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Messages - Dark_Ansem

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76
I'm having difficulties in understanding the BGM chosen for each scene: could you help?

77
FF7 Tools / Re: [FF7] File Reconstruction Project!!
« on: 2016-02-03 20:13:10 »
oh that's great!

78
What?

Oh right... I was very tired yesterday. Have mercy. It is still a brilliant tool.

79
Archive / Re: BGM Instances?
« on: 2016-02-03 19:13:14 »
I am aware of what BGM is. I'm writing it down on paper.. could take some time.

80
7th Heaven / Re: Possible conflicts?
« on: 2016-02-03 19:12:41 »
Ah. thank you. What about battle\boss battle music?

81
Archive / BGM Instances?
« on: 2016-02-02 21:48:13 »
I'm trying to compile a list of the various instances the various sounds are played at. Any suggestion where to begin/how to do it?

82
I so badly would like this mod :)

83
7th Heaven / Possible conflicts?
« on: 2016-02-02 21:43:31 »
I'm trying to make a 7th Heaven compatible mod that, quite simply, adds a bit of variety to music of boss battles and areas. Any suggestion on how I could make it compatible with other mods that alter scene.bin (that's the correct one, right?)

84
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-11 09:34:24 »
UE4 is definitely a win-win. Could allow for some tremendous modding.

85
Completely Unrelated / New Kickstarter: Umbra
« on: 2015-05-27 19:53:18 »
I want to recommend this kickstarter game: Umbra
https://www.kickstarter.com/projects/1062682568/umbra

A CryEngine ARPG which seems to be super unique and showcase a lot of modding potential! It also looks beautiful without being a resource-hog, at least last time I asked. IT is best described as a Skyrim-Diablo saga hybrid.

a preview video is here
[media=youtube]THvjTqx7wCw[/media]

new video detailing environmental background and interactions: [media=youtube]l-jfdg8Gmic[/media]

Update #3 out!
https://www.kickstarter.com/projects/1062682568/umbra/posts/1236623

New update out, showcasing the powerful "Create your house" game feature!

https://www.kickstarter.com/projects/1062682568/umbra/posts/1238219?ref=dash

Lore update: it's lengthy!

https://www.kickstarter.com/projects/1062682568/umbra/posts/1240522?ref=dash

In case you wonder, there has been a twitch stream: http://www.twitch.tv/crytek/b/663341683

86
this is like... wow.

87
now, how to see the extracted model?

as a workaround, I am trying to use Ninja Ripper, but it only supports one exe at a time. Garden refuses to work on Windows 7 x64. any mode ideas?

88
thanks it does! at least now I can find it!

89
here :)


90
thanks! but couldn't find the particular model I was looking for, Edea with her mask... any idea where it is?

91
How to get the models/textures off the Steam edition? should I turn to 3d ripper DX, or its successor software, or an unpacker is available?

92
Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-16 11:38:34 »
I'm extremely impressed!

93
Graphical / Re: Extract ff8 particular texture
« on: 2013-08-06 09:55:00 »
so, I did my research but couldn't find it. perhaps a HD pack could help in the search?

94
Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-06 09:42:08 »
this is so good I can't even begin to describe!

95
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-08-02 07:27:38 »
holy nice effects!

96
I am very impressed.
it's a shame supernova couldn't be used truly, but it's all right :D

97
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-30 06:20:33 »
Collada is supposed to be ok, the most popular one :) or the one with most support (Noesis, 3ds max, blender..)
actually, that one would be a jackpot hit :D

98
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-29 19:02:21 »
and a system which imports-exports animation sets in the most common/useful formats  :D

99
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-29 15:20:52 »
great to see you back Borde!

100
awesome, I'd say

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