This is not a gameplay mod, this is a story mod. This mod is designed to be the companion piece to my gameplay mod,
Martial Law.
The goal of this mod was to enhance the overall quality of the game's dialogue, by improving on the English localization, and enriching the characterization of the main cast. Beyond that, this mod seeks to improve both the plot of the game and how that plot is told.
This mod is not a fan fiction, or a way to insert speculative theories into the narrative. Instead, it is an attempt to enhance the story that already exists. The approach taken in making this mod has been that of a script doctor, and has resulted in a COMPREHENSIVE SCRIPT OVERHAUL. Any changes to the story have been made primarily for one of three reasons: to clarify the characters' motivations for their actions, to eliminate apparent inconsistencies in the plot, or to enhance the themes already present in the original story. The aim was to change as little as possible of the story, while changing as much as necessary to how that story is conveyed.
With that said, almost every line of dialogue in the main story line has been altered to some extent. Most of the changes are small, but a few of the changes have been massive. The greatest change is in the effects of the Guardian Forces. Let me be clear: in this story, none of the characters HAVE AMNESIA. Many people will be happy to hear that, and I agree with them. But a change as large as that does have ripple effects in the story, and a number of other things have had to change as a result.
Beyond removing amnesia, TIME COMPRESSION has also been removed. It is a plot contrivance that most will admit was poorly explained and poorly executed. But it is also more necessary to the main plot than the amnesia, and so removing it has had greater implications on the story as a whole. That means that a more comprehensive change to the plot was necessary to resolve this issue. I am very confident, however, that the alternate explanation I have provided is less contrived and more coherent, and also has a more personal and meaningful impact on the main characters.
There are several other similar, but lesser changes that have been made, and each of these comes with its own ripple effects. I have done my best to weave all these changes together in a way that is both believable and compelling, while sacrificing as little of the original as possible.
The integrity of the characters, both their characterization and disposition, has been maintained, for the most part. The characters subjected to the most change have been Seifer, Rinoa, and Headmaster Cid. Each of these characters have had their motivations refined. As a result, their presence in the story is more pronounced, and their effects on the main character carry more weight.
My hopes for this mod is that it will improve the quality of the game, without taking away anything that made it good in the first place. For anyone who loved the original game, this should only make you love it more. And for those of you who took issue with the game due to its story, this mod is definitely a reason to give the game a second chance.
This mod was inspired by the desire to have a story worthy of its OST.