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General Discussion / Re: [FF7, 8 + 9 PC] A New Mod Manager Is On The Horizon
« on: 2020-05-04 07:01:04 »
very excited about this especially the Sister Ray integration
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I know modders really hate to work with this remaster but I really really hope that someone could work on it.
I just can't stand at the ugliness of the 2003 character model. Even fanmade HD skin cant fix it.
Yes, I've tried increasing the number of hits for several spell besides Meteor - it didn't work, though.
But even without that change, spells and GF can be quite useful even as single-hit, as there is no 9,999 HP damage limit in this mod. Holy, for example, can inflict more than 9,999 HP easily on enemies that are weak to it (like Tri-Face, or Griever) and Bahamut can do up to ~35,000 HP on any enemy, depending on Bahamut's level and Abilities learned.
I put together a small (or perhaps rather quite lengthy...) proof of concept video of modified enemies here.
All fiends in that battle have had some of their stats altered, the Yellow Element has an entirely new, home-made AI of sorts (as well as have been made immune to Silence, because that would be way too simple)
don't make me mad , just because you don't like the mere idea it doesn't mean that it can't be done , it is possible , i already said that trilititi did the exact same thing for final fantasy 9 , so yeah of course it is possible even for final fantasy 10
trilititi created hades workshop , a program that can permanently mod the steam version of final fantasy 9 , and i asked for a program that do the same with final fantasy 10 and why not even 10-2
please make a permanent patchee\modding program like hades workshop that trilititi created for final fantasy 9
I have some new ideas for a more in-depth kind of editor actually (as well as have managed to figure out a working way to alter enemy data of the Steam version at load time), just not the time needed to realize it. Hopefully one day...
It’s still not ready, and yes. This update is super ambitious so I want to make sure it’s right. It’ll have multilingual support too. Source will soon follow, but it’s mostly garbage TBH.
Nah - it's using my own - the original OST with improvements to loops and so on. But you can put any in it.
The ending behaviour was a bit up in the air. As of the latest build, it should be tied to whether Aeris is around or not. You'll get the ending FMV if she isn't, and the old church screen if she is (in older builds it was based on normal mode or arrange mode, or whether a certain item had been acquired).
Sorry if it was disappointing not to get the ending FMV at the end, it was a bad decision on my part to have it not play under certain conditions. I'm planning to do some proper work on the mod's 1.5 build soon to finalise it before I start on a 2.0 rebuild (the differences between 1.5 and 2.0 will be quite major, with a lot of stuff being cut/altered so I'm going to keep 1.5 as a 'legacy' version of sorts). When I finish it up, I'll sort out the ending behaviour properly.