Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4838447 times)

EliteOne

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Re: [REL/FF7] New Threat Mod v1.0.3
« Reply #11050 on: 2021-10-25 13:28:50 »
As for this mod, there should be enough end-game content to keep people busy. The Extra Battle, new super-bosses, and even just the final bosses and WEAPONS themselves should present a solid challenge (after tweaking depending on feedback)

Sega Chief, i'm playing FF7 New Threat 2.0, type B, and its great.

i have 2 non-spoiler questions :


a) can you provide a list of the new materia, like Osmose, because i can't find Osmose and etc. ??
b) is there a reward for beating the superboss, in Northern Crater, because i saw a Youtube video where they said it was glitched, with no reward ??

boozek

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Re: [REL/FF7] New Threat Mod v1.0.3
« Reply #11051 on: 2021-10-26 13:48:48 »
Sega Chief, i'm playing FF7 New Threat 2.0, type B, and its great.

i have 2 non-spoiler questions :


a) can you provide a list of the new materia, like Osmose, because i can't find Osmose and etc. ??
b) is there a reward for beating the superboss, in Northern Crater, because i saw a Youtube video where they said it was glitched, with no reward ??

Osmose is in costa del sol shop

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11052 on: 2021-10-26 13:53:07 »
2.0 type B soft locked
1. Kalm in one of the building dog is closed behind the door if you open it and enter right away you get soft locked
2. Once getting 200pts in the Rufus Ceremony event near Cargo ship you never get the price and get soft locked
3. After Jenova+Flowergirl fight if you keep Aerith alive and try to Save on switch to CD2 safepoint it softlocks.

btw. I use 7th heaven and a lot of mods if it matters

The dog cupboard has caused a fair number of problems, I'll try and tackle that. The other two are new to me though, I'll investigate.

Hello,

Could someone please give me this list of all changes to the ultimate weapons for each characters?
Thx :)

ps : oh, and is there any skill that break 9999 now ?

They're not hugely different from what I recall; some of the effects like Vincent's Death Penalty got shifted to use something more practical.

I was given the hext recently for breaking 9999 limit but unsure how that will react to UI mods or if it'll display correctly on vanilla without tweaks. Will test it out and see if it can be set as a toggleable option on the IRO.

Just wondering. Do I still need to give the things in North Crater Elixir's or are they ether's ? I am playing NT 2.0 Type B. I am a little confused as to which one I need to feed them because I give them an elixir and they give next to no AP or EXP lol

Also when I do a soft reset on the game and I go back into a fight right after it, I get a black screen and cant do anything so I have to close the game down and open it back up again for it to work properly.

They take Ethers now; they should be asking for that in their battle text, but if they're still asking for Elixirs then I'll sort it out.

Soft-reset is dangerous to use; I'd avoid it if possible if it's available in whatever modding framework you're using. It worked on the PSX version, but the PC version doesn't behave well with it; even Game Over can bring its own problems under certain conditions.

Sega Chief, i'm playing FF7 New Threat 2.0, type B, and its great.

i have 2 non-spoiler questions :


a) can you provide a list of the new materia, like Osmose, because i can't find Osmose and etc. ??
b) is there a reward for beating the superboss, in Northern Crater, because i saw a Youtube video where they said it was glitched, with no reward ??

There should be a list in the documentation download on the first post of this thread which contains a list of items, etc. including Materia (and the new ones).

I think the original implementation was glitched, as in the event didn't work properly; I'll double-check that it's functioning but I don't think there was any reward for it in the end up.

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11053 on: 2021-10-26 23:33:31 »
I think the original implementation was glitched, as in the event didn't work properly; I'll double-check that it's functioning but I don't think there was any reward for it in the end up.

can you please add rewards for beating the new superbosses, such as the one in the Shinra mansion ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11054 on: 2021-10-27 09:18:45 »
can you please add rewards for beating the new superbosses, such as the one in the Shinra mansion ??

there is a reward for beating
Spoiler: show
 ozma
its the item
Spoiler: show
????
which can be used if did the other 4 necessary things
Spoiler: show
open up an alternative end boss, the calamity


EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11055 on: 2021-10-27 15:31:10 »
there is a reward for beating
Spoiler: show
 ozma
its the item
Spoiler: show
????
which can be used if did the other 4 necessary things
Spoiler: show
open up an alternative end boss, the calamity


you're not " technically " correct.

however, i can't explain why, without posting spoilers.

hopefully Sega Chief can add rewards to the superboss, in the Northern Crater.

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11056 on: 2021-10-27 16:06:44 »
There should be a list in the documentation download on the first post of this thread which contains a list of items, etc.

yes.

but this list is very confusing, such as who exactly do i turn in my 1/35 soldiers to ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11057 on: 2021-10-28 08:34:57 »
who exactly do i turn in my 1/35 soldiers to ??

the chap in black cape in the myrthil mines cave.
« Last Edit: 2021-10-28 08:37:09 by wdx »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11058 on: 2021-10-30 11:08:21 »
the chap in black cape in the myrthil mines cave.

i thought this person in a black cape was on the Highwind ?

also, what is the item " Zenogias Plate " for ??

Gizzy

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11059 on: 2021-10-30 13:47:41 »
Is there any documentation of the characters Limits? Would be kinda handy to have since you changed the Limits of every character quite a bit!

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11060 on: 2021-10-31 10:35:20 »
what are the benefits of " Core " materia specifically ??
« Last Edit: 2021-10-31 10:46:15 by EliteOne »

heromic

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11061 on: 2021-10-31 11:19:39 »
Hi. Can I have Just the combat changes? (enemy a.i, hp, formations, new encounters) and none of the materia / item / equip / field / text /status / character / limit changes? how can I do this?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11062 on: 2021-11-01 06:57:54 »
what are the benefits of " Core " materia specifically ??

1 slot several spells, usually most enemies are weak to at least one of the elements. some nice protection to boot.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11063 on: 2021-11-01 07:00:52 »
Is there any documentation of the characters Limits? Would be kinda handy to have since you changed the Limits of every character quite a bit!

if you goto menu > limit break  > check. you can view what each limit break does. braver for example will show as 5% reduction defence/mdefense. (vit/spr) think the assist key will give aa wee box, might be target button assigned thou which will also show what actions will do which is really useful for in battle to know what various item dmg etc will be.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11064 on: 2021-11-01 07:04:09 »
i thought this person in a black cape was on the Highwind ?

also, what is the item " Zenogias Plate " for ??

that is a different black caped chap on highwind. he is a multi shop. from junon side of the cave enter and then up one screen to the back area where you inititally could of picked up a 1/35th soldier. screen where u fought turks north from there.

think the plate is part of the weapon crafting to create sephs weapon which can be equipped by any char and has some boosts.... :>

Gizzy

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11065 on: 2021-11-02 01:07:54 »
if you goto menu > limit break  > check. you can view what each limit break does. braver for example will show as 5% reduction defence/mdefense. (vit/spr) think the assist key will give aa wee box, might be target button assigned thou which will also show what actions will do which is really useful for in battle to know what various item dmg etc will be.

I would like to plan in advance since there is no respec option :)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11066 on: 2021-11-02 09:55:47 »
where or from who exactly, do i get the " Core " materia ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11067 on: 2021-11-02 14:00:37 »
where or from who exactly, do i get the " Core " materia ??

Spoiler: show
 the man in kalm
most other simluar type of questions can likely be answered via the docu i made a good while ago, https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing which was for a lvl7 no exp no sp run :)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11068 on: 2021-11-02 14:08:05 »
i don't understand.

how do you get it from that person, because they're only offering different materia, not the " Core " materia ???
« Last Edit: 2021-11-02 15:05:37 by EliteOne »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11069 on: 2021-11-02 16:16:13 »
i don't understand.

how do you get it from that person, because they're only offering different materia, not the " Core " materia ???

i can't remember the specific trade, or if indeed perhaps all 3 items traded (as u get a further reward for doing so). the man in the house if chat to him without items should state what he wishes for said trades. example is the guidebook
Spoiler: show
 morph ghostship, to make this a little easier can wargong or beserk the ship to stop its gonannai attack however its spelled) [/spoi;er] the other 2 items he wishes is [spoiler] drops (gaurenteed drops) from emerald and ruby weapon)



EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11070 on: 2021-11-02 20:43:06 »
the man in the house if chat to him without items should state what he wishes for said trades

i'm aware of this.


my issue is that he's saying :

" **** Attack materia "
" **** Item materia "
" **** chocobo "

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11071 on: 2021-11-04 23:08:38 »
Guys I think I'm missing something.

If I use New Threat 1.5 it works straight away but it disable all my graphic and sound mods
if I use New Threat 2.0 it has compatibility issue with cosmo  Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?

« Last Edit: 2021-11-05 07:56:54 by Ryiuken »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11072 on: 2021-11-05 01:08:24 »
how do you get Ruby weapon to appear, after Ultimate weapon is defeated ??

i followed the normal steps you would take in regular FF7, but i can't find Ruby weapon in new threat 2.0.
« Last Edit: 2021-11-05 01:14:43 by EliteOne »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11073 on: 2021-11-05 09:03:23 »
if I use New Threat 2.0 it has compatibility issue with cosmo Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?



i believe that cosmo memory only works, if you're using 7th Heaven 2.2 or higher, but not 7th Heaven 2.0.

maybe that's your issue.

Hexsim

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11074 on: 2021-11-05 22:57:31 »
Any way to use the latest version of New Threat on Reunion, like with the standalone installer somehow for instance?

Looks like there's been a lot of updates since the reunion release.  Would be cool if I could just install into an empty folder and then copy em, but I'm guessing it's not that easy?