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Messages - Alamei

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Releases / Re: [FF7PC] Battle shadows replacer mod
« on: 2021-02-20 16:53:06 »
Can these shaders be done up as an IRO, or are shaders not manipulable in that context? It would be nice to not have to manually replace the shader files each time a new FFNx canary version is released.

So, True Odin has shown some interest in implementing this into FFNx.   If successful, this project may also expand to include the field files, but it ultimately depends on what he is able and willing to do.

Once I figure out how IROs work, the first post will be updated with appropriate links and documentation.

I'm consistently amazed at what all of you modders manage to do with such an old game engine, and I'm very much looking forward to seeing what you and TrueOdin can pull together. How deep does the integration need to go for the increased framerates to function properly? Would the feature essentially have to be implemented into the core of FFNx as a toggle option in config, or would it just be implementing support for it in mods that sit on top of FFNx (like the 30FPS FMV support recently added in the canaries)?

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