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Messages - Dark_Ansem

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26
very excited about this especially the Sister Ray integration

27
Releases / Re: [FF7 PC] Next Fantasy I Mod
« on: 2020-03-15 14:35:27 »
I'm impressed

28
General Discussion / Re: FFVIII Remastered
« on: 2019-09-25 07:37:38 »
I know modders really hate to work with this remaster but I really really hope that someone could work on it.

I just can't stand at the ugliness of the 2003 character model. Even fanmade HD skin cant fix it.

What's wrong with it? Square pulled another one?

29
Shouldn't flying enemies be vulnerable to Rinoa, Irvine and Quistis?

30
Lots of good stuff here.
Question: why refinement in a magical lamp?

31
Yes, I've tried increasing the number of hits for several spell besides Meteor - it didn't work, though.

But even without that change, spells and GF can be quite useful even as single-hit, as there is no 9,999 HP damage limit in this mod. Holy, for example, can inflict more than 9,999 HP easily on enemies that are weak to it (like Tri-Face, or Griever) and Bahamut can do up to ~35,000 HP on any enemy, depending on Bahamut's level and Abilities learned.

Sad :( I wonder why it didn't work?

32
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2019-07-22 11:24:13 »
Any news on this?

33
Able to use Hell's Judgement, no complaints here.

34
Have you considered making some spells such as Holy or GF like Bahamut multi-hit?

35
Where's 3.7 downloaded from?

36
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2019-07-22 11:18:02 »
An exciting release for my first FF ever. Sad Edea isn't permanent but oh well.
Have you considered making some spells such as Holy or GF like Bahamut multi-hit?

37
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-22 11:15:44 »
I'm sorry, I forgot, what will the new release be?

38
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2019-07-07 16:59:36 »
I put together a small (or perhaps rather quite lengthy...) proof of concept video of modified enemies here.
All fiends in that battle have had some of their stats altered, the Yellow Element has an entirely new, home-made AI of sorts (as well as have been made immune to Silence, because that would be way too simple)  ;)

I'm watching the video now, seeing that thing cast Thundaja threw me off balance!

39
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2019-06-01 18:05:47 »
don't make me mad , just because you don't like the mere idea it doesn't mean that it can't be done , it is possible , i already said that trilititi did the exact same thing for final fantasy 9 , so yeah of course it is possible even for final fantasy 10

First of all, I love the idea. I won't give you the reply you deserve because of useful info.
Secondly, the fact that it was done for FF9 doesn't mean it's possible for FFX - different file structure, yes?

40
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2019-06-01 15:00:55 »
trilititi created hades workshop , a program that can permanently mod the steam version of final fantasy 9 , and i asked for a program that do the same with final fantasy 10 and why not even 10-2

Oh I missed that!
But is such a modification even possible?

41
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2019-05-31 21:46:04 »
please make a permanent patchee\modding program like hades workshop that trilititi created for final fantasy 9 :D

What's this again?

42
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2019-03-16 22:35:14 »
I have some new ideas for a more in-depth kind of editor actually (as well as have managed to figure out a working way to alter enemy data of the Steam version at load time), just not the time needed to realize it. Hopefully one day...

That's wonderful!

43
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2019-02-24 12:30:55 »
Apologies for necroposting, but no one considering taking the mantle for this?

44
It’s still not ready, and yes. This update is super ambitious so I want to make sure it’s right. It’ll have multilingual support too. Source will soon follow, but it’s mostly garbage TBH.

Do you need help with Italian localisation?

45
Nah - it's using my own - the original OST with improvements to loops and so on.  But you can put any in it.

Improvements to loop points? Do tell please.

46
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-02-13 07:52:25 »
The ending behaviour was a bit up in the air. As of the latest build, it should be tied to whether Aeris is around or not. You'll get the ending FMV if she isn't, and the old church screen if she is (in older builds it was based on normal mode or arrange mode, or whether a certain item had been acquired).

Sorry if it was disappointing not to get the ending FMV at the end, it was a bad decision on my part to have it not play under certain conditions. I'm planning to do some proper work on the mod's 1.5 build soon to finalise it before I start on a 2.0 rebuild (the differences between 1.5 and 2.0 will be quite major, with a lot of stuff being cut/altered so I'm going to keep 1.5 as a 'legacy' version of sorts). When I finish it up, I'll sort out the ending behaviour properly.

Wow I'm incredibly excited about 2.0!

47
I'm sorry if this has been asked before, but is this mod using, for the audio improvement, the revamped ost done in 2013 by FBX?

48
I'm absolutely impressed.

49
Completely Unrelated / Re: So, Warcraft Reforged...
« on: 2018-11-09 18:10:40 »
DoN'tYoUhAvEaPhOnE?

50
The game launched on Kickstarter and is now one week before deadline.

It's a party based CRPG with turn-based tactical combat on a hex grid and utilizing 3.5e rules (i.e., 3.5e D&D). The game will also ship with the editor / toolset so hopefully lots of user made mods will be released.

I've backed it as it looks like the editor will be great, and it's turn based so good stuff. A bit like FFX, I can see from combat video - except the moving around part of course.


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