Author Topic: FFVIII Remastered  (Read 83139 times)

Wiseman

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Re: FFVIII Remastered
« Reply #150 on: 2019-09-04 04:08:04 »
Which are all things we could have now, if SE had worked with us on a open Gears engine, at the time when they made the re-release for FF7. They could have ported a lot of their psx games and we would have maintained it. But SE isn't a company that can't look far in the future. In the end they wasted more money than needed and also loose more and more of their reputation as a company, which makes high quality games.

@Divatox ATM the remastered is technically better and with mod support in the future, overall. But OpenVIII will be the definitive version which will have most of the things which people do except for a remaster.

Are you sure we could have true 60 FPS now or just the menus in battle? I don't think people would settle for that. They're even complaining the FMVs are only 15 FPS. And what's OpenVIII?

ZL325

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Re: FFVIII Remastered
« Reply #151 on: 2019-09-04 04:35:25 »
I'm completely fine with how the FPS is. I never cared for FPS much to begin with, although I can see how some games may need it given the genre.

OpenVIII is a project started by Maki. It'll be a big game changer in the future for sure. Maki has some videos on YouTube about it, highly recommend checking it out. ^_^

I also believe the remastered handles the settings/keybindings far better than the other re-release by far. So I prefer it over the old at the moment.

Yagami Light

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Re: FFVIII Remastered
« Reply #152 on: 2019-09-04 11:31:56 »
Since they seemed to have upscaled all the textures by x4 in resolution, I don't even think you need tonberry anymore. just replace and repack the zzz file I assume?

-Ric-

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Re: FFVIII Remastered
« Reply #153 on: 2019-09-04 13:07:12 »
As far as ports go, the graphics department is definitely off on this one. Still enjoying it on the Switch (where it's the least noticeable). It's not a great port but at least we now have the game on modern systems. I'll check the PS4 version after being done with the Switch one.

d1474796

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« Reply #154 on: 2019-09-04 13:08:01 »
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« Last Edit: 2019-11-22 08:16:51 by Lorath »

DomSpiegel

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Re: FFVIII Remastered
« Reply #155 on: 2019-09-04 18:31:05 »
So what is the conclusion?
Remaster is better? or the mods are still winning?

pretty sure the modded version is better, and the Remaster will only bring more to the modded version...  8)

shikulja

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Re: FFVIII Remastered
« Reply #156 on: 2019-09-04 20:32:26 »
I hope someone can make a utility for transferring the translation. with text files there are still a lot of questions.

IFireflyl

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Re: FFVIII Remastered
« Reply #157 on: 2019-09-04 21:26:43 »
python2 script to unpack ZZZ files- just change path in line 5 to either main.zzz or other.zzz
Code: [Select]
import sys
import os
import struct

fd = open('main.zzz', 'rb')

def ReadEntry():
filenameLen = struct.unpack('<I', fd.read(4))[0]
filename = fd.read(filenameLen)
absPos = struct.unpack('<I', fd.read(4))[0]
flag = struct.unpack('<I', fd.read(4))[0]
fileSize = struct.unpack('<I', fd.read(4))[0]
return [filenameLen, filename, absPos, flag, fileSize]

filesCount = struct.unpack('<I', fd.read(4))[0]
entries = [ReadEntry()]

for i in range(1,filesCount):
entries += [ReadEntry()]
#print(entries[i])

for i in range(0,len(entries)):
finPath = os.path.join(os.getcwd(), 'EXPORT', entries[i][1].replace('\\', '/'))
dirPath = os.path.dirname(finPath).replace('\\', '/')
if not os.path.exists(dirPath):
os.makedirs(dirPath)
outfd = open(finPath, 'wb')
fd.seek(entries[i][2])
buffer = fd.read(entries[i][4])
outfd.write(buffer)
outfd.close()
print(finPath + " saved.")

I don't ever deal with scripting, but I can execute pre-made scripts just fine. Would you be able to create a script that can repack the data? Or would that be as simple as compressing it to a zip file and then renaming the zip file main.zzz or other.zzz?

Albeoris

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Re: FFVIII Remastered
« Reply #158 on: 2019-09-04 23:54:35 »
Awful version. It is not built for Windows, but is emulated. This is a closed WEEP emulator developed by SE to port games to consoles. It is terribly voracious and prevents the modification of the executable file (it is possible, but more difficult than with the original game).
The port contains the executable file of the original game, and hooks the rendering functions. Uses GL instead of DirectX.

Maki

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Re: FFVIII Remastered
« Reply #159 on: 2019-09-05 09:10:29 »
Albeoris- did you succeed on breaking any sub-routine with debugger? I tried IDA, IDA+scyllaHyde, OllyDgb and CE debugger- I'm getting 0x400000f1 (STATUS_WX86_BREAKPOINT) on all threads and the game is immidiately killed. Happens only for core game code

Yagami Light

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Re: FFVIII Remastered
« Reply #160 on: 2019-09-05 10:42:36 »
It's emulated? Well then I don't expect any mods outside of the easily replaceable ones inside the texture folder. Broken world map and awful field background textures will remain I guess.

Another interview in Famitsu

Yoshinori Kitase mentioned the PC version of Final Fantasy VIII Remastered was mostly handled by French studio Dotemu. Meanwhile, the game’s models were created and implemented by Access Games. As for why the PC version of Final Fantasy VIII Remastered has exclusive features, Kitase said it’s because they thought PC has a higher hardcore player base who will like these features.

Dotemu had one employee for their arts and graphics department which ironically stole some of the Mcindus graphics mods from here too.
« Last Edit: 2019-09-05 10:48:48 by Yagami Light »

d1474796

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« Reply #161 on: 2019-09-05 11:56:58 »
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« Last Edit: 2019-11-22 08:17:03 by Lorath »

LordUrQuan

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Re: FFVIII Remastered
« Reply #162 on: 2019-09-05 12:39:48 »
You should all let this version die rather than bail Square out.  Steam version doesn't have the issues this one does and it works fine.
+1

I'm just glad they fixed several small issues like the Quetzal sound though... no modder ever bothered to fix them, right? I'm just curious to know what they actually did.
Ripped off modders' work and passed it off as their own.

d1474796

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« Reply #163 on: 2019-09-05 12:51:57 »
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« Last Edit: 2019-11-22 08:17:12 by Lorath »

rotschleim

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Re: FFVIII Remastered
« Reply #164 on: 2019-09-05 13:39:49 »
Then where are the original mods that fixed Quetzal's sounds, Bahamut's clouds, Rinoa's Wishing Star slowdown and probably other small issues?

EDIT: Eden's slowdown is fixed, too: https://www.youtube.com/watch?v=utTJTjLqx5c&t=549s
https://steamcommunity.com/app/39150/discussions/0/648814842780602024/

someone should summon phoenix and let us know if its sfx are correct. they may have just done a swap like the modders did

d1474796

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« Reply #165 on: 2019-09-05 13:41:33 »
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« Last Edit: 2019-11-22 08:17:23 by Lorath »

Arthandas

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Re: FFVIII Remastered
« Reply #166 on: 2019-09-05 16:14:50 »
Can the fix be ported?

d1474796

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« Reply #167 on: 2019-09-05 17:54:45 »
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« Last Edit: 2019-11-22 08:19:19 by Lorath »

Albeoris

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Re: FFVIII Remastered
« Reply #168 on: 2019-09-05 21:09:10 »
Albeoris- did you succeed on breaking any sub-routine with debugger? I tried IDA, IDA+scyllaHyde, OllyDgb and CE debugger- I'm getting 0x400000f1 (STATUS_WX86_BREAKPOINT) on all threads and the game is immidiately killed. Happens only for core game code
Nope, I saw the emulator and realized that this version was not interesting for me. :(
Only static analysis.

d1474796

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« Reply #169 on: 2019-09-05 21:49:43 »
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« Last Edit: 2019-11-22 08:19:28 by Lorath »

Callisto

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Re: FFVIII Remastered
« Reply #170 on: 2019-09-05 22:11:16 »
Just tested the two screens in Balamb, and music plays normally after a card game there. The sound of seagulls is still there while playing a game though (not sure if it's like that in the original PS1 version). As for Shumi Village, I don't have a save with messed up instruments, sorry.

There are new music issues with the Remaster by the way. For example, the full versions of Ride On and Movin' are being played at the overworld whenever you ride the Ragnarok and in space respectively. Furthermore, there are reports about the soundtrack randomly switching between PS1 music and MIDI... Too bad.

d1474796

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« Reply #171 on: 2019-09-05 22:16:17 »
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« Last Edit: 2019-11-22 08:19:43 by Lorath »

Callisto

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Re: FFVIII Remastered
« Reply #172 on: 2019-09-05 22:19:46 »
Movin' plays for a short time in the space station after the alarm goes off, and right before heading out to space. They messed that part up, sadly.
« Last Edit: 2019-09-05 22:21:59 by Callisto »

d1474796

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« Reply #173 on: 2019-09-05 22:36:42 »
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« Last Edit: 2019-11-22 08:26:20 by Lorath »

Callisto

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Re: FFVIII Remastered
« Reply #174 on: 2019-09-05 22:45:20 »
This is how the space scene plays on original hardware:

https://youtu.be/nKXkVWlEqP0?t=1800

The drums kick in right away, while the Remastered version seems to play the whole thing, including prelude. Good find about that other bug.
« Last Edit: 2019-09-05 23:02:34 by Callisto »