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FF9 Graphical Releases / Re: [FF9 PC] Moguri rework (progress report)
« on: 2019-12-08 19:56:38 »
Definitely sharper and more detailed both backgrounds and world map, great job!
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Some pc bugs still left in the release version are blue coloured alphas for magics/effects and world map UV might be still broken, there is no true 360 degree analog support either only 8 directions.Now, that's lazy. They didn't even try, they can't even get the grey gradient right.
Steam page says its directx 11 so if they ported it to unity for multi platform releases it might make modding easier.Hopefully there will be some equivalent to FFIX' Memoria to make it true widescreen, customizable font, true analog support and more.
Does anyone else think Square is just doing what we've been doing the past several years with this game? There are already HD texture, HUD, and music packs for the game here.Exactly, I'm afraid that this "remaster" is going to be pretty close to what the community did for years and the only truly remade textures will be main characters (Squall looks terrible just like in Dissidia), HUD (battle and field) and Triple Triad. Let's wait for the final product but expectations are very low; At least they're giving some love to all FFVIII fans and PS4/Xbone/Switch owners.
the real question is will the fields be properly redone.My guess is that the fields will get the same upscale treatment as FFIX PC.
Do you mean I just need to replace the usfoot.tex with the png which contains all the characters and I don't need to type the coordinates in some file.
But if I don't do that how the game can recognize the characters.