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Messages - the_randomizer85

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26
Nunsrgr8, either do as the mod asks of you and stop your bitching, or shut up already and keep it to the PMs. Your bitchfest contributes nothing, we get it.

27
Way to go to chide the crybabies like myself!

Wow, I should congratulate you on your sarcasm, no really. Keep it up.

28
It'll soon be exactly 2 years since the release of R05...

It would have been nice to celebrate the special occurrence with the new version but not so much to hope to make to the three years anniversary...  ;)

It'll be done when it's done.

29
So... another deadline missed.  How time flies.  But we're closing in on it now.   Still need Luksy / JWP's help in regards to Opengl issues.

No worries, it's okay man

30
It won't be fully complete in r06 but theres nothing to worry about.  8-)

Hmmm okay.

31
No.

I thought you mentioned something about an issue with the re-translation?

32
So should we be worried?

33
It's been recorded from Mednafen emulator.  It's about as accurate as you're going to get without recording using spdif from a PS2.

- All effects recorded in OGG format
- All music fixed
- Up to 65535 effects can now be added (so you can easily add more by just assigning ID in Makou for example).
- Numerous audio bugs no longer exist (like missing Omnislash).


Dayum, that is impressive, as MednafenPSX has cycle-accurate audio emulation. I can't wait :D

34
That everything related to music and sound effects is going to be as "perfect" as the original PSX version...

Including the reverb the PSX version had in the sound effects?

35
Not tried...  succeeded.  That mod's done.

All SFX rerecorded.  Music fixed.  Audio engine replaced.
But what does that mean or entail?

36
It's cool.  I don't mind discussion - just when it starts to veer off too much.  Open a new thread and carry it on - or come to discord.

Didn't know there was a Discord server for this (no idea where to find that), I'll test that and make a new thread and/or the server.

37
I'd do some testing.... see what options make any difference.

With luck, R06 won't suffer the same issue.

Again, thank you, and my apologies for my posts.

38
This needs to be taken to another thread, really.  Looking at the files, it's more like,tp be a problem with the shader package.  There's no way I could debug it.

Sorry -_- won't happen again

39
You can add a lot of post effects what you are looking for is CRT.fx and it probably doesn't hurt to use SMAA.fx, too. The rest can be ignored but maybe you want test a few things.

I did see a few presets for Final Fantasy VII and downloaded the TXT file for it, it seems to be a CRT scaline effect, and again, I hope this doesn't make the launcher stuck in an infinite loop.

40
https://reshade.me/

I see the forums and releases, but not the actual downloads, I must be blind ><
https://reshade.me/forum/releases/4380-3-4

The releases tab redirects to the forums, but there's no clear place to download them. Ugh.

Edit: never mind, found it, but what does this do? Like, does it filter backgrounds, does it add scanlines? Hope it doesn't break the game.

41
Reshade is the ultimate post effect injector. The installation is actually pretty easy. Download the exe, run it and chose the installation path of your  game.  If I recall it should select opengl by default if not then you can select it and install then the reshade files to the  game.

Is there a link to that version somewhere? Because the one I linked to on Steam is what makes the launcher completely FUBAR on Windows 10, it makes it so I have to completely reinstall the game.

42
Have you tried to use reshade instead? It might work better, because you can inject it trough opengl.
No idea how to inject via OpenGL, I'm not that skilled and would require a guide for that. No I haven't tried it, but I'm sure it'd break it just the same. Not 100% sure, maybe someone can reproduce it.

43
No idea, sadly.  But if you send me the sweetfx mod thing... I'd like to check.

In other news...

Decided the credit module is going, in favour of a movie of the psx credits.  It's not even close.  There's no way to make that PC port version look as nice as this [left side] - no matter how much modding:
https://drive.google.com/file/d/1U_i8xmQ1J702PR2yRgok3CcguHsHVWP2/view?usp=sharing


Here's the thread: https://steamcommunity.com/sharedfiles/filedetails/?id=162106660  Not sure why it crashes on Windows 10 but not Windows 7, when used with other mods, it's weird. But like I said, I can load the game up just fine if I don't use SweetFX with Reunion.

44
Does anyone have trouble in Windows 10 when using this and the SweetFX scanline mods? Whenever I use them in conjunction, the game will flat out refuse to load and cause the launcher to be stuck in an infinite loop. When I don't use the SweetFX/scanlines, the Steam version and this mod work fine. Never had that issue in Windows 7, can anyone verify?

Nevertheless, thank you for your continued work on this, the new models, 60 fps battle menus, etc, make the PC port how it should've been.

45
Support / Re: Questions on FF IX Audio Mods
« on: 2018-07-19 17:47:09 »
Yes, my sounds fix includes both. It uses that same sdlib.dll from the ‘audio quality‘ thread there.

Oh! Interesting, last time I used it (older version), I could have sworn the treasure/chest sound effect was still distorted, will check again with this one

46
Support / Re: Questions on FF IX Audio Mods
« on: 2018-07-18 23:59:26 »
So there's no way to have both fixed sound effects and fixed audio processing?

47
Support / Re: none
« on: 2017-06-20 14:56:33 »
Will you please stop this BS already? Either release the mod when it's done, or stop teasing it with your BS.  Talk to him about it calmly and logically, it's not that hard, dude.

48
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-18 05:28:47 »
Don't worry too much about it, pace yourself, it's okay.

49
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-13 15:13:26 »
Jumping to conclusions like I made my decision yet when I haven't.
That right there isn't helping at all; just not gonna do it at all.
One of the main reason I have my doubts is the 1 fact not understood; this sound mod is not a standalone and doesn't make sense being used with the vanilla version of the game.
Hearing that now, tell me, you still interested?
Use this on the vanilla version and will be saying; "why does this chunck sound like this?"

Then what do you suggest we do? Let things cool off and lay low for a while?  Yes, I'm still interested, and I hope to see this entire mod (model, text, background, etc) to completion, that's all.  I wasn't trying to jump to conclusions, it just sounds like something bad was going to happen, sorry.

50
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-13 04:06:37 »
*Edit: Removed post, just gonna back off*

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