuff in it? :P

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-11 01:28:29 »
Hopefully the community can help you with typo's, feedback, or any other small tweaks after version 1.0 releases! Try to take some of the weight off of your shoulders after completing such a huge task/accomplishment. :)

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-11 01:23:03 »
Holy crap! IT'S HAPPENING! PogChamp lol

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-08-06 06:28:57 »
GO GO GO! lol :)

It'd be cool if weak magic was easier/faster to draw, but for strong magic it's harder/slower to draw.
I think that'd be a nice balance.
Essentially taking more time and effort if you want the best magic in-game.
But that's just my personal preference.

Maybe create a magic tier system, where at the lowest magic level you can draw up to a max of 100, and as you go up the tier list you can only draw a certain amount. Example, for top tier magic you can only draw up to 9 or less at a time.
Maybe even lowering the chances of getting a high draw number as you go up the tier list?
This would make the earlier parts of the game quicker and less frustrating/boring, while keeping the later parts of the game more rewarding to achieve.
Capping everything at max 9 draw or at max 100 draw for ALL magic still have their own positives and "negatives".

Doing it the way i've mentioned up above would be a very nice middle ground. Taking the positives from both sides and putting them together.
Has anyone ever thought of this as well?
I feel this idea could of been overlooked. Or would it be hard to implement?! Idk lol :P

Hopefully it can come to fruition someday. I REALLY love this idea.
Even if it's just for the hard mode version or as an optional mod, i'll take anything.

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-05-07 04:06:25 »
Hope all is well, friend. :)

I could also see a hard mode being something that viewers would enjoy watching on Twitch... Nothing like watching people get rekt. :) lmao

There's many ways of being able to make a much harder version for the Ragnarok mod. I'm all for a hard difficulty!
You could call it the "Griever" mode, simply made for those who want to suffer lol.
I'd definitely play it. :)

Enemies and especially bosses could have new attack patterns (extra random), have more hp, deal more damage, and maybe throw in some special attacks that aren't in the normal version. Things that would make players go "WTF, i didn't see that coming" while having their asses handed to them lol! You could even add special super bosses just for the "Griever" mode alone. And if all of that wasn't enough, you could nerf certain things on the players side to make sure you can never be a bit too strong, only strong enough to have a chance of winning.

So the decisions you make all lean toward nothing but making the game a challenge. This would give you more leverage for the normal version, of not having to worry if you're making things too easy even if it's for the sake of balancing the game. :D Because then players will have that alternative choice to satisfy their masochistic itch.

Also, maybe you could add rewards for those who defeat specific bosses? A way to show off your accomplishments lol.

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-03-26 14:57:46 »
Can't wait for the next update! Exciting AF! :-D

You're doing gods work, Callisto. lol
Btw, could you give examples as to what exe changes weren't able to make it into the Remaster version at the moment? Just curious. :)
Can't wait for the next updates to arrive! I feel like a kid during Christmas every time you pop up in the forums. :-D

I love the idea of adding new side quests, items, attacks/spells, secrets, and challenges. Unique tough bosses for example... It's like putting extra icing on the cake lol.
More things to enjoy in-game. :evil:

How's the gameplay mod coming along? :)

Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-01-03 11:33:36 »
How's the story mod coming along? :)

Releases / Re: [FF8:Remastered] Gerogero Uncensored v1.0
« on: 2019-10-20 22:37:44 »
It's possible. Once Rinoa's FMV mod is being worked on, i'm sure they can make her cleavage more "visible" lol. ;)
But for uncensoring Siren, it might not be possible. Because it overlaps the textures, meaning her private area is essentially drawn over... Deleted i think. :(

Well, if you want high quality mods that are constantly being updated, then i see no problem with making it a support situation. Especially when it takes a lot of effort and a long time to work on things. It's either have a full-time job on top of other irl situations that don't give you much free time to work on such mods, or have a part-time/no job and be able to put out high quality mods more frequently. If you want things early, such as all of the finished mods, then help support. :)
But, after all the mods are completed and a decent amount of time has went by, then i personally feel it's okay to open it up with a free option to the public.
For now, support is needed as things are being worked on still. :D
A pre-made package will be created for a much easier setup, while having a "pretty cheap" fee to access and download. A simpler alternative, with not as much effort required. The Lunatic Pandora mod pack.
And for the free option, you'll have to download each mod separately while setting it all up by yourself, like how it was done before.

MCindus might make a v1.2 for Squalls FMV mod, if they feel like there's things that need some tiny fixing. But overall, v1.1 is satisfying enough as is. :D
One person complained that his eyebrows were a tiny bit too high (personally, i think it's fine the way it is now), MCindus noticed there was some shade/color blinking somewhere around the bridge of his nose whenever he closes his eyes for a split second, etc. pretty much nit picking fixes at this point. So it's really up to him now. He's the boss after all lol. :P
If it's an actual improvement and not something that doesn't look as good as the previous version, i'm totally fine with it.

Hopefully the low battle/menu frames (15FPS) and the randomly playing MIDI music will be fixed too! :) Even the "out of place" low quality background characters need to be upgraded, bc they stand out like a sore thumb lol.
Once all the 2013 mods can be brought over to the remaster, it's going to be the most polished version of the game!

Yeah, once the hair can be fixed, it'll definitely make a big difference. Everything else is set in stone. lol
Took a lot of trial and error, but it all paid off! :)
Might not be able to make the hair 100% exactly like the original, but at least get it close enough to where it's satisfying. Especially to try and make it less spiky, and to change some bangs if possible.
Since Rinoa will be next, the focus is to make her look more like the FMV. MCindus will try to make her look a bit more "Asian" and not so "Americanized" like the Dissidia NT version, add the light brown streaks in her hair, change the shapes and color of her eyes/lips, and maybe change the color of her clothing/skin tone too. Pretty much the whole works. :P

Oh man ... great news!!! When will it be published?? Any ETA??
Up to 1 or 2 weeks i'd assume, once the QA testing is finished. Then it'll be available on Qhimm to download. But, on MCindus's Patreon you can download it now as early access for Patrons! :D
You can also check out a couple images taken of the completed version on MCindus's Twitter, or on Qhimm's Discord server. MCindus also streamed all of the work on his Twitch channel. :)
The hair color, eye color, clothing color, skin tone, and his face altogether was improved upon.
Once the 3D models can be accessed, his hair will be remodeled as well.

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