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Messages - gjoerulv

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76
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Hello, sorry for late reply (again)

All I can think of atm is to try and replace your files with original ones and try again. If you use the steam version on windows you can do this by:

1: Right click FF7 in your library
2: Properties
3: Local Files (the tab)
4: Verify integrity of game files

Alternative is to uninstall/install but that would take more time.

Alternative 2
The "Restore backups" doesn't work on the current version for steam. I have a new version here:
http://www.mediafire.com/file/xerrube6em70eeg/Gjoerulv-1.0.7.1.zip/file
The restore backups should work with this version.

EDIT:
Oh, snap it was only the kernel. Welp, in that case, are you sure all the other files are original/unmoded? At launch huh. That kinda indicates that the whole file is corrupted and the game can't work with it (ie tries something impossible). You can test this by trying other moding tools, such as wallmarked. https://forums.qhimm.com/index.php?topic=7928.0 IF this tool can open it, it shouldn't be corrupted.

77
Completely Unrelated / Re: Player's Poll
« on: 2019-11-23 17:14:35 »
No contest,  gameplay.

78
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-16 00:12:17 »
No it's not json in those files. I just specified that you can extract the decrypted file directly from memoria. I know they use json format somewhere in the process, if I'm not mistaken, but, as I said, I'll have to look into it.

79
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-15 22:03:15 »
You can export/import decrypted formats with memoria too. As exactly how it's done, or if the data is compressed as well, I have to take a look.

Edit: That is, you get the same decrypted file as the one you linked too by right clicking a save and export it.

80
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-15 19:27:05 »
Hi, I want to ask one thing: why is not possible to change amarant with blank, eiko with marcus and quina with cinna? which is the meaning of "display as ...", if it doesn't make anything?

There were plans to make them changeable, ie actually make Quina -> Cinna, but I never found the data for it. As a placeholder I had the "display as..." which does exactly what it says. The thing is that these characters share the same slots, the same data, within the saves.

@edable Hopefully, someday, I can actually work on this again. It's not that I don't want to, but I work all week 8+ hours a day with programming, so the 1st thing I do when I'm off work is not more programming haha. But I do the occasional update. </excuse>

81
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-15 13:59:29 »
Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.

Yup, exactly, this IS an action game. Making the classic mode more "true" to the traditional FF experience would be very awkward the way they have showcased the game (I think the action game-play LOOKS awkward and stupid too, but that's another discussion)

They could also make a puzzle-game-mode option, where you defeat enemies by completing a level in tetris, while your character AI makes some small hits in the background and move around. It wouldn't be 1:1 but, hey, at least the option would exist!

I don't mean to offend you here btw, just show how I feel about the "classic" mode atm. Then again I haven't actually tried it, and know little about it. Perhaps it will be the greatest thing humanity have ever created. But how it looks right now, I'm guessing I won't be too impressed by it. The action mode will still be the main mode, and everything will be designed around that. In this regard, trying to keep turn-based fans satisfied by the classic mode, expecting them to not "complain", seems rather offensive imo.

It doesn't need to be 1:1, I think anyone would expect some difference, however, the way SE are pushing action oriented gameplay into FF makes it seem like they think that turn-based is outdated, and/or (more likely) appeal to the masses. Will we ever see a "traditional" FF in the main series ever again?

At least they haven't turned main DQ series into action games yet. I'm guessing that would be too weird and unacceptable for the Japanese audience.

82
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-14 16:15:14 »
Perhaps a nitpick from nostalgia or whatever, but calling it "classic" doesn't sound right to me. I assume they want to appeal to the turn-based fans who want something close to the traditional FF(7) experience. However, it seems more like a hybrid of action mode and "classic" mode, which again emphasizes that this is an action game at heart. Also, seeing some reaction to this news kinda confirms this.

Quote
Now can't turn-based fans complain.

Everyone gets what they want now.

Slapped along with the never ending praise the game have gotten since the 1st trailers. This game will apparently be the best thing humanity has ever created, even though the gameplay is still not fully realized and only a few people have actually tried it.

83
General Discussion / Re: FFVIII Remastered
« on: 2019-09-03 19:08:32 »
Because they don't need to be. Siren looked like she had a pubic jungle between her legs but if you look closely (or check the concept art) it's just "feather armor". Now it looks like a feather skirt and the design as a whole is clearer. Whether you like it or not, there's no other version of that particular model so you can't call it censorship. Unlike Squall, I think this model is a huge improvement.

No, Siren wasn't in a need of redesign. Not more than any of other the GFs anyway. I can't imagine anyone being upset by siren not being redesigned.

Well, perhaps I speak too soon. Maybe more of the GFs were redesigned?

Still kinda dumbfounded on the main cast redesign though.

84
General Discussion / Re: FFVIII Remastered
« on: 2019-08-29 09:30:49 »
That's not censoring, it's just an updated model with better design.

Not saying that it is censorship but afaict the other summon models aren't "redesigned".

85
General Discussion / Re: FFVIII Remastered
« on: 2019-08-23 23:32:39 »
Ha ha, what the hell did they do to Squall?? And not to mention every other character... SE is, again, trying to make a J-Pop band of their characters lmao.
I mean, unless they change the movie scenes (which they won't), the design will conflict. Annoyingly so. Wth????

There is a lot to say about pricing in gaming. For instance, In Norway, a beer costs about $10 (not in the stores but in bars), unless you drink crap beer. A meal in a restaurant costs about $20 (depends, of course). You want a beer with that meal? $30. Compared to this, $20 for a game seems ridiculous. But in the FF8 remake case, IF you compare the amount of work with other games made from scratch, $20 is a tad bit high imo.

86
Sorry for late reply. I'm currently on vacation, aka, not really replying. I'm alive gois relax. I'll be back in 2 weeks for 100% support  :mrgreen:.

87
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-07-02 10:19:27 »
https://www.youtube.com/watch?v=qM_u3-WAfpY&t=2m35s
What the hell is this guy talking about?? Real-time action is more true to the spirit of FF?? What drugs is this guy on? Didn't know they allowed you to be this ยค%&#d up at E3.

lol sorry for the insult, but most of his comments are total BS. Did SE pay him?

Haven't watched the 2nd one, dunno if it's worth...

88
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-28 09:32:52 »
.

What the "fans" wanted 10 - 15+ years ago, in my impression, was a "polished" FF7, within the same genre, style, and tone; not a re-imagined game. And, imo, it would be reasonable to assume any game would be remade within the same genre, style, and tone.

Yes, the game will probably be received well overall (imo the evidence suggests that much), but, again, how the game is marketed plays a huge role in the "fans" perception on SE's decisions (duh!), and if SE had a completely different approach to the remake I think it's fair to say that the "fans" would accept that too (as long as the direction is within reason, ie not making FF7r into a tetris clone).

And on the Tifa chest thing. The reasoning to not make her breasts jiggle is to give her a sport-bra 'cause that would be more realistic; she is a fighter after all. Yes, that is more realistic. But why give her those socks? And change the mini-skirt? Why not make her hairstyle more realistic; she is a fighter after all? The reasoning here doesn't make sense, considering other design elements. No, it's fair to assume SE's ethics department (LOL) are afraid of backlash from a certain group who will never play this game. Or perhaps they already caved in from pressure from the certain said group? Or perhaps SE's ethics department IS that group?  :o

89
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-25 08:52:23 »
Spot on Kefka.

Judgment is still due on the battle system, but one can't deny that the "realism" style they go for, combined with what we've seen so far for the battle system, slaps said realism in its face. Who knows, maybe they'll somehow make it work with its internal logic... No, no they won't lol. It will look cool and all, but you have to leave logic aside in order to enjoy it. That's ok imo, as long as you admit it. That's what you do when you watch just about any mainstream action movie. One may enjoy it, but don't make excuses to try and make sense out of it.

What bothers me the most is not fan reactions, the realistic style or the fact that it will be an ARPG. It's the reasoning from the top-brass-devs in SE. Their reasoning has a very corporate ring to it, and are sometimes followed by leading, manipulative suggestions. Example: "It will be an ARPG, like one would expect." This kind of reasoning doesn't come from the passion of making a game. It's carefully considered reasoning that comes from a AAA company out for your moneh. Suddenly, since "one would expect" an ARPG, making it a traditional JRPG "would be a waste" for many. Its pure BS.

Yes, It's all fine that companies make money and creates opportunities and work for many, but I can still call BS on their sugar-coated statements.

90
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-24 15:40:11 »
Fair enough; aside from FF3 and 4 I can agree with you. The 3D versions of 3 and 4 are rather awkward imo, but admittedly it's 'cause of the style they chose. It feels more like, I dunno, pokemon games...  It may somewhat fit FF3, but personally, I still prefer the NES version. I couldn't recommend any of the original NES versions though. They haven't aged well, considering things like convenient features and those horrible encounter rates.

91
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-24 08:03:17 »
The best thing about it, and a thing that everyone appears to overlook is that you don't need to fight that battle. You can get the remake and enjoy it, you can keep the original and enjoy it. It's a new take on FF7, not a replacement. The original will always be there for you. Available pretty much on any console, tablet, phone. I'm sure you could even get it on some of Samsung's fridges if you really wanted it.

This is why I don't get the whole crying and moaning about the remake. Don't like it? Great. The original is there for you and will always be.

Welp, it's a huuuge missed opportunity to have a massive production team remaking FF7 legally, the "right(ish)" way, instead of creating FF7R: the DBZ-matrix-realism-crap reboot lol. Same with most of the other FF ports/remakes, instead here it's wasted by cheap and lazy production cycles. But, shrug, I don't really care, SE is pretty much a lost cause in the FF department as far as I'm concerned.

Whereas the cryers may cry, there are at least 10x as many who seemingly just loves whatever SE throws at them regarding FF7r. There are plenty of reaction vids out there with more cringeworthy statements to count.

92
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-11 21:31:24 »
Cheers

Nice timing, having a couple of beers right now. Cheers!

To be clear, I have no problem with action RPGs, but I am more passionate about turn-based games, be it Civilization, Heroes, FF, ++. Remaking FF7 into an ARPG is entirely up to SE.

FFXII kept me obsessed the first time i played it for many hours, but after i stoped playing i never got back in. So i thought it were impressive and great but i disliked it's battle-system as i died all the time in a catacomb or whatever. Had to use cheats to get past a part in it. I never had to cheat in the old games. - The problem was that the game had real-time battles. Every enemy could attack and you could never be safe - all your characters got attacked at once.

The new Remake has a pausing-ability and also keeps some of the traditional aspects. That will make it harder for the AI to kill everyone in the party before the player can react.

FFXII had a wait option. If on, you could basically press X (ps2) any time to input commands. Or was it when the atb bar was full? Well, in any case, FF12 was kind of a hybrid.

93
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-11 14:26:41 »
... i think its absurd to call FF7s combat anything remotely close to deep or complex which is often used as an argument opposing the transition to a faster direct input paced system.

Well, calling it absurd to have that view is way too harsh, and doesn't really make sense (bad choice of the word absurd). I agree that FF7's combat falls short on how it was realized in the game. Too easy, too many ways to exploit, too many overkill attacks, <insert more "flaws" here>, etc. The biggest problem is that you don't really need to explore the combat system to beat the game. Upgrade your equipment, heal often and pretty much everyone and their grandparents can beat the game. All of the above may not be bad in itself, but it really undermines everything the combat-system has to offer. Anyone who has worked on tools, mods, or even played mods, know how much more potential there is in the battle system. It just wasn't realized in the game.

Personally, I think the action style combat looks stupid. It's really, really hard to take it seriously considering it's supposed to look realistic. In turn-based, you know that the combat you see on-screen isn't actually what happens. It's an abstraction of what really happens. When it's action based like this, how you should interpret it is vague. Is this how it really happens? Do these character really survive several machinegun shots to their bodies?

The realistic approach could look dumb if it was turn-based too, don't get me wrong, but it would depend on how it was implemented. But we've now seen how they are doing it with the action approach and it looks stupid. Imo they shouldn't have done the realistic style, and they would have avoided this "problem" altogether.

https://www.youtube.com/watch?v=REiyl4haWnY&t=11m

Sorry don't like to hang out specific people, but these comments really make me smh. It would be a waste not to make it action oriented? What about FPS fans? Or puzzle-game fans?

On the feminist Tifa thing... Doesn't she look more like a thing feminists would shriek about in the new desing? A mean, that mini-skirt + socks look like a school-girl fetish thing.

94
Sorry for the late reply. Did you figure it out?

If you use steam you can validate the game files integrity to restore all of the original files. In your library right click your game -> Properties -> change tab to Local Files -> click Verify integrity of game files... With this, you can completely reset the files. After that, wait 'til steam has downloaded all files, then patch again with Kernel2.bin unchecked.

On a side note, I think there is a bug in the app that won't restore steam version backups of the scene and kernels. I've made the fix, but not officially released it. The fix is in the link a few posts back.

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Yes, the names are in the kernel2.bin. If you patched that file and made backups, try and restore it.

96
It's OK, it's over now! I loved it. Have fun waiting for your books :D

Good that you liked it, not trying to take that away, but what do you think about the writing for the last 2-3 seasons? I mean, it's possible to enjoy a show but still acknowledge the writing is bad, lacking, etc. One of my favorite movies is The Room. That movie is bad at a level beyond human comprehension. It was made by an alien after all.

97
in mono mod your base stats stays at 1 and your HP/MP levels are very low and grows very slowly. And you start with all equipment (not weapons) and all of each materia (not summons and master materia). The idea is that you can use more strats from the start of the game while still being somewhat challenging.

You can use equipment and materia to raise your stats but base stats will never exceed 1. Sources do not work.

98
The best thing about the last episode is that it wasn't the worst episode.
Welp, at least someone got rich writing bad fan-fiction.

99
Hopefully the momentum isn't killed yet, and we can continue to discuss our maaaaany thoughts on this beloved series. I'm just waiting until the series finale to chime in on my disappointments.

This mentality is good to have in general. I've seen many premature judgements bite them in the a** later. But in the case of GoT I think it is reasonable beyond any doubt that they can't possibly salvage the story. There is too much damage done. There have to be a miracle.

100
I feel sorry for you guys who can't enjoy it. Must suck!

Not gonna lie, it sucks to be this disappointed. I can still enjoy "bad" movies, like, lets say, any MC movie, if I know what I'm in for. Just turn your brain off and enjoy the kabooms. The reason this doesn't work for GoT is how it started. If GoT had the same crappy writing since season 1 I could probably still enjoy it. IF I started watching it in the 1st place that is, which I probably wouldn't 'cause of the crappy writing.

I agree with DLPB. It's honestly depressing that entertainment like movies and TV shows can get away with bad writing like this. Show a dragoon destroy a city and your safe ("OMG so shocking!!"), logic and character motivation be damned.

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