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Messages - gjoerulv

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51
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 17:48:40 »
If it was supposed to be realistic, you would get an uncanny valley vibe.  Nothing in the demo actually appears to be going for realism.

SE themselves made it clear they were going for realism. The graphics appear to be very realistic. But the battles don't.
If a thing can be musing it seem to take precedent over a logical flow.

Having been in the military...
They're amateurs. Silly, goofy, much like in the original? It showcases perfectly why they needed to hire Cloud.
Biggs himself says that Cloud is a professional, unlike them.
I'm in the military too and I'm yet to have a female player lay it on me like Jessie. And as Ric pointed out, these are not military characters, they are ammature eco-terrorists. I think that is very clear in both games.
But they act like this is a casual friday. Again, perhaps SE will come up with some perfect explanation(?), or maybe this is the intention. But I believe this falls down to the "spirit of story in gaming" or "cartoon characters" or "don think abouut it". The setting wasn't considered in high regard when writing this part. It was more important to let us who they are, and that could have been done much better.
Sure, it's kind of a nitpick, but the detail matters. It what makes fictional worlds believable.

1. Pretty sure I address this higher up.
I would agree with you if this were a Tom Clancy game. ...
...
Some of the banter is good and does help with character development. ...
Design choice and tone. The design is very different between the versions; how they act has an impact in that regard.

2. You'll have to be more specific on what the conflict is.

What I mean by design mentality is how SE is deciding to create the game in all aspects. How the game should look, feel, and sound etc. Match that with the statements from SE. They are very manipulative. Example from the top of my head: "FF7 remake will be a traditional action RPG like you would expect with focus on realism." Yeah, not a leading statement at all. Why would anyone expect that?
The term "Realism" is a staple to make it seem more appealing. But the game isn't very realistic at all besides how it looks graphically.
In the end, how you feel, and how it is supposed to be perceived, doesn't really matter. But the fact remains that SE are manipulative in their marketing by pushing their product in a certain way. This is rather normal for AAA companies.

When it comes to storytelling in FFs, not everything is bad, of course, but they lean heavily towards style over substance. That's so blatantly self-evident.
It's absolutely fine to like it, but everyone has a limit on what they can handle.
Would it be ok if Pikachu was on the mission and chanted "Pika, pika!" all the time?
What if Wedge actually was a talking carrot that farted a lot?
Rather extreme examples, yes, but the point is to show that everyone has a limit on what they can handle before calling BS.

Hey, if people buy and enjoy the story then more the power to them.

But are you pretty like cloud

Dude, Jessie would die if she saw me. 8)

52
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 04:30:43 »
I'm in the military too and I'm yet to have a female player lay it on me.

Edit: currently responding lol

53
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-06 23:43:08 »
I was going to write a rebuttal to all of that, but instead I'll just ask why you can't like it? 


Like, is it nostalgia? Or something deeper?

A repeat in TL;DR version:
1. The tone of the setting does not match how the characters act overall. 2. The design mentality is in conflict with the actual design.
The technological evolution in gaming have been great, why does storytelling need to regress to the point which, in part, it has to rely on trivial musings? (hint: welp, again, we know why)

I get not liking it, that's cool, but there's such anger there.   It comes off like Trump and his cries of fake news.  "The Russians didn't interfere!!"  Except, yes, they clearly did.

I know a lot of people expected this to be strawberries, myself included.  The problem is, it actually appears to be quite good.  Maybe not better (due to my own nostalgia goggles), but still surprisingly good.

Dude, I'm not angry. If anything, I tried to be rather comical in my criticism, which I guess can be intrepeted as angry ranting (hard to convey your emotional state by text only).
I'm disappointed by the direction SE is headed and fascinated by the fanboyism, yes :). Trump....??
On what I expected: If I'm not mistaken, I believe I mentioned somewhere that I expected the gameplay to be ok but that the story would annoy me. At least that's how I remember it, but me and my former self don't always agree. :P

1-8

All these things are doable, and have been done, in many battle systems, including turn based.

And, not a response to anyone in particular (lol these walls of text should be documented for future archeologists) (I'm a bit drunk so I feel I have to write more):
Back when, Square had a lot of failed attempts to get FF popular in the west. Making the FFs easier was a way of making them more appealing. That combined with the 3D of FF7 definitely helped getting FF to the mainstream.
And this is my main criticism of most of the "old" FFs. They are too fucking easy. Why do I need those ultimate weapons? Glamour?
Today, gaming is a much bigger part of the culture. To the point where calling gamers "casuals" can be considered an insult. The tables have turned. Nerds rule! Learn how to code goddammit!. Marked research teams knows this, and is THE MAIN reason why AAA companies strives to make their games more gamer friendly (harder). They do this in order to please the "true" gamers, or whatever lall (yes there are other reasons, devs aren't souless zombies).
Is this "bad"? Not self-evedently at least. Imo it's a good thing gaming has been generally accepted as a genuine form of entertainment. But at the same time it bears the mainstream baggage of, for example, stupid batle banter. And out of character behaviour. Like you you see in FF7R demo.

1. Multiple games. I'm worried they will lack the same quality, that they will take forever to release and that gameplay will change from one of the games to the other. I'd like the games to be the same with just new story.

Would it really be that bad if they changed the genre of the game. I mean, come on, just like it! (sorry couldn't resist, nothing against you).

Still not angry. If FF7R will be the best game to ever grace God's green earth, I will be a happy man. :)

54
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-05 17:04:36 »
PRE-EDIT: Wow this turned out to be a wall of text, that was not my intention xP. Sorry in advance, I don't wanna ruin the experience for anyone...
Take all this with a grain of salt. Haven't tried the demo myself.

Saw a few playthroughs on YT out of curiosity. Not gonna lie, I cringed a lot. Not only from the game; the fanboy levels are through the roof.

FF7R: Hack and slash - style over substance edition.

No, seriously, it LOOKS like a hack and slash game with some tweaks (probably feels different if you play yourself, I dunno...). Nothing wrong with hack and slash games, but isn't this supposed to feign realism?
Yes, I know that you have to have some suspension of disbelief in a fantasy setting, and that the action can't be 1-to-1 realistic in certain styles of games to make it fun/interesting or whatever, but the slicing and dicing here is WAY over the top for a realistic setting. IF you are supposed to get this realism impression from the overall design I have no idea what they were thinking. To me it just looks dumb, and I would rather prefer it be 110% balls-to-the-walls DBZ. You know, if the game didn't take itself too seriously. If you're trying to look cool like this why not go all out?
(lol who are we kidding, we know why, sales, mainstream, all that. The term "realism" here is a term used to make it seem more appealing to the mainstream.)
Also, you need Barret to shot things up on ledges, but why, Cloud can jump like a ¤/¤%#&8.

Classic mode is NOT the same as original FF7. Not that anyone expected that, but the devs pointed out that this mode was for those who would prefer the original gameplay. It's basically a super easy mod as far as I can tell.

Spoiler: show
The banter from Biggs, Wedge and Jessie was well made if you ignore the setting. Jessie seems like a total player. But the attitude and tone they create is off from what their mission is.
They are blowing up a reactor, killing people, doing eco-terrorism, but they act like sunday morning cartoon characters about it.
I mean, the comments they give to Cloud when they leave the guards to him, the nonchalant attitude, the carefree banter, etc.
Example: First they are hiding from the guards, and when the guards notice Cloud they sneak behind the guards to move on. Only... They don't sneak. Before leaving they make sure to chant: "You got this Cloud!". It's so $%&£ dang stupid, and disregards almost the entire situation. Why even hide in the 1st place?
I dunno, maybe they smoked some greens before they started the mission. That could explain their behavior. They do resemble hippies at some level. I mean, their behavior CAN be explained, but I can hardly imagine there will be some super awesome logical explanation.

Barret acts like a brat sometimes, which seems out of character to me (or perhaps that's what they aim for?). For example when they enter the reactor, he goes on a tantrum because Cloud doesn't answer him right away. I know he doesn't trust Cloud, but, geez, his patience is in negative space at that scene.
Also, the battle banter really made me cringe for the most part. This has plagued soooo many games, please make it stop!


Cringe reactions from the top of my head:
"Omg, there is a map!!??!!?"
"Omg, you interact with stuff??!!?!?!"
"Omg, there can be stuff in the way that prevent bullets from hitting me??!?11?!1!?"
After killing 3 enemies: "Omg this is the best battle system ever!!!!11!!1"
(yes, there are people who mash square on the controller, kills the 1st couple of enemies, and all of a sudden it's the best battle-system ever.)
"This is a deeper look at a story we thought we knew, with new scenes."
...lol

Things that have been normal in games for over 40 years is now super impressive for some reason *cough*fanboying*cough*.

55
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-02-14 18:23:08 »
Nobuo Uematsu proves to be a legend yet again.

If you are accepted as a legend, you don't have to prove it again? :P But yaeh, listened to the soundtrack. Good stuff!

56
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2020-02-08 11:12:36 »
Oh, I dindn't know about that. I'll probably have time to look at it on monday, if not hopefully some time next week.

Is there a way to fix the characters names with this?, after I edited my save all my names were doubled (ZidaneZidane etc) but changing them in the editor doesn't seem to fix it properly.

Hmm, I'm unable to reproduce this. Are you playing on steam, and do you remember what you changed?

57
.

Hello, sorry for late reply (again)

All I can think of atm is to try and replace your files with original ones and try again. If you use the steam version on windows you can do this by:

1: Right click FF7 in your library
2: Properties
3: Local Files (the tab)
4: Verify integrity of game files

Alternative is to uninstall/install but that would take more time.

Alternative 2
The "Restore backups" doesn't work on the current version for steam. I have a new version here:
http://www.mediafire.com/file/xerrube6em70eeg/Gjoerulv-1.0.7.1.zip/file
The restore backups should work with this version.

EDIT:
Oh, snap it was only the kernel. Welp, in that case, are you sure all the other files are original/unmoded? At launch huh. That kinda indicates that the whole file is corrupted and the game can't work with it (ie tries something impossible). You can test this by trying other moding tools, such as wallmarked. https://forums.qhimm.com/index.php?topic=7928.0 IF this tool can open it, it shouldn't be corrupted.

58
Completely Unrelated / Re: Player's Poll
« on: 2019-11-23 17:14:35 »
No contest,  gameplay.

59
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-16 00:12:17 »
No it's not json in those files. I just specified that you can extract the decrypted file directly from memoria. I know they use json format somewhere in the process, if I'm not mistaken, but, as I said, I'll have to look into it.

60
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-15 22:03:15 »
You can export/import decrypted formats with memoria too. As exactly how it's done, or if the data is compressed as well, I have to take a look.

Edit: That is, you get the same decrypted file as the one you linked too by right clicking a save and export it.

61
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-15 19:27:05 »
Hi, I want to ask one thing: why is not possible to change amarant with blank, eiko with marcus and quina with cinna? which is the meaning of "display as ...", if it doesn't make anything?

There were plans to make them changeable, ie actually make Quina -> Cinna, but I never found the data for it. As a placeholder I had the "display as..." which does exactly what it says. The thing is that these characters share the same slots, the same data, within the saves.

@edable Hopefully, someday, I can actually work on this again. It's not that I don't want to, but I work all week 8+ hours a day with programming, so the 1st thing I do when I'm off work is not more programming haha. But I do the occasional update. </excuse>

62
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-15 13:59:29 »
Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.

Yup, exactly, this IS an action game. Making the classic mode more "true" to the traditional FF experience would be very awkward the way they have showcased the game (I think the action game-play LOOKS awkward and stupid too, but that's another discussion)

They could also make a puzzle-game-mode option, where you defeat enemies by completing a level in tetris, while your character AI makes some small hits in the background and move around. It wouldn't be 1:1 but, hey, at least the option would exist!

I don't mean to offend you here btw, just show how I feel about the "classic" mode atm. Then again I haven't actually tried it, and know little about it. Perhaps it will be the greatest thing humanity have ever created. But how it looks right now, I'm guessing I won't be too impressed by it. The action mode will still be the main mode, and everything will be designed around that. In this regard, trying to keep turn-based fans satisfied by the classic mode, expecting them to not "complain", seems rather offensive imo.

It doesn't need to be 1:1, I think anyone would expect some difference, however, the way SE are pushing action oriented gameplay into FF makes it seem like they think that turn-based is outdated, and/or (more likely) appeal to the masses. Will we ever see a "traditional" FF in the main series ever again?

At least they haven't turned main DQ series into action games yet. I'm guessing that would be too weird and unacceptable for the Japanese audience.

63
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-14 16:15:14 »
Perhaps a nitpick from nostalgia or whatever, but calling it "classic" doesn't sound right to me. I assume they want to appeal to the turn-based fans who want something close to the traditional FF(7) experience. However, it seems more like a hybrid of action mode and "classic" mode, which again emphasizes that this is an action game at heart. Also, seeing some reaction to this news kinda confirms this.

Quote
Now can't turn-based fans complain.

Everyone gets what they want now.

Slapped along with the never ending praise the game have gotten since the 1st trailers. This game will apparently be the best thing humanity has ever created, even though the gameplay is still not fully realized and only a few people have actually tried it.

64
General Discussion / Re: FFVIII Remastered
« on: 2019-09-03 19:08:32 »
Because they don't need to be. Siren looked like she had a pubic jungle between her legs but if you look closely (or check the concept art) it's just "feather armor". Now it looks like a feather skirt and the design as a whole is clearer. Whether you like it or not, there's no other version of that particular model so you can't call it censorship. Unlike Squall, I think this model is a huge improvement.

No, Siren wasn't in a need of redesign. Not more than any of other the GFs anyway. I can't imagine anyone being upset by siren not being redesigned.

Well, perhaps I speak too soon. Maybe more of the GFs were redesigned?

Still kinda dumbfounded on the main cast redesign though.

65
General Discussion / Re: FFVIII Remastered
« on: 2019-08-29 09:30:49 »
That's not censoring, it's just an updated model with better design.

Not saying that it is censorship but afaict the other summon models aren't "redesigned".

66
General Discussion / Re: FFVIII Remastered
« on: 2019-08-23 23:32:39 »
Ha ha, what the hell did they do to Squall?? And not to mention every other character... SE is, again, trying to make a J-Pop band of their characters lmao.
I mean, unless they change the movie scenes (which they won't), the design will conflict. Annoyingly so. Wth????

There is a lot to say about pricing in gaming. For instance, In Norway, a beer costs about $10 (not in the stores but in bars), unless you drink crap beer. A meal in a restaurant costs about $20 (depends, of course). You want a beer with that meal? $30. Compared to this, $20 for a game seems ridiculous. But in the FF8 remake case, IF you compare the amount of work with other games made from scratch, $20 is a tad bit high imo.

67
Sorry for late reply. I'm currently on vacation, aka, not really replying. I'm alive gois relax. I'll be back in 2 weeks for 100% support  :mrgreen:.

68
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-07-02 10:19:27 »
https://www.youtube.com/watch?v=qM_u3-WAfpY&t=2m35s
What the hell is this guy talking about?? Real-time action is more true to the spirit of FF?? What drugs is this guy on? Didn't know they allowed you to be this ¤%&#d up at E3.

lol sorry for the insult, but most of his comments are total BS. Did SE pay him?

Haven't watched the 2nd one, dunno if it's worth...

69
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-28 09:32:52 »
.

What the "fans" wanted 10 - 15+ years ago, in my impression, was a "polished" FF7, within the same genre, style, and tone; not a re-imagined game. And, imo, it would be reasonable to assume any game would be remade within the same genre, style, and tone.

Yes, the game will probably be received well overall (imo the evidence suggests that much), but, again, how the game is marketed plays a huge role in the "fans" perception on SE's decisions (duh!), and if SE had a completely different approach to the remake I think it's fair to say that the "fans" would accept that too (as long as the direction is within reason, ie not making FF7r into a tetris clone).

And on the Tifa chest thing. The reasoning to not make her breasts jiggle is to give her a sport-bra 'cause that would be more realistic; she is a fighter after all. Yes, that is more realistic. But why give her those socks? And change the mini-skirt? Why not make her hairstyle more realistic; she is a fighter after all? The reasoning here doesn't make sense, considering other design elements. No, it's fair to assume SE's ethics department (LOL) are afraid of backlash from a certain group who will never play this game. Or perhaps they already caved in from pressure from the certain said group? Or perhaps SE's ethics department IS that group?  :o

70
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-25 08:52:23 »
Spot on Kefka.

Judgment is still due on the battle system, but one can't deny that the "realism" style they go for, combined with what we've seen so far for the battle system, slaps said realism in its face. Who knows, maybe they'll somehow make it work with its internal logic... No, no they won't lol. It will look cool and all, but you have to leave logic aside in order to enjoy it. That's ok imo, as long as you admit it. That's what you do when you watch just about any mainstream action movie. One may enjoy it, but don't make excuses to try and make sense out of it.

What bothers me the most is not fan reactions, the realistic style or the fact that it will be an ARPG. It's the reasoning from the top-brass-devs in SE. Their reasoning has a very corporate ring to it, and are sometimes followed by leading, manipulative suggestions. Example: "It will be an ARPG, like one would expect." This kind of reasoning doesn't come from the passion of making a game. It's carefully considered reasoning that comes from a AAA company out for your moneh. Suddenly, since "one would expect" an ARPG, making it a traditional JRPG "would be a waste" for many. Its pure BS.

Yes, It's all fine that companies make money and creates opportunities and work for many, but I can still call BS on their sugar-coated statements.

71
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-24 15:40:11 »
Fair enough; aside from FF3 and 4 I can agree with you. The 3D versions of 3 and 4 are rather awkward imo, but admittedly it's 'cause of the style they chose. It feels more like, I dunno, pokemon games...  It may somewhat fit FF3, but personally, I still prefer the NES version. I couldn't recommend any of the original NES versions though. They haven't aged well, considering things like convenient features and those horrible encounter rates.

72
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-24 08:03:17 »
The best thing about it, and a thing that everyone appears to overlook is that you don't need to fight that battle. You can get the remake and enjoy it, you can keep the original and enjoy it. It's a new take on FF7, not a replacement. The original will always be there for you. Available pretty much on any console, tablet, phone. I'm sure you could even get it on some of Samsung's fridges if you really wanted it.

This is why I don't get the whole crying and moaning about the remake. Don't like it? Great. The original is there for you and will always be.

Welp, it's a huuuge missed opportunity to have a massive production team remaking FF7 legally, the "right(ish)" way, instead of creating FF7R: the DBZ-matrix-realism-crap reboot lol. Same with most of the other FF ports/remakes, instead here it's wasted by cheap and lazy production cycles. But, shrug, I don't really care, SE is pretty much a lost cause in the FF department as far as I'm concerned.

Whereas the cryers may cry, there are at least 10x as many who seemingly just loves whatever SE throws at them regarding FF7r. There are plenty of reaction vids out there with more cringeworthy statements to count.

73
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-11 21:31:24 »
Cheers

Nice timing, having a couple of beers right now. Cheers!

To be clear, I have no problem with action RPGs, but I am more passionate about turn-based games, be it Civilization, Heroes, FF, ++. Remaking FF7 into an ARPG is entirely up to SE.

FFXII kept me obsessed the first time i played it for many hours, but after i stoped playing i never got back in. So i thought it were impressive and great but i disliked it's battle-system as i died all the time in a catacomb or whatever. Had to use cheats to get past a part in it. I never had to cheat in the old games. - The problem was that the game had real-time battles. Every enemy could attack and you could never be safe - all your characters got attacked at once.

The new Remake has a pausing-ability and also keeps some of the traditional aspects. That will make it harder for the AI to kill everyone in the party before the player can react.

FFXII had a wait option. If on, you could basically press X (ps2) any time to input commands. Or was it when the atb bar was full? Well, in any case, FF12 was kind of a hybrid.

74
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-11 14:26:41 »
... i think its absurd to call FF7s combat anything remotely close to deep or complex which is often used as an argument opposing the transition to a faster direct input paced system.

Well, calling it absurd to have that view is way too harsh, and doesn't really make sense (bad choice of the word absurd). I agree that FF7's combat falls short on how it was realized in the game. Too easy, too many ways to exploit, too many overkill attacks, <insert more "flaws" here>, etc. The biggest problem is that you don't really need to explore the combat system to beat the game. Upgrade your equipment, heal often and pretty much everyone and their grandparents can beat the game. All of the above may not be bad in itself, but it really undermines everything the combat-system has to offer. Anyone who has worked on tools, mods, or even played mods, know how much more potential there is in the battle system. It just wasn't realized in the game.

Personally, I think the action style combat looks stupid. It's really, really hard to take it seriously considering it's supposed to look realistic. In turn-based, you know that the combat you see on-screen isn't actually what happens. It's an abstraction of what really happens. When it's action based like this, how you should interpret it is vague. Is this how it really happens? Do these character really survive several machinegun shots to their bodies?

The realistic approach could look dumb if it was turn-based too, don't get me wrong, but it would depend on how it was implemented. But we've now seen how they are doing it with the action approach and it looks stupid. Imo they shouldn't have done the realistic style, and they would have avoided this "problem" altogether.

https://www.youtube.com/watch?v=REiyl4haWnY&t=11m

Sorry don't like to hang out specific people, but these comments really make me smh. It would be a waste not to make it action oriented? What about FPS fans? Or puzzle-game fans?

On the feminist Tifa thing... Doesn't she look more like a thing feminists would shriek about in the new desing? A mean, that mini-skirt + socks look like a school-girl fetish thing.

75
Sorry for the late reply. Did you figure it out?

If you use steam you can validate the game files integrity to restore all of the original files. In your library right click your game -> Properties -> change tab to Local Files -> click Verify integrity of game files... With this, you can completely reset the files. After that, wait 'til steam has downloaded all files, then patch again with Kernel2.bin unchecked.

On a side note, I think there is a bug in the app that won't restore steam version backups of the scene and kernels. I've made the fix, but not officially released it. The fix is in the link a few posts back.

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