Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 601401 times)

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #150 on: 2009-08-16 05:56:38 »
Satoh: I like it. looks good

sl1982: The gauges (ATB, Limit, and probably others) are too dark, Dunno if you re did them or not. But if you did. Brighten them up a tad and they'll look back to normal :-D

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #151 on: 2009-08-16 05:58:07 »
satoh, looks good. vector i take it?

Other quick vector draws are the menu icons for items and armor and weapons n stuff

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #152 on: 2009-08-16 05:59:03 »
What is vector drawing?

Satoh

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Re: [REL] sl1982's Font Mod
« Reply #153 on: 2009-08-16 06:07:10 »
Vectors are shapes that are defined with curves rather than actual pixels so they can be resized to any dimension even after they've been drawn, and they will not lose definition.

The only problem with that is they always have sharp edges... they cannot be blurred or directly painted on... (This is in photoshop... other programs may be more flexible...)

And yes I used vectors... and I but a hard pixel edge around them for compatibility.

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #154 on: 2009-08-16 06:13:24 »
Did you use that goofy pen tool to make them?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #155 on: 2009-08-16 06:16:53 »
Satoh you rock. Within minutes you made everything i did look like crap lol


Satoh

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Re: [REL] sl1982's Font Mod
« Reply #156 on: 2009-08-16 06:17:08 »
yeah actually... it seems like a retarded little piece of crap until you learn the little tricks it has... then it becomes your best friend... (aside from maybe Faladyne, Chaos, and Maki...)

EDIT: I wouldn't say that... I think what I did accents your work. Besides, I'd have never considered it in the first place if not for your mod.
« Last Edit: 2009-08-16 06:18:50 by Satoh »

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #157 on: 2009-08-16 06:19:10 »
Im gunna have to experiment with it a bit more then.

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #158 on: 2009-08-16 06:19:27 »
I think it's a tad (just a tad) to cartoony looking, Or maybe it's just to white? haha

Either way. looks great! No way to apply AA to it though? (sorry i'm a freak about AA and AF XD)
« Last Edit: 2009-08-16 06:21:19 by hellbringer616 »

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #159 on: 2009-08-16 06:20:11 »
we're gonna need some nice new portraits soon... Should I do a vector of them (very celshaded look) or leave it to someone else to make newer photoshopey images?

Note: can anything be done about the dropshadow of the hand?

As to the smoothness or cartooney look, you could put a little gaussian blur to it, or smudge the edges?

Satoh

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Re: [REL] sl1982's Font Mod
« Reply #160 on: 2009-08-16 06:20:44 »
I think it's a tad (just a tad) to cartoony looking, Or maybe it's just to white? haha

Either way. looks great! No wait to apply AA to it though? (sorry i'm a freak about AA and AF XD)

Anti-aliasing and... Apz-Freak? XD

what is AF?

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #161 on: 2009-08-16 06:22:29 »
Anisotropic Filtering, It's a type of texture filtering

Little Java tool so show you what it does http://www.nhancer.com/help/AFSamples.htm

Wiki page too if you want it http://en.wikipedia.org/wiki/Anisotropic_filtering

Doesn't really do anything in FF7 though (other then the VERY few textured objects/APZ's models Milenia's weapons)

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #162 on: 2009-08-16 06:24:52 »
Not sure what i can do about the drop shadow. Its not even shown on the texture. Might be the engine just adding something transparent. Ill look around though

Satoh

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Re: [REL] sl1982's Font Mod
« Reply #163 on: 2009-08-16 06:31:50 »

Anti-alias



Hard


Ok I smoothed and darkened the hand a bit so it isn't screaming like Billy Mays anymore

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #164 on: 2009-08-16 06:32:17 »
Second one is perfect i think.

Really loving the AA'd version :-D
« Last Edit: 2009-08-16 06:34:11 by hellbringer616 »

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #165 on: 2009-08-16 06:34:01 »
No anti-aliasing allowed. Causes Graphical glitches

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #166 on: 2009-08-16 06:34:40 »
Damn...

drfeelgud88

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Re: [REL] sl1982's Font Mod
« Reply #167 on: 2009-08-16 06:40:23 »

Anti-alias



Hard


Ok I smoothed and darkened the hand a bit so it isn't screaming like Billy Mays anymore

those finger-pointers look awesome! kinda Mario-like (but its MEE! MARIO!!) lol

Satoh

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Re: [REL] sl1982's Font Mod
« Reply #168 on: 2009-08-16 06:41:34 »
They're exact copies of the original shape just FYI... (smoother, but the same dimensions)

drfeelgud88

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Re: [REL] sl1982's Font Mod
« Reply #169 on: 2009-08-16 06:42:29 »
They're exact copies of the original shape just FYI... (smoother, but the same dimensions)

i know, i was just saying how good they really are. nice job  :-)

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #170 on: 2009-08-16 06:51:20 »
The hard version of the second shots will serve as the new cursor then?

obesebear

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Re: [REL] sl1982's Font Mod
« Reply #171 on: 2009-08-16 07:00:30 »
That second pointer should be perfect. 

As for portraits, it's a simple drag and drop to get custom avatars into the game..

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #172 on: 2009-08-16 07:02:03 »
After converting them to tex format.

Reminds me, I need to find the original sources for Kula_wande's avatar mod. So i can make them 24bit instead of the 8 they are

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #173 on: 2009-08-16 07:02:43 »
Wow that pen tool is really easy to use once u figure it out

Timu Sumisu

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Re: [REL] sl1982's Font Mod
« Reply #174 on: 2009-08-16 12:41:56 »
Here's a wip of cloud's avatar, two diff color schemes (one drawn from original, other a bit less so)

You guys like the style of this? If so, I can do it with a fair bit more detail (it'll b a bit nicer, n less tooney looking)