Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - strife98

Pages: 1 2 3 4 5 [6] 7 8 9 10
126
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-28 08:07:22 »
Hey there, I've been interested in playing this mod and triply interested after watching dozens of hours of 4-8Productions on Youtube playing it. I'm getting started now and the reason I'm posting is because I thought I saw a mention somewhere that there was a list of what mods are compatible with New Threat; I don't want to install a graphical update that conflicts with the custom sprites in this mod or something of that nature. I looked through the readme and I couldn't find anything like that, so I figured it was best to ask on here.

I posted this earlier, but I'll post it again:

If you are using 7th Heaven v1.54's Gameplay - Difficulty and Story New Threat selection (which is the current one as of today)
Spoiler: show
Here's the list of mods that I use while playing: (and the order they should be in on 7th Heaven)

Team Avalanche Fields
Battle Models - Weapons
Field Models - Objects
Animations
Battle Textures
Field Textures - satsuki
Gameplay - Difficulty and Story |The current version of this mod doesn't seem to have the latest New Threat as while playing through I noticed it didn't have the ability to reset Tifa's Lvl 4 Limit Break
                                                  Quest like the latest Iro for New Threat. I think you'd put the New Threat Iro here as well, but it also prevents other mods from working so I might be wrong. Either
                                                  deal with the older New Threat, figure out where the New Threat Iro goes, or wait till it updates. Though EQ2Alyza would know better than me since I've had to get
                                                  help over 7th heaven not working cause of super simple problems and my own ineptitude.
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames Collection
Spell Textures
The Reunion - Beacause and Menu Overhaul (don't use Beacaus, I don't think it's compatible and will over write some stuff)
World Models - Characters
World Models - Enemies
World Models - Vehicles
World Textures

If any of the other info is wrong lemme know and I'll fix it, but this is what I play with, and I think thats all the mods on the Catalog that are compatible. There might be a few I missed, but I'm pretty sure these are all of them. Stuff like Field Textures are interchangeable while others like Dynamic Cloud Weapons won't work cause Cloud has a custom model from New Threat and that interferes with the needed model in Dynamic Cloud WeaponsI actually remember why I don't use the mods that change character field models. It's because the custom models that are default in the mod don't get changed by stuff like PRP so they still have the Chibi look. Running around and seeing polygonal chibi's while you look like a semi normal person really pulls you out of the immersion.

It just looks wrong.
 Course I haven't tested this out in a while. So I might be wrong, but this list of mods is a good starting point me thinks. Again, if any of this is wrong and I'm completely ruining everything lemme know and I'll fix it.


If you downloaded the latest IRO (which is FF7 NT Iro 14th April 2017 as of today)
Spoiler: show
If you want to use the latest version of New Threat, then you'll have to download the IRO for it. I have a list of mods that go with it with minimal problems. The only problem I've had so far is some graphical errors with Clouds face and Tifa's arm cause of the Minigames Collection. I like to refur to them as Quasicloudo and Half Rayperson Tifa:

Miscellaneous - Team Avalanche Fields
Battle Models - Weapons
Battle Textures
Field Models - Objects
Animations
Field Textures - (your choice)
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames Collection (Causes graphical problems with Cloud and Tifa)
Spell Textures
World Models - Vehicles
World Textures
FF7 NT IRO 25th February 2017

Once 7th Heaven updates to 1.5 however, this'll be outdated.

127
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-23 22:53:29 »
Deathblow is mostly worthless on Vincent due to his low luck and weapon percentages. Canon had two weapons with a 255% hit rate for Vincent, but this mod only has one such weapon for Vincent with that hit rate (not counting the Masamune), and even then it's an end-game weapon, which again, majorly messes with Vincent's usability outside of one type of setup with things as they are. :shrugs:

And a person should not have to waste two materia slots in order to be able to physically hit generic enemies when they chose to use attacks.

Yeah, would have to bank on Mug + Added Cut to work properly so you'd get two attacks out of it. I mean, deathblow is kind of useless in general unless you have a super high percentage hit rate weapon, but the extra added cut makes it a little less useless. Though, it's definitely kind of pointless to put on Vincent. Well, sometimes you have to sacrifice stuff to make a character work the way you want. I personally would work toward a magic based Vincent though. Magic Counter would definitely get some work done. Or just make him a full cover counter tank, and have him forever defending. Put some defensive and healing spells on him (or just Enemy Skill) for emergencies and he'd be set.

128
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-23 21:42:18 »
Vincent Mug Glitch (which I brought up earlier for why I normally do not use "Mug" with Vincent).

That said, I have not messed around with Added Cut to see if that would get around that particular canon glitch.

Ah I completely forgot about that. Well, could do Deathblow + Added Cut instead.

129
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-23 21:11:43 »
Ok, I laughed at the "and fittingly, doesn't care about staying Sad forever" line. Thank you for that.

Still, I've found that Vincent is hitting his limit after two, maybe even three hits if the enemy is weak enough, even with Sad (Mideel, Ancient Forest, and the Northern Crater being the areas I'm focused on atm). That in turn makes his usability in a physical-damage based role pretty much entirely unworkable. And that makes it utterly useless to use any of his rank up options that don't support a setup like you suggested.

That is not a good thing with things left as-is. And it won't take much to 'fix' that either. Just slowing down how quickly his limit breaks fill fixes that issue with using Vincent in a physical-damage based role.

That's why I had to speak up and say something.

You could easily remedy that by having Mug + Added Cut, or just mug really. Once I got 3 mugs I went through the rest of the game with each character having Mug to save my limits for important things.(Also Mug + Added Cut is super good for Healing Staff Aerith)

130
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-19 15:50:08 »
Ahhh , yes I should have realized.. status effects are going to start becoming part of the strategies in later fights.. cant just mindlessly attack everything anymore.. I will be sure to put my materia thinking cap on for the rest of the game... :) Thanks for lighting the bulb with the tip :)


So  I have made a couple of observations.


Strength <---- Best Offensive Stat for Physical Based Builds
Magic <--- Best Offensive Stat  for Magic Based Builds.
Vitality <----  Great For Physical Tanks (Not Sure how many enemies use magic later in the game but trying to find a balance between Vitality and Spirit Seems like a Safe Bet.)
Spirit <--- Great for Magical Tanks (Seems more useful late game when enemies use stronger magic more often. Balance Between Vitality for Best Results.)
Dexterity <---- While it makes your ATB bar fill up much quicker... What I have noticed is that well.... no matter what your characters almost always onlly get 1 turn before the enemy gets to go... so really not as useful as I thought. Someone feel free to prvoe me wrong but from what I have gathered, I have never seen a character stacked with dexterity go twice before the enemy goes once.)
Luck <--- While useful early game, I find it also somewhat useless because end-game weapons all have 100% Crit (Plus you can craft the masamune which has amazing damage + Auto Crit)

So it seems like dexterity/luck builds are not as cool as I once thought.... (I could definitely be wrong though but for my current playthrough I have decided to avoid building dexterity\luck.

The best way to build characters seems to be to focus on strength or magic no matter what...  and raising vitality\spirit when possible.) (thats not to say you cant raise dex and luck using equipment but I would not focus on them.. they are truly secondary stats... wheras Strength\Magic are Primary Offensive and Vitality\Spirit are Primary Defensive


EDIT : Also for most random battles the extra atb charge speed is not really needed (or you can use sprint shoes once you get them unless they are not in this mod.)
 and for boss battles you can just all + Time and cast haste on all your party members .. as haste pretty much caps the atb charging speed.. well close enough that i  think difference between a hasted character with 255 DEX will not be much faster than a hasted character with 100 Dex Or less.

I've definitely had Tifa go twice before a lot of the bosses had one turn, in normal battles not so much though.

Not every ultimate weapon is 100% crit chance. They all give 50 to your attack (i think) and then their special features boost your strength a lot, but they don't give you 100% Crit. Masamune is the the only one that gives both 50 attack and 255 hit chance along with Auto Crits.

While Haste is super good at making your characters faster, it also makes your Barrier and Mbarrier drain faster. It also effects other status effects like slow-numb and death sentence. I think it also effects dual-drain which is why Mustard Bomb does Haste + Dual-Drain but I might be wrong. Haste is a double edged sword in this mod cause especially for late game bosses you NEED to have Wall up constantly or you WILL get destroyed. It got to the point where I would cast slow on my team sometimes just to make sure I'll survive when I get hit with certain attacks.

131
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-17 16:14:44 »
A question about what stats do .. I just reached fort condor and I plan on power leveling a bit to gain some ranks (yes I love to grind  to reduce challenge .. sorry but its just one of my strategies.) so I am curious about which ways I should build my characters...

Firstly, ever since I started playing action rpg games.. i  changed the way I play all RPGs.... when I am given a choice.> i usually try to stack power on everyone and turn them into either power tanks or glass cannons....

dexterity ---> affects hit % and dodge % ... does it affect the frequency that characters get turns?

Yes, I did nothing but buff Tifa's Dex and and strength and she was extremely fast. Her ATB bar filled much faster than everyone else's.

luck ---> how big of an effect does it have on critical strikes?

It has a great deal of an effect on crits, it also has an effect on hit rate kind of. The crit hit rate equations factor before the normal hit rate so if you are going to hit with a crit it's going to hit before their evasion is factored into it. (there's more to it I just know the basics) I think it also adds to your evasion as well.

I am just trying to figure out whether I should Stack certain characters with strength +dexterity or luck) (if the character has that option.)

A strength dexterity build works fantastically. I had it for Tifa and she absolutely demolished everything, but she was also quite squishy so I had to have a tank with Cover to protect her from attacks.


\\Aeris Rank Up Options//

Set #1: +10 MAG/SPR, +5 DEX
Set #2: +10 MAG/DEX, +5 LCK
Set #3: +10 MAG/VIT, +5 SPR
Set #4: +10 STR/VIT, +5 MAG

Set # 4  is the only Style that suits me.


From what I understand 4 works really well if you focus using her healing staves. The higher strength she has the more she will heal when she bonks a party member. The extra vit and magic will also make her be able to survive and still pull out some really damaging spells if need be. Course you can also just physically bonk people with her staves, that works too.

In the end it really boils down to how big of an impact Dexterity has on Turn Order/Dodge% and Luck on Critical Strikes... so please get back to me about this as soon as possible.. I await your answers before I continue playing. :)

Dex and luck are very noticeable in this. Especially the further on you get, and if you specify equipment that boost their already high stats. I planned on doing a Luck Dex build on Yuffie because she's already so fast and the extra dodge chance would compliment her passive quite well potentially making her into a Dodge Tank.

132
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-15 17:58:58 »
I do feel that I'm missing something. One of the features is to level characters up in a customised way. But my characters are all around level 16, and apart from HP and MP, their stats are all the same as at level 8. In fact, I think Cloud's stats are getting worse. The closest I've seen to a "custom build" character is to give them an utterly crappy piece of armour which boosts either strength or magic. And apparently there are no Source items in the game either.

So... what's going on? Where is this amazing character customisation? The sector 7 pillar has just collapsed, so I'm assuming there is a shop or character or ability which becomes available soon?

The character customization doesn't come up until Mythril Cave after you get out of Midgar. That is where you will get Source items. You won't find them anywhere else in game.

Oh, and also: do we really have to answer four security questions each time we make a post? Really?

I think that is only there for your first couple of posts. Post a few more times and it should go away, it's mainly to prevent bot spam and lazy trolls.

133
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-15 06:19:55 »
Congrats! Hopefully I can tempt you away to some of the other characters for the next run, I made some adjustments.

Oh most definitely. I've already seen how well Cait Sith, and Yuffie do on my first run. I'll definitely be trying out Cid, Red XIII and Vincent at some point.  However you'll have to make some pretty good adjustments for me to take Aerith out of my group, at least for early game. Her healing staves are too good to pass up. Also question about those, does the healing on them scale off her magic or strength? Cause I've been tempted to make a strength build on her just because of those staves. Them with a Lvl 1 Slash-all is so good. And hey, even if it levels to Flash, now she can insta-kill things so it's K.

134
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-14 23:58:32 »
Spoiler: show


And that concludes the adventures, of Quasicloudo, and Ray-Tifa. Man that was so good. It brought back a lot of the feel I had when I beat the base game for the first time, and threw in some more as well. It really makes you think of strategies you never thought of before. At the end, the team that became the most useful was: (This spoiler is a break down of the build and main strategy I went with when fighting most of the bosses with a few tweaks here and there for specific bosses, if you don't want it don't click. WARNING: It is a wall of text.)

Spoiler: show
Tifa with Premium Heart and a Shinra Alpha or Zeidrich makes things a LOT easier. 4x cut with like 6 or 7 Counters, Restore + All, and a Bahamut ZERO (or KOTR) + Final Attack which plays well with her Grit ability. Then throw on an MP Plus so that her MP is maxed out for maximum damage. Have someone cast Dragon Force on her and she'll tear through most things like paper. Thanks to the Auto-Crits from Dragon Force, her basic attack from 4x Cut does more damage than all 7 parts of her Limit Break sometimes. And run if you hit her cause she'll come back with at least 3 or 4 Counters and follow it up with another 4x Cut combo. Even without Dragon Force she is definitely a force to be reckoned with. Only struggle is keeping her alive, but that's where the other two come in.

Super Tank Barret with either a Warrior Bangle to further bolster his stupid high defenses, or a Fourth Bracelet to reinforce his low magic defenses and a Ribbon. He's the one that'll stay alive, and without any negative status's, or any for that matter, but his defenses more than make up for that. Give him the Masamune so he can keep up with Powerhouse Tifa, then throw on Heal + All to make sure the rest of the team gets all fixed up if you are hit with some nasty status's. You could throw on a Restore + All, but I feel Enemy Skill is a much better replacement. White Wind will keep everyone generally at max health thanks to Barret's super high health. Then, throw on a Revive + All cause he'll normally be the last one standing after a group attack (unless it's a spell, then you better hope you have Wall up, and the other two healed to tank it and then bring Barret back lol). Add on two Covers so that he'll take every single target phyical attack, and then fill the rest of the empty slots with counters so he can hit them right back after the Cover and you got yourself a damn fine tank! Careful of his MP though, those Enemy Skills drain his low MP super fast so have some Ethers/Turbo Ethers at the ready.

Now, this next one is per choice if possible. I prefer to have my 3rd character be Aerith. Her high magic, and Final Limit break are a fantastic edition to the roster. Give her her Princess Guard for those 4 double slots, and a Zeidrich or Shinra Alpha for even more fun 4 double slot fun. Princess Guards ability to give shield seems amazing at first, buuuut, in most fight's it ends up being a negative since most boss's can attack through shield. You are better off having her use Cure to heal. Master Magic + MP Turbo with a Mega All thrown in somewhere is the greatest thing for her. Throw on Restore + Sneak Attack and Barrier + Sneak Attack for quick full buffs at the start of the battle so you'll be set. Don't want her to deal with many status effects but want her to keep good buffs? Throw on Hades + Added Effect on her Armor, and you have yourself a weak Ribbon. But what to do with those other three double slots? Hmm, oh I know, how does cheese sound to you? Throw on Planet + Quadra Magic, Planet + Mp Turbo, and Planet + Magic Counter, and BOOM instant Chedder. You could sub out Magic Counter for Mp Absorb for even better cheese, but at a risk of crashing thanks to an engine bug that I've recently found out about. I also liked subbing Planet + Magic Counter with a Summon + Quadra Magic for that extra damage in case I run out of Quadra Magic on Planet, or if I wanna start a fight with a BANG. After all that magic her health is looking a bit low, throw on that HP Plus you have, and she'll have HP that is a bit more than Tifa's

Unfortunately you can't leave Cloud out of everything. Sometimes you get stuck with him, and that's alright. Him and Aerith are easily tradable. His magic isn't as high as Aerith's, but it's good enough for what you need to do. Throw on an accessory that boosts his magic a bit if you feel it's just not doing enough.

With this set up, I was able to take down Pinnacle without an MP Turbo'd KOTR + Great Gospel, and without switching party's. Tifa straight brute forced through the healing doing 9999 per 4x Cut hit while Cloud Quad Ultima'd the head down whenever it came up. I was about to start setting up to switch to another party when Pinnacle used Stigma hitting everyone. Next thing you know, Barret Countering 3 times doing about 3k each, Cloud countering with Ultima doing about the same, then Tifa Countering about 5 or 6 times doing 9999, then following it up with 4x Cut right to the jaw of Pinnacle knocking him right out! So good. 


I can't wait till 1.5 and to try out all the new stuff you've got planned. I'll be looking forward to it!

135
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-14 02:51:53 »
I'm not sure if it's because Tifa's Premium Heart (or just Tifa) is so strong, or Barret's Missing Score is underpowered or I don't understand how it works, but His damage is nowhere near Tifas. She has 166 Strength and he has 160, but she is doing 5k per hit with 4x cut, and he's only doing over 1k. The only way I can get it to be useful is if I fill Barrets Slots with All Materia's. But for a tank that's not very useful at all. The only really useful build I can see him with is 2 covers, 4 Counters, Restore + All, Double Cut, and then either another Counter or an All for more damage. Honestly Masamune so far is a much better choice over Missing Score. He doesn't match up to Tifa in damage, but he's doing 3k on 4x cut instead of 1k.

There appears to be a bug in the Dark Cave where if you go in with Tifa as your leader, it won't let you take her out of your party once she's rejoined.

Also, is there not supposed to be a working save point in the entirety of Shinra Tower? It's just super irritating to go through 3 save points without any of them working properly, fighting and FINALLY beating Curator, and then go through the last boss fights in Shinra Tower, getting killed cause status affect overload, and now all that progress is gone. I'm just going to jot that down as Dark Cave being super buggy as I've heard that it is so.  Not fighting Curator again though, knowing that I beat him is good enough for me.

The boss after the last boss of Shinra Tower (the one near the end during the countdown) also soft locked after using Quadra Ultima on him. It went off 3 times before he stopped moving and the game soft locked.

Hmm, I've also found something interesting. Not sure if it's been a thing as I've never had to deal with Resist so much in any other version of this game, but you can get through Resist to put a buff on if you start the battle with Resist (like with the Goldberry fight.) The set up I had when I found this out, was Sneak Attack Restore then Sneak Attack Barrier. Regen gets blocked, but Wall goes through perfectly fine (pretty sure Wall normally gets blocked by Resist.) So it seems like Resist only blocks one buff per characters turn before blocking another one, or something to that effect.

Also Also, I have to report a huge bug that has been prevalent through the entire game, and even more so in the Dark Cave. I think there is some sort of memory leak, cause while I was playing it last night, I looked at my clock, and somehow it was 4 hours since I started. I don't feel as if I was playing through Dark Cave that long, but suddenly it's 4 hours later and I'm a bit worried. If you could patch that that would be great.

136
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-12 17:26:15 »
You know Sega, I've seen a lot of things in this mod. The Cait Sith Tank, Fluffles MKII, Omega Weapon and Nemesis, however all of that pales in comparison to the New Threat Temple of the Ancient boss. I...I don't know what was going through your head when you made that, but you are a sick, twisted, beautiful man, and keep that up cause that was the best thing I've ever seen. It just....it was just so good actually started laughing when I saw it. And the story before it just fit so well. Just beautiful.

137
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-11 11:53:49 »
I finally did it!!! I'm so freaking happy. I beat Omega Weapon just barely. Once I got his pattern down it was just a matter of, "Defend until he uses Tera Break." I had to prepare a lot beforehand though.

 
Spoiler: show
I'll tell ya, having Tifa's and Barrets Ultimate Weapons helped a TON. Tifa's more so, cause once I maxed out her MP She did TONS of damage, and combined with 4x Cut she was doing over 5k a hit with Barret following up with a modest 1k+ per hit (all my maxed all's were being used for other things or else he'd have nothing but alls and counter attacks.) Then Aerith went from being my original damage dealer with Mp Turbo, Magic Counter, Quadra Magic Comet 2, and Quadra Magic Bahamut ZERO, to hey, just kinda chill while they kill Omega, and heal once your ult gives way, and try to keep everyone alive, and that worked fantastically. I just barely survived Tera Break thanks to Tifa, used Life 2. Omega then uses Ultimate which Aerith barely survives, and uses Life 2. He physically attacks which double Cover Barret takes to the face like a piece of paper gently caressing his nose, and then Megalixers. Tifa Walls, and then we continue. Tifa finished him off right after he used Meggido Flame the second time, and I was so dang happy!



Such a good fight, good job on that. Now I just have to deal with his big brother in Platinum Cup!

138
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-11 03:35:41 »
No problem Zaruen, I like to help when I can.

Hey Sega, trying to figure out some strats for Omega Weapon (not asking for strats yet, I got some pretty good ideas.) Just want to check something, if I have a character with the max amount of Counter Attacks, and I start the fight defended, does he stay defended through Counter Attacks, or does countering negate the defense state?

139
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-11 02:17:57 »
Huh.....I didn't notice the April one.....I mean, I don't think there will be much of a difference in order. Use the latest one

Oh, and you have to import the IRO. In the Library tab there is an Import button. Click it, then click the From IRO archive tab, and hit the ... button. Go to where you have the IRO on your computer and select it, which, unless you moved it, will probably be in your downloads folder. Then click OK. It will then be in your library.

140
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-11 02:05:20 »
Does anyone here know if New Threat included with 7th heaven is latest version? It does not say anything about 2017 updates in the readme.

If you want to use the latest version of New Threat, then you'll have to download the IRO for it. I have a list of mods that go with it with minimal problems. The only problem I've had so far is some graphical errors with Clouds face and Tifa's arm cause of the Minigames Collection. I like to refur to them as Quasicloudo and Half Rayperson Tifa:

Miscellaneous - Team Avalanche Fields
Battle Models - Weapons
Battle Textures
Field Models - Objects
Animations
Field Textures - (your choice)
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames Collection (Causes graphical problems with Cloud and Tifa)
Spell Textures
World Models - Vehicles
World Textures
FF7 NT IRO 25th February 2017

Once 7th Heaven updates to 1.5 however, this'll be outdated.

141
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-05 16:52:24 »
Just found This bug? It's either that or you can call all your friends to gather round and watch a lady "take a long vacation."

142
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-05 05:44:20 »
Uh...ok interesting thing here. Not sure if it's New Threat related or not, but in this video if I stand in a specific position and hit OK Cait Sith kind of does...that. This is during the date section by the way.

143
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-31 18:25:09 »
I cannot make the glitch happen with The Reunion, so my change to how they work may have fixed this issue too. I think it's how the var bit is set to on and off as you move towards and away from it.  You seem to be able to open the menu at the same time as the Save dialogue is shown.  Unless this is a New Threat issue, but you said you could do this in the original game too?

No I don't think so. I've only been playing New Threat recently so yeah I'm pretty sure it's a New Threat issue. I was talking about the previous and current versions of New Threat. Sorry, I guess I should have made that more apparent.

144
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-31 15:59:30 »
Sounds like you've got the .exe edits active; they aren't intended to be part of NT anymore because of balancing problems. I think they get activated when NT and something like Menu Overhaul are used together in the catalog.



Aaaaahhh, okay. I knew Menu Overhaul did something to NT, but I wasn't too sure what it was. Kind of sucks cause without, the game looks like butt lol.
Spoiler: show

Guess I'll have to wait tilll the next 7th Heaven update.
Nevermind I'm just a dummy that forgot to put the exe back to the normal exe and not the mo.exe

Edit 2: Okay yeah geeze. After going to the normal exe Tifa's and Clouds limit breaks are doing obscene amounts of damage now.

145
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-31 06:43:46 »
Eeyup, sorry forgot I have it set to upload Private be default, should be fixed now.

146
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-31 04:57:05 »
It took me a few tries, almost thought it was only the one i was at in my later save, the video is Here

Edit: Sorry about the mouse, bad habit of keeping it there after clicking back in game.

147
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-30 23:32:47 »
Is it normal that I maintain 2 Ice Materias and a Fire Materia during the Wutai Quest where Yuffie Steals your Materias?

Yuffie has a limit on how much materia she can steal from you. So if you have more materia than that, you will have some remaining.

Edit: So I've found another little bug. It was in the previous version, so I wasn't sure if it was fixed or not, but it's also in the latest version. If you time it well enough, you can go into the save spot, and walk away. The New Threat save menu will pop up, but you can continue moving. When you go out of it, you can go into the menu and save even off the save spot. It persists after fights, but not scene transitions. Sometimes it even stops you, but after you go out of the menu you can still save past it.

Edit 2: WOAH WHAT. Mindblow does status effects too? Wow it's actually useful now!?!? Also am I missing something with Sled Fang? His physical attack does more than Sled Fang, so it's pretty worthless.

148
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-29 22:03:45 »
Ah ok then. I was super confused. I started a new play through with the latest IRO and decided to use different characters and I guess cause Tifa is a powerhouse she just kept getting all the kills and shooting her Limit rate up super fast lol.

149
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-29 20:30:21 »
Did you change how Limit Levels are gained for Tifa? Cause I'm at Shinra Mansion and she just got her Level 3 Limit, while everyone else is still on Level 1.

Edit: Or am I dumb and it's changed for all characters. I know the Limits were overhauled with some changes, but is the way the levels are gained changed too? Is it just use 8 times for each level now?

150
General Discussion / Unofficial Qhimm Discord
« on: 2017-05-28 04:40:52 »
Unofficial Qhimm Discord

Why make a Discord?
I wanted to make a Discord for Qhimm for multiple reasons, but I can think of two main reasons. One is because I feel it would
be a little easier for Mod Developers to bounce ideas off of each other, and to help fix bugs if one person doesn't understand
what's going on. My 2nd reason is mainly for fans of the website to just chat with each other. Talk about what mods are their favorite
and what their favorite parts are. Just all around general chat as well. Maybe get together for fun games, or competitions to see who
can get through gjoerulv's Hardcore mod the fastest. I'm not a mod developer myself, and I haven't acquired the skills to do so yet,
and I want to contribute more to Qhimm. This is the best idea I could come up with.

Are you trying to replace the forums?
Absolutely not. The Qhimm forums are super useful, and a starting place for many great things. This Discord is meant to work in
conjunction with the forums with commands that link directly to threads on the forums. While information gets through quickly on
Discord, the forums are a great place to keep information that is meant to last, making it easier to find said information quickly.

What other things are you able to do on the Discord?
I've added a few entertainment features to the Discord, with thoughts on making many more once more people join. Currently
there is a Jukebox section where you can listen to, and share any musics that you like. There's a share and tell section where
you can share your silly bugs, or your greatest exploits, or just something you find silly. There's also potential to have a DND
group if enough people show interest (and someone wants to DM cause I am infinitely more skilled at making character than
entire scenarios for people to play through).

Is there anything I can contribute to help out?
As of typing this out there's a few things needed. There aren't many people at the moment, so I can moderate on my own, but eventually I will
need to start looking for moderators if the Discord gets big enough. If you have the right qualifications (or are already a
moderator on the forums) then you could be a moderator for the Discord as well! If you've got some ideas for emotes that you'd
like to see, then send them my way, and I'll add them (if they are appropriate.) Any suggestions that you think could be used to
improve everyone's experience would be a welcome addition.

I've got a mod that I'm making, and I'd like a text channel for it.
Fantastic! When you join the discord you can @me or private message me telling me you are a mod maker, and link me to your page on the
forums. I will add the Mod Developer tag to you, add a text channel in the game category your mod is for, and make a custom command that
can be typed in to link directly to the homepage, and the last page of your mod! You will have essentially Admin privileges on your text
channel to moderate it as you see fit.

Well this sounds fantastic! Where do I sign up?
Just click this link and you are on your way! https://discord.gg/kAKZzbV

Pages: 1 2 3 4 5 [6] 7 8 9 10