Author Topic: FFVIII Sounds Effect Catalog  (Read 20389 times)

kaspar01

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FFVIII Sounds Effect Catalog
« on: 2013-06-20 10:16:17 »
Hi guys!

I'm working on a FFVIII related project and I extracted all the sound effects but now I need to catalog them..
Did anyone ever started a work like this? or want to help me whith this?

I got a modified version of FF8SND.exe that let me extract all file at once (I'm not sure that the author would approve it so I won't post any link atm ... but I can share it whith whoever will decide to help me)

I'll try to keep an updated list here and I hope someone will help me in this quest about ff8 sounds knowledge.


here's a first fast list ( sound whith "???" must be verified)
Quote
00000 - Menu Cursor Move/Confirm
00001 - Step [walk?]
00002 - Step [run?]
00003 - Quistis Whip on air before attack?
00004 - Magic begin cast ?
00005 - Magic begin cast [enemies] ?
00006 - Something Cast ??
00007 - GF Summonig/ Cast Magic ???
00008 - Menu Back/Cancel
00009 - Battle sound [Enemy encounter / battle begin] ?
00010 - Battle sound [Enemy encounter / battle begin] ?

00014 - Menu command ready (if no-limit is active)
00015 - Menu Error

00017 - Battle Summary [Item Aquired]

00020 - Escape from battle [steps]
00021 - Limit Break Cast
00022 - Boss Battle begin (ifrit)???
00023 - GF Summoning (Some GF end of cast for example Shiva - when characters disappear)
00024 - GF Summoning (Some GF end of cast for example Quetzal - when characters disappear)

00026 - Item Consume (potion)/Menu Magic use (cure)

00028 - StartMenu [Begin Game]
00029 - SavePoint Found
00030 - ???
00031 - Menu Junctioning
00032 - Battle Summary [Calculating ???]

00034 - Battle Summary [Calculating Exp Aquired]
00035 - Save Folder Opened
00036 - Saved successfully

00041 - Vehicle sound ??
00042 - Vehicle sound ??
00043 - Vehicle sound ??
00044 - Vehicle sound ??
00045 - Vehicle sound [car]??
00046 - Vehicle sound [car]??
00047 - Vehicle sound [car]??
00048 - Vehicle sound [Car stops at balamb harbour before dollet mission start]
00049 - Vehicle sound ??
00050 - Vehicle sound ??
00051 - Vehicle sound [braking]
00052 - step ?
00053 - step ?
00054 - Turnstile sound (Balamb Garden Entrance)
00055 - Vehicle sound ??
00056 - Vehicle sound ??
00057 - Vehicle sound ??
00058 - Vehicle sound ??
00059 - ???
00060 - Vehicle sound [clacson?]
00061 - Vehicle sound ??


00064 - Item bought at shop
00065 - Draw Point Found
00066 - Draw Point Aquiring

00067 - Vehicle sound [inside train]
00068 - Vehicle sound ???
00069 - Vehicle sound ???
00070 - Vehicle sound [inside train?]
00071 - Vehicle sound [inside train?]
00072 - Vehicle sound [train stop]
00073 - Vehicle sound [train braking]
00074 - Vehicle sound [train stop?]
00075 - Vehicle sound [train stop?]
00076 - Vehicle sound [train start??]
00077 - Vehicle sound [train stop?]
00078 - Vehicle sound [train stop?]
00079 - Vehicle sound [train brakes?]
00080 - Ambient sound ?
00081 - Ambient sound ?
00082 - Ambient Sound [Fire Cavern??]
00083 - Crowd sound
00084 - Ambient sound?
00085 - Vehicle sound [train ?]
00086 - menu something?

00088 - Triple Triad Game [card sound]
00089 - Triple Triad Game [card sound]

00093 - Vehicle sound ?
00094 -  Menu command ready (if limit is active)
00095 - Ambient Sound [Dripping]
00096 - Ambient Sound ???
00097 - Ambient Sound ???
00098 - Shootings sound ??
00099 - Shootings sound ??
00100 - Shootings sound ??

00105 - Ambient Sound [Sea Waves]
00105 - Ambient Sound [Seagulls?]



00112 - Menu Something
00113 - shield activation on hit [protect] ???
00114 - Draw ??

00117 - Menu something ????

00120 - Ambient Sound [Bell][Dollet Mission?]
00121 - Ambient Sound [Bell][Dollet Mission?]

00124 - Ambient Sound [???]

00145 - Ambient Sound [Wind]
00146 - Zell Attack [Punch 1]
00147 - Zell Attack [Punch 2]

00153 - Gunblade Hit
00153 - Gunblade Trigger
00154  - Hit evaded

00156 - Whip Hit ???

00160 - Selphie Nunchaku Attack
00161 - Selphie Nunchaku Attack [hit]

00164 - Seifer Attack ???
00165 - Seifer Attack ???
00166 - Seifer Attack ???

00173 monster sound (grat???)
00174 monster dead (grat???)


00191/2 - Monster Appear/Death (RedBat???)


00203/4 -Monster Appear/Death (Thruslavelis???)

00205/6 - Monster Appear/Death (Bomb???)

00370 - Quetzal Summon [???]
00371 - Quetzal Summon [???]
00372 - Quetzal Summon [???]
00373 - Quetzal Summon [???]

00374 - Shiva Summon [first part]
00375 - Shiva Summon [when she break the ice]
00376 - Shiva Summon [she load the attack and cast]
00377 - Shiva Summon [ending - when the ice explodes]

00395 - zantetsuken

00398 - Shiva Diamond Dust attack ???

00410 - Moguri summoning

00412 - Doomtrain
00413 - Doomtrain

00462 - Eden???


00481 - DrawCommand??

00487 - Chaos???

00607 - Renzokuken Rough Divide

00615 - Angelo Cannon [incomplete]


00619 - Renzokuken
00620 - Renzokuken

00625 - Renzokuken
00626 - Renzokuken ???
00627 - Laguna's Desperado Limit ?

00631 - Renzokuken
00632 - Renzokuken
00633 - Renzokuken
00634 - Renzokuken
00635 - Renzokuken (vs some boss)
00636 - Renzokuken
00637 - Renzokuken
00638 - Renzokuken
00639 - Renzokuken
00640 - Renzokuken


00642 - Renzokuken [Lionhearth]

00668 - some boss defeat???





I know it's a really boring work but I need all the sounds that you can listen at the very beginning  of the game (untill you exit the fire cavern) for the demo I'm working whith my team..(It'll be just a demo covering the Fire Cavern test made whith UDK.. full 3D and so on..)

P.S.

Whoever will help us to find useful sounds for our project will be chosen for beta testing (if he/she wants) when the alpha/beta version will be ready... maybe I could open a thread about the project (but I don't know which section is the fittest..)
« Last Edit: 2013-06-21 11:43:59 by kaspar01 »

LeonhartGR

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Re: FFVIII Sounds Effect Catalog
« Reply #1 on: 2013-06-20 13:12:46 »
Nice project! Keep it up! I may be able to help but I'm not sure what's up with the copyright issues? I mean I can't just google the sounds and get them if they belong to someone else.
« Last Edit: 2013-06-20 13:14:18 by LeonhartGR »

kaspar01

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Re: FFVIII Sounds Effect Catalog
« Reply #2 on: 2013-06-21 12:05:09 »
If you have ff8 installed on your pc and want to listen  the game sounds you can just download FF8SND.exe from Qhimm here: http://www.qhimm.com/ff8snd.zip

and use it to open the sounds file

You should find it in your ff8 install folder ( Eidos Interactive/Squaresoft, Inc/FINAL FANTASY VIII/Data/Sound/audio.dat)

Anyway the sounds I really need to find are all the ones related to:

- Fire Cavern
- Menu Sounds
- Ifrit , Quetzal and Shiva
-Squall attacks (included renzokuken + Rough Divide)
-Quistis attacks (included Laser Eyes and Sonic Waves)
-Ifrit Battle
-Magics (Fire,Fira,Firaga, Thunder,Thundara,Thundaga ,Blizzard,Blizzara,Blizzaga, Water , Cure,Cura,Curaga , Scan )
-GF Commands (Doom,Mad Rush , Card)
-Monsters (Buel , RedBat , Bomb)

EVERY help is appreciated.
The greatest contributor will be probably mentioned in the "special thanks" whithin the Demo credits...

LeonhartGR

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Re: FFVIII Sounds Effect Catalog
« Reply #3 on: 2013-06-22 03:00:17 »
I don't need a thanks... ;) I'll test them on Sunday...
« Last Edit: 2013-06-22 03:01:52 by LeonhartGR »

kaspar01

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Re: FFVIII Sounds Effect Catalog
« Reply #4 on: 2013-06-22 09:13:38 »
I don't need a thanks... ;) I'll test them on Sunday...
no one will be mentioned if he doesn't want to  :)

Anyway whith my team when we found a sound we usually linked a youtube video writing the exact moment when you listen that sound (to let anybody easier to verify if it was that sound for real)..whoever find a new sound if he write it this way would help me a lot to easily keep the list clean and updated whith the right info.

LeonhartGR

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Re: FFVIII Sounds Effect Catalog
« Reply #5 on: 2013-06-22 11:29:00 »
What I really need is help implementing those Greek fonts with the Deling editor for my translation. I'd love to be part of a ff8 team if you are willing to create one :)

Kaldarasha

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Re: FFVIII Sounds Effect Catalog
« Reply #6 on: 2013-06-22 13:16:57 »
What I really need is help implementing those Greek fonts with the Deling editor for my translation. I'd love to be part of a ff8 team if you are willing to create one :)

A typical carrot-and-stick policy. :-P

If I understand it right, you guys try to recreate FF8 in a new game engine(?). Keep care, Squarenix policy is very strict in such cases.
The newer games of them even forbid any modification on the content.
I simply don't want to see a good project (and all the work, which was done) is aborted again, because Squarenix see a violation of their treaty (they canceled the community remake of Crono Trigger already).
It's better to check the legal backgrounds first, before you are starting such enormous work.

kaspar01

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Re: FFVIII Sounds Effect Catalog
« Reply #7 on: 2013-06-22 14:44:29 »
We know about the risks but our project aim is to create just a very small fan-made demo (using the Unreal Engine) which is only intended to be a tribute to the Final Fantasy VIII... not the whole game.
We also plan (if possible) to link to the player somewhere to legally buy the original game and, if we can, to provide to the player a button whith the function of creating a save file compatible whith the original game (if he/she want to continue in the original game at the point he/she left in our demo).

Kaldarasha

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Re: FFVIII Sounds Effect Catalog
« Reply #8 on: 2013-06-22 15:36:28 »
A good way is to presume an already installed FF8 and using some parts of it (the movies and sounds), like they have did it for Blood Omen: Legacy Of Kain.
I wish you best luck with it and of course some more help.

LeonhartGR

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Re: FFVIII Sounds Effect Catalog
« Reply #9 on: 2013-06-24 11:52:53 »
Anyway the sounds I really need to find are all the ones related to:

- Fire Cavern
- Menu Sounds
- Ifrit , Quetzal and Shiva
-Squall attacks (included renzokuken + Rough Divide)
-Quistis attacks (included Laser Eyes and Sonic Waves)
-Ifrit Battle
-Magics (Fire,Fira,Firaga, Thunder,Thundara,Thundaga ,Blizzard,Blizzara,Blizzaga, Water , Cure,Cura,Curaga , Scan )
-GF Commands (Doom,Mad Rush , Card)
-Monsters (Buel , RedBat , Bomb)

I'm listening to the sounds... Do you just need to locate them or find sounds to replace them?

kaspar01

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Re: FFVIII Sounds Effect Catalog
« Reply #10 on: 2013-06-28 09:45:49 »
I'm listening to the sounds... Do you just need to locate them or find sounds to replace them?

I don't need to replace them in the original game (even if this list could help whoever would like to try it.

I just need to find out what each sound is used for (especially the ones I listed).
Then if I understood what you mean I guess I just need to locate them (find the "what"-"number" relation).

Alkor

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Re: FFVIII Sounds Effect Catalog
« Reply #11 on: 2013-06-28 19:54:06 »
So if there any chance to replace them? :-\

kaspar01

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Re: FFVIII Sounds Effect Catalog
« Reply #12 on: 2013-07-01 19:27:48 »
So if there any chance to replace them? :-\
I don't know.. but I'm quite sure it's possible.

Shard

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Re: FFVIII Sounds Effect Catalog
« Reply #13 on: 2014-01-16 21:30:54 »
I'm hijacking this thread.

00011 - Battle Start (unused? sounds a lot like FF7)

00013 - Some enemy appear?

00016 - Generic "thump" sound (used in lots of places)
00017 - Get item (on field and post battle)
00019 - Enemy spell cast

00027 - unsure if used in game, used in FF8PC installer.
00028 - unsure if used in game, used in FF8PC installer.

00033 - Generic "wood creaking" sound

00062 - ladder step
00063 - ladder step

00102 - Ambience in various underground/water rooms
00103 - Ambience in various underground/water rooms
00104 - Ambience somewhere

00114 - Draw
00115 - Draw
00116 - Draw
00117 - Menu on the Galbadia Missile base computer

00122 - Esthar elevator start
00123 - Esthar elevator loop

00127 - Generic elevator loop
00128 - Balamb attack boat loop
00129 - Balamb attack boat loop (inside?)

00150 - Rinoa wrist weapon fire
00151 - Rinoa wrist weapon hit

00155 - Quistia whip pre-attack

00169 - Irvine attack hit

00171 - Some enemy attacks use this when throwing something big

00173 through 003xx? - Enemy appear and death sounds

01339 - Sound made before Ellone gets attacked in training facility
01340 - The monster scream when it attacks Ellone in training facility

01450 - Balamb Garden Faculty whistle
« Last Edit: 2014-01-17 22:00:46 by Shard »

Seraphim87

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Re: FFVIII Sounds Effect Catalog
« Reply #14 on: 2014-09-08 18:01:29 »
Hey guys.  Just wanted to point out to everyone here I've created a "Headquarters topic" for all those interested in improving FF8's SFX. ;)

http://forums.qhimm.com/index.php?topic=15527.0


Dark_Ansem

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Re: FFVIII Sounds Effect Catalog
« Reply #15 on: 2020-07-03 20:08:07 »
still want to catalogue those?