76
Q-Gears / Re: QGears team needs more people!
« on: 2015-04-26 20:49:25 »Nicely, i thought you will be needing original assets for this small prototype/showcase..
We just booted the qgears engine 0.21... and being a noob we are...we can't really find any authoring tools for it, to change the background, set the walkmesh, change character models, or import a new one...
Help?
I read somewhere writing engine is "easy". If you could point us to the right direction, we'd love to help expanding its environment and capacity.
Run the data installer project (q-gears-launcher) on the PC data to obtain pretty much all game assets for the field module. There are lots of issues that need to be fixed though - check the github issue list. The only person who said it was "easy" was Akari, and by this he means to write an engine for this specific purpose I believe.
Also there are no authoring tools, models/animations are in Ogre mesh format. Everything else is XML, someone needs to write an editor/IDE type thing for this data.