-) Better sword for cloud
Maybe mideel got something new in at the same time, on next playthrough I’ll take note of what I bought in mideel each time, along with the names of all the weapons.
-) Instantly force weapon battle/Fight Diamond Sooner
I see that it’s tricky, but don’t you think its silly just standing in front of Midgar for 2 minutes while watching him move slowly towards you for 2 minutes, such odd design.
-) Limit level bug/Limit Levels
Oh right my kill level was on average about 60 between my party members, maybe this will all be sorted on newer revisions, as I said there was next to no point in trying to level up as encounters barely gave enough experience from brass dragon onwards, the northern crator encounters may have given EXP I don’t know I did run away from all of them.
-) HUGE bug: bugenhagen just before the return to midgar
No I always use standard names, not only that but during the scene cloud was about 10x the size he should have been and I could only see his feet which took up most of the screen.
-) Turks boss fight in the return to midgar
Ah off course if the game gives you mystify and added effect guess you could use that, I would prefer the game gave you accessories instead as I find it offers a better layout of your inventory and character status menus.
I would offer 2 rings with confusion ward and 1 ring with berserk ward for this fight, in addition I would also remove the added effect materia, at least that way you as the developer have more control over what the gamer can protect themselves from, but off course it’s your mod and keeping it as is would be fine, next time I will look to see how many added effect materia’s I have at that time, but in general I hate giving myself magic that I won’t use in battle.
-) Add merchant before proud clod
As long as the merchant is easily available before the proud clod fight then that would be great.
-) Heading south in the return to Midgar/knowing where to go
Yeah I know that was quite funny, but I guess now it’s bad game design for the game to let you go down the wrong path so many times and get nothing for it, but it was still funny for anyone familiar with the W-item of the original game.
But overall I agree with you about the w-item placement, it should be something given to you as a reward for doing some tough boss battle, not as a reward for going down the wrong way at some point in the game, at what point do you get the W-item materia in your mod?
-) Prod cloud Boss Battle
What do you think about reducing clod prod’s HP, seriously that battle lasted almost half an hour and I still died, this was 1.2 and at level 36, but again I couldn’t really level up with the encounters on offer in the area… I think.
-) Hojo Boss Fight
I don’t think any battle message came up when he did the move, but it was a clear visual bug.
-) final 3 story bosses:
Oh right I see how you made it there, in that case I think it would be best for your mod to reveal and open up the ‘new threats’ bosses before going down to the bottom of the north crator, and also to offer an order in which to take on the new threats, each new threats boss can give the player a decent amount of EXP so that they level up, assuming there is are 6 bosses that level you up by 3 levels each time then that would take you from level 40 to level 58, and in addition you get better weapons and armour I assume, along with level 4 limit breaks.
If its specced like that, that would be really cool, just make sure I can defeat them within 20 minutes or so, when I tried red XII’s and aerith new threat boss on level 40 I got hammered.
-) 'new threats' boss fights.
I really look forward to trying that when it becomes available, maybe you can make it that the game only lets you do one threat at a time, and on each threat it will give you enough EXP to level up a few times.
-) for yuffie as mandatory member idea
So your saying when you plan to add a mandatory recruit of yuffie it has to be on the field, what would be cool is someone designing a whole new battle map for the yuffie fight, maybe it can be triggered just before myrith mines when the party is looking at the Midgar zolom defeated by Sephiroth, yuffie can jump out onto the field and yell ‘surprise’ then a battle map is loaded with yuffie fighting the party, in the battle map you can see the defeated zolom in the background, rendered in 3D off course.
-) Preserving original boss names
Ah I see, maybe giving the gamer the option of the original names is something you can think on adding later, it’s not really a big issue at the moment, its just that for some boss names, like jenova.BIRTH I prefer to keep the original names as I’m sure they mean something to the developers of the original game.
I really like the name roller ball as well, I think it fits better anyway, and if it can be done I’d like the boss model replacer in anyway which makes it look like the original.
But it’s a small thing anyway, and I’m not sure at what point you can offer it to the player, and even if you would be willing to offer such a thing, at a later date off course when all the important things have been added to this mod.