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Completely Unrelated / So, Warcraft Reforged...
« on: 2018-11-08 18:16:47 »
Who else is excited for it?
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Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace.Highlights: mutant enemies, proper boss battles, turn-based squad battles, proper soldier development, extensive equipment mechanics, fully destructible procedural environments, a fully revamped Geoscape and various mission types.
An unusual virus discovered in melting permafrost excites the scientific community. It has a massive genome, and only 1% of its genes match anything in existing databases.
"What the hell is going on with the other genes?" asks researcher Jean-Michel Moreau. "This opens a Pandora's box. What kinds of discoveries are going to come from studying the contents?"
The seas transform in something totally alien. Then the mutagens began to invade the land via an airborne microbial mist.
Just wanted to let everyone know I am back from a long hiatus and am working on this again, this time for the FF7 Steam version. I will keep everyone informed. For those interested, where the fern have I been for years? strawberries happened (and the initial trigger were some extremely rude ferns from this forum).Thank you so much!
Guess that goes for everyone. Anyways much work to do.
I'm still staying true to my first intention when working on this, so nothing to fancy from me. Original models will stay in place just that cloud will be successfully swapped with Sephiroth and will have animation, long hair and the likes. Limit breaks for Sephiroth will be looked into later, goal here is to get Super Nova to be working, even though that is hard because a) it's attached to the background of the second last encounter and b) camera angle is designed that the user/player party is getting hit and not the opposite side. But just because I have disappeared for a couple of years does not mean I have sat still and not learn new coding and animation.
Thanks and until the next update!
A new version is available containing a bugfix for damage formulas not getting properly updated when changed through the drop-down list.
Also found the purpose of a few more bytes / bit flags which now have proper descriptions in the UI. See the opening post for details.
I fixed the it's/its on that line; as for the content of the line, well...you should maybe take everything Cloud says with a pinch of salt.
I wouldn't know how to set up an accessory like that (it'd have to be an .EXE thing, but accessories like Cat's Bell might be a good place to start) and MP Rage would depend on whether I can get the game to track the damage taken, divide it, then apply it to the character through their AI which might be too bulky for the kernel's space limitations.
Not sure, I've still got a fair bit to do. I moved over to night shift permanently at work which changed things a bit. I'm towards the end of the game though.
That would likely require editing the exe and a lot of other stuff. Not the job of Makou.
See the menu and you'll see you can expand the list.
BGM is decided on "play music #" - and the # can be set in the sound menu in makou. Tools > tutorials/ sounds