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Messages - gjoerulv

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1151
FF7 Tools / Re: [Re-Release] Scene Edit v1.3.0
« on: 2007-11-02 01:28:41 »
Some minor bug I noticed is that the Script editor's argument description field stacks Attack IDs when you load a new file. But that doesn't really matter on the editing. The true attack ID is always the one in the back. You have to close and reopen the prog to remove the stacked IDs.

1152
Well is it possible to dispel dragon force? That isn't a status change. The only way I see it is to lower the def and mdef in an attack. Dragon Force is set in the 19th and 20th byte, before the status stuff. Hero Drink too works on the 19th and 20th byte or 0x11 and 0x12.

Dragon Force: 1C 96
Hero Drink:     15 82

If I knew how to interpret this attacks might be even further altered. Like lowering strength etch. Is it possible to do this in the script?

1153
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-31 18:37:33 »
Time for an update.

I finally managed to make the last bosses hard!  :-D :-D :-D
In this new semi release, there are still some AP glitches. At least on Revive materia. I think on Exit, HP+ and perhaps MP+ and other booster materias. I dunno whats causing this, so any enlightenment on this from anyone would be highly appreciated. Please look at the materia dump (1st page) to know what I initially did. The problem is that the materias level and master too early, making them kinda cheap.

Enough of that...

Additionally the enemies are sightly harder after (and some places before) Jenova Death. Not by much, but it should be noticeable. When I tested it for bugs nothing appeared, but I did I minor adjustments on Jenova Synth which I didn't test. But I don't see how a minor detail could have any effect. All the weapons are harder except Emerald who already is a b*tch. I didn't test Diamon and Ultima. If there are any bugs there please let me know.

Odin only use his lance attack now as well.

That should cover it I think (Hero drink works as it originally did I believe).

http://www.speedyshare.com/236370618.html

EDIT:

I've edited some more now. Gonna put up for dl soon. I bearly reaced Jenova with my test party. And I wasn't even able to scratch her. Would appreciate if anyone gave me ant feedback on the final fights!

1154
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-30 14:00:13 »
@BlackInfinity

Are you using the new kernel I uploaded or the old one? In the new one KOTR is useless against the strongest enemies, and that wasn't the point. in the old Kernel i don't see how he could do 0 damage. It's attack is unblockable and should do the same damage no matter what. However in the new one I made it useless, which I figured out was a mistake. I will release a new version soon enough so relax. I just have to play though the game to see what needs a fix. Perhaps it was a mistake to release before doing that :P.

Concerning Elements healing him, or even recover him, was intensional. One of the point in this mod is to figure out other strategies. Considering that Final Attack+Phoenix is kinda cheap. But as I see the fight is way too long. I will do something 'bout that. I just have my hands full these days.

Thanks for all the feedback! Appreciate it!

1155
FF7 Tools / Re: [Re-Release] Scene Edit v1.3.0
« on: 2007-10-27 17:18:45 »
Hey, nice! I have a suggestion. Download this and add it to the release.

http://www.speedyshare.com/579990677.html

It's just a .txt file that shows what scenes the different enemies are in. It may help since you have to load every scene. I know you have an enemy list. This list shows the enemy by appearance in (almost) chronological order, and what scenes they are in. It's just something I jotted down while I edited the scene.bin for the 1st time. It helped me a great deal.

Well anyways feel free to add it or not. I don't demand any credits for this at all!

1156
I tried this today. Safer was mighty hard and I wasn't prepared at all. I went in with my usuall check team which was supposed to be unbeatable. In my mod Safer managed to kill me as well, but then I didn't really try. Should wish I could save after Bizarro lol.

Is it just paralyze that ignores immuneties? I wouldn't know cause I intensionally went in without protection (lol).

1157
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-24 18:24:05 »
lol sorry I didn't keep in mind that I've modified the Scene more since last time. The Kernel you dl'ed doesn't cope with the old scene. Sorry. I could upload the new Scene, but before I do that check this out.

...
you need to adjust look-up table in 3rd file from kernel.bin to prevent battles from messing up. There's a proggy that I wrote that'll do it for You.

This will easily fix your problem (follow the link in the quote and download the program :D).

Just use this program each time you change the Scene.bin to ensure the fights doesn't mess up.

1158
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-23 17:35:15 »
@BlackInfinity:

You figured it out huh?  :-D. I knew there was a glitch with those materias.

I tried to fix it today but I don't think it helped. I'll give a dl when I have something good but for now, this is what I have to offer:

http://www.speedyshare.com/987753842.html

It's a new kernel.bin. Odin was stronger in my version. He is weakened in this. To get Remove you'll need 600000 AP (if this works :P). And it cost 210 MP not 100.
Fixed the Added Cut and Steal as Well materia's APs. It was way to much before. now you need 150 000 not almost 400 000. There is a new thing 'bout KOTR too but you can figure that out yourself. The rest is like it was.

I, too, like ARMs, thought Remove didn't earn you any spoils. I was apparently wrong.  The stuff I've done this time might be overkill. I'll consider the things you suggested concerning Odin and Remove.

Oh, and Hero Drink doesn't work the same way in this kernel.

1159
Nice! You used the same animation for supernova as I do. Not that I don't like the original, but it's tedious to wait for that animation several times in one long battle. I use big guard as well. But it didn't work lol. So now he uses an useless wall (seemingly at least). Guess it has something to do with the ID.

I know it may be too much to ask, but how do you alter the AI script. Haven't really given it much thought. After watching that vid again I'm kinda curios.  :-D

EDIT:

When I looked on it for a while I managed to figure out where Jenova synth's arms HP was set. Also where Bizzaro Seph part's HP. Wasn't that hard, but I guess I'll have a harder time with the attacks.

How would yoa cange Dragon's flame thrower attack with Red Dragon's breath attack for instance?

1160
Ah neat!! You've edited the script? That's what really makes the difference. At least in the last 3 fights. Seen that vid before. Did you add attacks as well?

1161
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-21 20:01:24 »
So are all the bugs worked out in this mod?

Nothing beside that dual-status-freeze thing if you read above. Not really a bug though.

Sephiroth's stats are adjusted at the beginning of the battle by AI Script based on your party statistics, Scene Edit can't modify them.

Also (if You already don't know this) - you need to adjust look-up table in 3rd file from kernel.bin to prevent battles from messing up. There's a proggy that I wrote that'll do it for You.

Partly true. I edited every stat on him. Only his HP seem to change drastically.
Gonna check out that prog tomorrow. Looks neat!

this mod is absolutely great, I love it. I'm translating it in italian in order to let the ignorant italian people play FF7 with this mod..
But a betatester found an error: he says that he fought with Rufus in spite of the Midgar Zolom  :-o I've not tried to fight it yet

Is this fact happened also to other people, or only to our betatester?  :?

thank you!

This used to be a problem. It should not occur in this version though. I'll check tomorrow. Tired...

I'll probably release a v2 after newyears. Way to occupied these days.  :-P. I aim to make fun and reasonable mod.  :-D

1162
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-13 09:02:53 »
This status occurs other places. But it's just those two fights which gives you crash issues. I personally had no problem with Jonva LIFE though, but I can understand Hojo may be way frustrating knowing it is 3 battles. I'll put up a mod where Hojo has no dual effect.

EDIT:

And here it is. Removed dual from JLife as well.

http://www.speedyshare.com/708608682.html

1163
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-11 10:50:28 »
I just checked. And I was right! They have 1 mill not 10 mill. And Ultima have 500 000 so no worries. And for easy AP just use Jenova man. If you have no problem gaining AP why go the long way.

1164
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-11 09:14:17 »
lol There seems to be some complaints. Well I haven't played it through myself yet  :-P. Actually I'm almost done with the glacier. When I'm done with the whole thing I'll probably do something with it. THERE ARE NO BUGS. I think  :-P. I honestly believe I managed to clear this mod from bugs. There seems, however, that there is a problem with the dual (status effect) on Jenova Life and Hojo. The game might freeze in those battles 'cause of it. I managed to play through JLife in 3 tries though.

Quote from: ARMs
Edit:  I checked the data and Ultimate Weapons HP is at 1,000,000 and his final form is 5,000,000.  Emeralds HP is at 10,000,000.   And he inflicts statuses and what seems like a decent or small boosts to attacks powers.

I dunno if it's true but it's supposed to be 100 000 on the 1st form on Ultima weapon. The last one shall have 500 000. And both Ruby and Emerald should have
1 000 000 HP each. 10 000 000 HP is way overkill. If this is the case it's wrong and I'll change that pronto.

And regarding Sephiroth. The 1st fight is a wuss, but the last is kinda hard. At least he beat my lvl 99 pty (debug room and Jenova edited). With KOTR he should be easily defeated though.

And I repeat: This mod is really just to please myself  :-D (egoistic freak). And it's "Hardcore" not Hardcore. But I probably will alter it some more if it indeed is so easy as stated (not that I doubt).

1165
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2007-10-02 06:09:13 »
Man, slayer... I love those fish and that shark. You aren't by any chance gonna mod the enemies?

1166
Releases / gjoerulv's "Hardcore" mod
« on: 2007-09-25 16:46:11 »
Hmm, Demi has no effect on the dragon.
And I think Frog Song hasn´t either. :|

I´ll try death and death sentence, when I go back to Mt. Nibel.

SPOILER(it has something to do with it's level ;))

The item received is IMO somewhat worth it.

Anyone gotten to the final boss yet?

1167
Archive / Re: Game Crash during Hojo battle
« on: 2007-09-20 04:32:44 »
He, he I see. Well nice you got past him!!  :-D

1168
Archive / Re: Game Crash during Hojo battle
« on: 2007-09-20 02:57:03 »
I had the same problem with Jenova LIFE recently. But after several tries I finally got past her. I don't know what the problem was, but it could be something to do with my scene.bin mod  :-P. The only problem I can think of "Dual" status I added to one of her attacks.

Are you playing with a modified scene.bin? If thats the case try using the normal scene.bin and see if it that works. That the only answer I could produce.  :-P

1169
Archive / Re: kernel.bin decompile?
« on: 2007-09-16 16:56:39 »
...

3.  Click on Start, All Programs, Accessories, Command Promt.

...
Regarding point 1 - 3 (which is totally ok btw) you could also just click the Windows buttom+R to open the Run program. Then just drag ff7dec.exe into the text input field. You'll now have something like this in the same field: C:\YOURFOLDER\ff7_gzip\ff7dec.exe (where YOURFOLDER is the folder you extracted it in).

After ff7dec.exe type "d kernel.bin" to decompile. The whole line being: C:\YOURFOLDER\ff7_gzip\ff7dec.exe d kernel.bin

And so on...

5.  Press enter.

The kernel bin will then be decompressed into several seperate files.  Look in Qhimms wiki to find out what data each file holds.  You can edit each file using a hes editor.  If you don't have one, there are several free ones available on the net, just google search it.

....

That was probably a type-O byr it's not hes editor but HEX editor.

1170
Archive / Re: [Release] Final Fantasy 7 Editing Suite
« on: 2007-09-14 14:14:36 »
It's the same on PC. kernerl.bin0  -  kernel.bin26.

1171
Releases / gjoerulv's "Hardcore" mod
« on: 2007-09-10 23:09:50 »
Yep there are pussies left. Mainly 'cause the scenes get screwed up if I alter the files too much in certain places. Like mt.Nibel and wutai seem very vulnerable. Schizo and Jenova Death are pretty lame too (I think), cause the game got messed up if I did too much to them. I know it's sad but I didn't find a nice way to counter it.

For the Dragon on Mt.Nibel... It was supposed too be a bit harder. It's claw attack were supposed to attack all. First I tried to make Flame Thrower do that but it wouldn't work (something with the attack's ID I believe). And no matter what I did in those scenes the game got messed, up so I gave up he, he.

The Dragon is very strong (lvl??? High). You need a pretty high lvl to beat it. And it drops a neat thing. There is a trick to beat it though...

I was able to beat Harpy at a pretty low lvl too. But not 'till after I got Adaman bangle from Adamtoise, which was pretty hard to steal.

1172
Releases / gjoerulv's "Hardcore" mod
« on: 2007-09-10 21:57:13 »
Looks like I missunderstood the question lol. Sorry! This program doesn't allow you to edit any of the actual data in the files. But it's a handy tool to extract each section from the file, and compile 'em again. I saw one program that allowed you to actually alter it. look in this topic. It may help you to alter the kernel if you have it extracted.

http://forums.qhimm.com/index.php?topic=6986.0

1173
Releases / gjoerulv's "Hardcore" mod
« on: 2007-09-10 11:59:59 »
There are topics 'bout one program. I made my own. I don't want to share yet but here is a link to another.

http://forums.qhimm.com/index.php?topic=6201.0

FF7 Gzip

It's a commandline program. Have the Kernel.bin in the same folder.

This command decompiles I believe:
an_example_folder\ff7dec.exe d kernel.bin

Edit away...

And this compiles the files back together:
an_example_folder\ff7dec.exe e kernel.bin

1174
General Discussion / Re: Ruby Weapon (FFVII) in movie.
« on: 2007-09-10 01:49:53 »
well, you don't know either making you a n00b too!

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