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Messages - jusete

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151
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-05 07:40:44 »
You have to install aalis driver first. Then go to your mod folder and paste the backgrounds in the field folder. http://forums.qhimm.com/index.php?topic=14922.0
Ill make an iro with all my fields so far to make the installation easier after finish kalm

152
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-15 16:02:11 »
Thanks guys!
That looks great.

Which 3D Software do u use to create the rooms? And which render for the light effects?

I played for months ago with sketchup, but is was a real pain. And i haven't found a free render for light effects. Can u please write down all the programs u are using and maybe some notes, when do u use it? Thanks. Are the programs all for free? Or did u buy them?
I'm using SketchUp for the rooms and the buildings and for caves and terrains 3ds max, all rendered with vray next. I'm using the license from a friend ho works in an office xD. Need to practice and watch lots of YouTube xD and try to find good plugins (one of the most important things in SketchUp, plugins will make your life easy). Photoshop for the post-production.

153
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 17:08:53 »
thanks guys! I´ll keep you posted xD

154
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 11:55:21 »
Thanks shampignon, your work is amazing
 I've finished the main town mesh and is ready for texture now.

 I'll try to get it finished soon

155
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-08 18:05:40 »
Wonderful job Jusete!! If you don't mind have a look at my post above.
oh, didn´t realize, sorry. It´s a great idea, i´ll definitely use some ideas from there. Thanks Kuraudo

156
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-08 15:15:11 »
Well, after a week in the pc shop and £120 later, my notebook is ready again  :-)
 :roll:
Here is Elmin4_2



Now Kalm main town xDD

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

157
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-02 15:48:40 »
Thanks guys, good job

158
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-31 16:36:53 »
Thanks guys! I'm putting a lot of effort and time on this project and I appreciate your comments and support. Unfortunately, my notebook crashed yesterday while rendering elmin4_2 and I won't be able to work until I fix it. I managed to save all the data(thanks God) so the project is safe. HDD is working fine so I guess is the ram. The only problem is that the ram is built in so idk how much will cost to fix it. I'll keep you posted

159
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-26 17:03:26 »
Elmin4_1

door and clock animations



As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

160
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-21 19:36:53 »
Elmin3_2



As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

161
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-17 00:32:48 »
I´ll probably need your help for kalm main scenario xD

162
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-15 13:11:32 »
Haha no prob mate, Life comes first.

163
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-15 07:01:59 »
Not yet, shampignon is doing the imports and he is busy atm. Once I finish kalm I'll help with the cutting as well

164
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-14 19:01:40 »
Multicore processor, RAM, doesn´t matter what OS. More High spect your pc more faster will do the render. This is not an AI upscaling backgrounds, I´m making the fields from scratch with a 3d program and rendering the scene to have the background, that means that if the hardware is a bit old the workflow will be slow and the work load on the pc too much, reducing the lifetime of the computer.

165
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-14 17:57:17 »
Elmin3_1 finally finished. Sorry for the long time without news, it´s taking more time than I expected but I hope to finish Kalm before my weddig day XDDD



As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here



166
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-14 07:42:53 »
Wow, it looks pretty good. I'm not a big fan of the models you are using but the animations are smooth and the explosion effect is really nice. We'll done

167
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-05 14:38:40 »
Nice work Jusete. Looks great as always.   ;D

I was absent for a long time now, but I found some time for updating the Database:
Final Fantasy VII HD Field Scenes Database


Thanks for that SoulEvan, I really appreciate it.
Love the amazing work going on here. hope it never ends till every background is rendered. very much considering donating to this project. Keep it up~!



The project is going slow right now because I'm very busy atm and I'm the only one doing the renders right now but I'm still on it and the goal is to finish all the game, of course. I'll finish kalm soon and after that I'll probably start mythril cave unless you guys want me to re-do all Midgar fields with my style. Will see. Thanks for all your support. Follow this thread and discord channel for more news!.

168
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-02-25 09:06:58 »
That's an amazing work, mate. southmk2's explosion animation looks gorgeous. Well done and thank you for your time.

169
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-02-17 12:23:48 »
Take your time friend. We all are busy at the moment and there is no rush as we are only two people doing this. I appreciate your work slicing my backgrounds, thanks mate.

170
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-02-16 16:26:18 »
jusete,

first of all, congratulations on acquiring a new house to live in and for becoming soon "one of us" married people! I wish you the best of luck!

Said that, wow.... More wonderful creations that are really giving us all hope that one day we will play the game with update graphics that are both new and at the same time quite faithful to the original art! We couldn't really ask for more.

Square Enix should have hired Dan (Reunion), UpRisen, Kaldarasha, you, jmp434 and a few others for the visual upgrade and a few more (including Tsunamods for professional Voice Over coordination) to just revamp the game. With your pooled talent we would have improved a game that only needed that very kind of improvements you are sharing with the community for free.

Thanks a lot!
Thanks for the congratulations and your support mate, I reallt apreciate it.
These really look great! I was curious if you guys could do a tutorial for modeling these. You guys knock these out so quickly, I'm curious what tools you're using and how they compare to mine. I'm specializing in Environment Art, particularly in Procedural modeling, so I'm curious what your process is, and how these scenes compare to one made for Unreal (you're using Sketchup right?). Currently I blockout scenes in UE4 with BSP's, and model based on the blockouts in either Maya or Houdini, generally everything is modular. If someone can put together a run down of a completed scene explaining how things were done I'd definitely check it out.
Hey nice to see you around agaian. I have sent a message on discord xD

Elmin2_1 Finished!!



First post updated with the new field and new Nae/Logo of the project. Thank you!!

171
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-02-11 07:35:04 »
Thanks buddy. About the field and battle models, Kaldarasha is doing an amazing job with characters and NPCs.

172
So is it possible to edit the position on the wm when you get out front town? I have a mod that changes kalm location on the worldmap. To enter to kalm is fine but when you get out the character appears at the coordinates that kalm should be

173
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-01-23 19:41:08 »
 Thanks guys! I really appreciate your support  :)

174
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-01-22 18:47:21 »
Elmin1_2


As  the time of rendering and load of work on my computer is too much, I´m using a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that alone. If you can contribute to the project any donation will be appreciate. Thanks for your support!
Donate here

175
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-01-14 19:55:18 »
Thanks buddy ;)

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