Hi! I use PRP and APZ Cloud like so many others. Those are the only two I have installed, so the battle.lgp is the original but with APZ Cloud in it, and the world_us.lgp and char.lgp are from PRP. And now, suddenly, in the flashback at Nibelheim in the first battle with the "monster" (green dragon) it crashes right after the battleswirl. From what I can gather reading through the crash.dmp file in something as horrible as Wordpad, it says ERROR: COULD NOT OPEN FILE SEFIROS.D
Where is that?
This is what the APP.log says at the end when I encounter a Mu creature (it's similar to what it says at Sephiroth, only "ENEMY078.D" is replaced by "SEFIROS.D":
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 48
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: ENEMY078.D DAAA
ERROR: COULD NOT OPEN FILE ENEMY078.D
ERROR: unhandled exception
Don't know if that can aid anyone in understanding why this happens. Well, here's a link to my crash.dmp. It's on Yousendit and a max of 100 downloads, so unless you think you can use this information about an engine crash in FF7 and might figure out the problem, please don't download it.
https://www.yousendit.com/download/cmczNnFITWNCMTVMWEE9PQEDIT: Now I tested a clean install, with PRP models, on the original engine. Both Sephiroth battles and the Mu creatures work fine now. I'm trying with Aali's engine now. If that works, then it was the APZ Cloud model all along. Funny, as it has worked perfectly for 6½ hours played before this happened.
EDIT2: Now I rolled back the battle.lpg and it seems to work now. Hmm, maybe I'm packing the lpg wrong.
1. In Lpgtools "Extract" original battle.lpg. 2. Copy all files with no extension from the rar'ed model into the directory I extracted battle.lpg to. 3. In Lpgtools File ==> Create. 4. Select the folder with the extracted and altered battle.lpg contents, and save it as battle.lpg on the desktop, and overwrite the original one in data\battle directory afterwards.
How can the model sometimes make the game crash, and sometimes not? It's only with Sephiroth and the Mu creatures this has happened so far. And only with APZ Cloud in the mix...
...isn't that right? Or am I missing something.