Author Topic: [FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)  (Read 571307 times)

lparcshinoda

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Re: NPC Reconstruction Project
« Reply #650 on: 2007-02-12 20:22:21 »
That Knight is fucking great !! Could he be added as a PC in the team ??  :-D he would be more fine than Cait  :wink:

Claude

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Re: NPC Reconstruction Project
« Reply #651 on: 2007-02-13 07:27:59 »
That Knight is f***ing great !! Could he be added as a PC in the team ??  :-D he would be more fine than Cait  :wink:

Anything is better than that traitor! >:(

Borde

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Re: NPC Reconstruction Project
« Reply #652 on: 2007-02-14 18:13:28 »
I know I should stop doing off-topic comments but I can't resist :-P.
I see everyone hate Cait Sith with passion. He is certainly a traitor (and quiet useless in battles too), but I'd also like to remember you all that Avalanche is a terrorists group and in their bombing missions many innocents get injured or dead. It's quiet interesting how Cait Sith is the only one to point this in the hole game (correct me if I'm wrong)

Salk

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Re: NPC Reconstruction Project
« Reply #653 on: 2007-02-15 04:46:40 »
You have a point, Borde. And personally I never disliked Cait Sith...  :wink:

NeXaR

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Re: NPC Reconstruction Project
« Reply #654 on: 2007-02-15 05:42:28 »
I never disliked it either... as a plot character. He really sucks combat-wise, though :D

miracle.flame

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Re: NPC Reconstruction Project
« Reply #655 on: 2007-02-15 17:00:45 »
I too, like him, he has a very valuable kind of humor.

lparcshinoda

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Re: NPC Reconstruction Project
« Reply #656 on: 2007-02-15 19:18:35 »
I too, like him, he has a very valuable kind of humor.
I like Cait XD anyway ... Barret himself told that Avalanche has done MANY innocent victims  .... not only Cait... ah and Biggs too at the Sector 7 Reactor

Borde

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Re: NPC Reconstruction Project
« Reply #657 on: 2007-02-19 10:02:51 »
Doh! I knew I was forgeting something. Well, thanks for the correction.

Borde

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Re: NPC Reconstruction Project
« Reply #658 on: 2007-02-20 18:52:01 »
Well, I've been working this weekend in one more character. I hope this one is less problematic:

Not a great thing but, meh, It's the first NPC y do in a lot of time.

Chrisu

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Re: NPC Reconstruction Project
« Reply #659 on: 2007-02-20 19:09:36 »
Looks very good in my opinion.

Wintermute

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Re: NPC Reconstruction Project
« Reply #660 on: 2007-02-20 19:41:13 »
Well, I've been working this weekend in one more character. I hope this one is less problematic:
Where are the boobies?  :-D

Just kidding. Looks very good!

I don't know where in the game the model is featured, though. So I don't know if the new facial expression is correct.
(Surprised look -> content look)

lparcshinoda

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Re: NPC Reconstruction Project
« Reply #661 on: 2007-02-20 19:45:42 »
The model is pretty nice ;)

Borde

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Re: NPC Reconstruction Project
« Reply #662 on: 2007-02-20 21:26:11 »
Thanks for the support. By the way Wintermute, that's an interesting question. Whenever I do an NPC I don't have the slightest clue about which texture should I use. That's because most models use that stupid O mouth (even Sephirot). I've never understood why they choose this texture. If anyone finds a better expression for some NPC, please tell us.

Otokoshi

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Re: NPC Reconstruction Project
« Reply #663 on: 2007-02-20 23:40:05 »
As the project continues, I believe everyone's skills have improved.  The latest screens from all of you look great and I look forward to seeing it in-game.

Wintermute

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Re: NPC Reconstruction Project
« Reply #664 on: 2007-02-21 01:27:36 »
That's because most models use that stupid O mouth (even Sephirot). I've never understood why they choose this texture.
Yeah, you're right. It has already been a very long time, since I last played FF7 with the complete original model set. So I didn't remember at first.
Where is the model from, anyway? The slums in Midgar?

Salk

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Re: NPC Reconstruction Project
« Reply #665 on: 2007-02-21 04:37:57 »
This time I am completely on Borde's side about changing the original mouth expression! While I do appreciate that models have a resamblance with their original ones keeping their main characteristics, I cannot defend the choice of the "O" mouth which is only ridicolous! The model, dear Borde, looks really nice! Keep it up!  :wink:

Wintermute

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Re: NPC Reconstruction Project
« Reply #666 on: 2007-02-21 06:33:33 »
Hm, nobody here was "defending" the O-shaped mouth.  :?
I only wondered what the correct expression for the ingame situation would be. As Borde himself wrote, this can be a problem sometimes.

Salk

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Re: NPC Reconstruction Project
« Reply #667 on: 2007-02-21 09:59:35 »
Wintermute,

I did understand that!  :lol: I was just pointing out that despite being "conservative", I gladly accept modifications like the "O" shaped mouth that makes no sense. We will have just to see if this can be done seamlessly of course!  :-P

Borde

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Re: NPC Reconstruction Project
« Reply #668 on: 2007-02-21 14:32:44 »
Yes, this boy is from Sector 7. He appears at the Limits tutorial, upstaris of the weapons shop.

stormmedia

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Re: NPC Reconstruction Project
« Reply #669 on: 2007-02-22 17:43:26 »
Hey there been a while since I posted here... well borde... for the textures I guess the best bet when you don't know how to do them is to make a face with no real expression... this way you are sure not to make problem with the story.

MasterAden

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Re: NPC Reconstruction Project
« Reply #670 on: 2007-02-25 10:29:30 »
This looks great hey ive beena long time fan of this project and I would like to thank you all for
your hard work!

p90

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Re: NPC Reconstruction Project
« Reply #671 on: 2007-02-25 20:39:48 »
Hi guys.
Just reinstalled FFVII and wanted to add the new NPC Reconstruction patch.
But it doesnt work. The pather sais, that the chocobo.lpg ist altered and cannot be patched.
At first I thought that maybe the CHocobo pathc messed around and completly reinstalled Final Fantasy VII.
But it still does not work.
As I said before Version 0.5 was able to patch my game so I hope its not my CD which is damaged.
I also have to mention that I am using the german version of the game. Also tried the chocoo.lpg from every single cd so if it is a problem with the cds, all 4 have to be damaged at the exact same position.
So it is most likely a prob with the language.
Any idee how to solve this?

PM

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Re: NPC Reconstruction Project
« Reply #672 on: 2007-02-26 09:20:43 »
Hi, im having a problem installing this patch. I tried several times to patch my ff7 to get new models. Everything seems to go well untill im gonna enter a game. Saved or new game. Then i get a failure message that says that it cant find the avfd.yos file.

any ideas on how to fix this?

Borde

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Re: NPC Reconstruction Project
« Reply #673 on: 2007-02-27 08:44:33 »
p90, the current installer doesn't allow to install the patch in a non-US game. This will be corrected with the next version. Sorry.
PM, sounds like you need to change your regional settings. LGPTools has problems with some regional settings.

PM

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Re: NPC Reconstruction Project
« Reply #674 on: 2007-02-27 19:18:58 »
Ok, i got the EU english version. but i thought those where the same. Atleast my world.lgp file is named world_us.lgp. suppose i was wrong, to bad :(