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Messages - jusete

Pages: 1 ... 11 12 13 14 15 [16] 17
376
Gameplay / Re: change limit break for another one?
« on: 2014-11-15 00:07:07 »
I got it!

http://youtu.be/bVQsTb_aPiE?list=UUfFJfIXAmizpXDdyUZGghXA

Thanks Jeet for helping with this!! xD

377
Gameplay / Re: change limit break for another one?
« on: 2014-11-10 21:52:09 »
Thanks a lot, jeet. I will try this tomorrow.

378
Gameplay / Re: change limit break for another one?
« on: 2014-11-09 21:34:23 »
I cant help you about this, i dont play/mod for PC, but it must be easy to find, for gallian beast its SJAB ( but u dont need him) u need to find the same file but for red13 and vincent , the sile file is small

hey Jeet, This is vincent animation script:



And this one is redXIII antimation script:



Where are the values that I have to change?¿

Thanks!

379
Gameplay / Re: change limit break for another one?
« on: 2014-11-07 12:12:56 »
well, in this .rar are the files of battle animations of red13, vincent, galian beast and red13 were wolf files swapped with galian beast, could anyone take a look at this and help me, please?  ::) ::)

https://mega.co.nz/#!xFhDxRxb!WRpFQvY4oY5xfYukZ5SPpXTHMZLYVFVjAiK6lo3rmQw

thank you guys!

380
Gameplay / Re: change limit break for another one?
« on: 2014-11-05 21:50:32 »
Woo, Thanks a lot jeet but where are the animations script file that you mean?

381
Gameplay / Re: change limit break for another one?
« on: 2014-11-05 19:41:50 »
ok, here is that I have managed (not much) I copied the file sjab of galian beast and remamed in rwab (for red 13) and this are the results:

When I select the option of "change" ("cambiar" in the videos)1 or 2 times the model of vincent appears (¿?¿ wtf) and then select the limit break options. Galian beast appears but with this problems:


http://youtu.be/JWnp19NzI4E
Changing the first limit of red 13 to galian beast with wallmarket



http://youtu.be/n2PyqrSmFYw
Without any change




382
Gameplay / Re: change limit break for another one?
« on: 2014-11-04 18:45:08 »
And how I can change the animation script, Jeet?

383
Gameplay / Re: change limit break for another one?
« on: 2014-11-03 21:13:36 »
Found! With wallmarket I can change all the limits between characters xD

384
Gameplay / change limit break for another one?
« on: 2014-11-03 20:29:10 »
I have in mind change the last limit of red 13 to the first limit of vincent with the new werewolf model xD, Is it possible?

385
Damn!! Omzy´s map to Obj tool makes me the same export!! Any ideas to solve the problem?

386
you could get the binary from
http://gamehacking.org/download
or you could use Aali's Map to Obj here
http://forums.qhimm.com/index.php?topic=10929.0
http://backup.ninjaloot.se/share/map2obj.zip

Thanks Kranmer but the Aali´s map to obj.  doesn´t work for me, this is the result of my WM0.MAP export:

https://imageshack.com/i/ex6e85e2j

387
Gameplay / Re: Worldmap Submarine and Buggy Movement value
« on: 2014-07-19 13:04:30 »
Ok, thanks.

388
Gameplay / Re: Worldmap Submarine and Buggy Movement value
« on: 2014-07-17 17:25:25 »
Similar to this?
http://forums.qhimm.com/index.php?topic=10717.0

How I can download the tools of that post?

I have downloaded the tools of this post http://forums.qhimm.com/index.php?topic=10929.0 but the result is a .obj like this:

https://imageshack.com/i/ex6e85e2j

389
Graphical / Re: new rufus model!!
« on: 2013-11-24 10:31:12 »
OK, thanks !

390
Graphical / new rufus model!!
« on: 2013-11-23 17:07:03 »
Hey guys!!!

I found this model of rufus but i dont have time for export the model to the game. If someone is interested, i can send a mp with the model. The model is in battle pose, but i can send it in a normal pose.

Thanks, i wait your responses!




PD: this model is not ripped from another game, is 100% legal

391
Well, at last I found the error: my program img2tex has some kind of bug and not create transparencies. I've solved converting the image with TexTool_0.10 program.
 I hope you serve if you is the same.

Bye!

392
You need to apply black color RGB 0 0 0 to those parts of the bmp texture. Then use img2tex and set the option 0 as transparent and save the file as a tex. That's all I do :)

I did that you said but still not transparency:
http://img39.imageshack.us/img39/3591/5obk.jpg

Can i send you a private message with my texture for you take a look?

Thanks

393
Graphical / Re: change model and color of the chocobo??
« on: 2013-10-17 22:13:53 »
Besides white texture, you need to apply shadows to the model with kimera. With that way you can see the other colors.

It's something like that:

http://img42.imageshack.us/img42/1593/3rvl.png

hey AlbusJC, how you got the transparencies of the texture??

in my model there is no transparency: http://imageshack.us/photo/my-images/545/umrn.jpg/

394
it´s crisis core model  ;) ;)

395
Graphical / Re: change model and color of the chocobo??
« on: 2013-10-08 18:22:52 »
Eureka!!!!! We had to change the brightness control to make it dark.

Thanks for your help!

396
Graphical / Re: change model and color of the chocobo??
« on: 2013-10-08 14:20:45 »
I found the option to shade but the colors are too dark, you could tell me how you have configured?

397
Graphical / Re: change model and color of the chocobo??
« on: 2013-10-07 22:53:15 »
Thanks AlbusJC. I have the same model and same texture, but when i change the chocobo type, the colours are very shading and the normal chocobo appears white( like models' texture).

Thanks guys!!!!!

398
Graphical / Re: change model and color of the chocobo??
« on: 2013-10-07 18:13:13 »
cmh175 thanks for the reply, sorry but i,m usin a translator  :oops: :oops: . I was referring to the color on the world map. In world_us.lgp file there is a model of a chocobo, but if I replace that, the color is the same for all chocobos in world map.

Thank you very much!!!!!!

399
hello!

I changed the model of the chocobo on the world map but the colors of different races do not change either. I tried to put a white texture too, but does the same. How could edit the color of the races by myself?

Thanks!

400
Graphical / Re: New Red XIII
« on: 2013-10-02 20:19:41 »
Good work, cmh175!!! Can't Wait for release!!

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