I'm not sure if anyone else is noticing this but the new font has some serious spacing issues that weren't there before.<HUMOR_MODE>So you want the font to be 3d?< /HUMOR_MODE>
Also I know this is about half a year too late but I have a bit (huge) affinity for nixie tubes and though there technically they never made krypton nixies my quarrel comes with the brightness rather than color. They seem too dim for nixie tubes and the hue seems slightly off from the original (I could be wrong here). I know sticking to the original is more important that adhering to realism (final FANTASY etc.) but I think visually the timer could use a helping hand in sticking out.
Just whipped up a quick upscale of the original wide font, looks much better in regards to spacing!
http://screencast.com/t/2rn1eEoKi
Can't wait, Sl!
Just whipped up a quick upscale of the original wide font, looks much better in regards to spacing!It's too bad that can't be a true type font so it could be made dimensionless. This makes rendering the texture for the font a snap if you want to scale it to any resolution you want. In addition you can add alpha data for the AA around the edges as well. Having made some renderings using free type to generate bitmaps. That scheme might work. As for making the font heh, lots of people have made fonts on the net, and there are lots of tutorials. While you wait for sl1982 you could twiddle with that idea. As I said this allows you to make it dimensionless and scale to a texture as needed using freetype (which can render to a bitmap). The hard part might be font placement in generating the output data.
http://screencast.com/t/2rn1eEoKi
Can't wait, Sl!
Just whipped up a quick upscale of the original wide font, looks much better in regards to spacing!It's too bad that can't be a true type font so it could be made dimensionless. This makes rendering the texture for the font a snap if you want to scale it to any resolution you want. In addition you can add alpha data for the AA around the edges as well. Having made some renderings using free type to generate bitmaps. That scheme might work. As for making the font heh, lots of people have made fonts on the net, and there are lots of tutorials. While you wait for sl1982 you could twiddle with that idea. As I said this allows you to make it dimensionless and scale to a texture as needed using freetype (which can render to a bitmap). The hard part might be font placement in generating the output data.
http://screencast.com/t/2rn1eEoKi
Can't wait, Sl!
You would have to look at the original texture that the font is loaded into to tweak that kind of thing. Then be sure the rendering point (XY coordinate) relates to the XY coordinate in the font data. I don't recall how that map data is utilized within the game it's been 2 years since I've played FF7 (too many other games like Front Mission 4 From Mission 5 and From Mission CE). Anyhow a lot of twiddling but you only have to do it once, after that your font can be rendered for the final user resolution and always look correct.
Cyb
Cyb
I am sure this is doable, but would require a lot more magic from aali.Aali magic I hear is in short supply.
Try turning off the cache and see if that clears it up.
Do people have a problem with the new font? I havnt really heard any 'i like it' 'i hate it' etc.
You would hate it with all the work i made you do testing it :P
Microsoft security essential found a trojan in FFVIIBarCorrectionPatch.exe in version 2.07, but I think is a false positive :).
sl1982 if you want I can translate my windows interface in english to ad it in Avalanche project :).
What do you mean about windows interface?I mean my semi-transparent italian battle interface:
I personally like a lot the two screen of the original font upscaled that NCS posted. It's way closer to the original than the font currently being used. I think it's what basically the font should have been since the start, a polished and upscaled version of the original one. The letters width, shadowing, looks and spacing are just spot on. Would be awesome to see NCS effort continued and perhaps, offered as an alternative in the future to the current font. Great job NCS!
You have got to be kidding me. It is jagged and it looks like it has a filter applied to it.
You have got to be kidding me. It is jagged and it looks like it has a filter applied to it. The one currently in use IS what the original uses (minus a slight chop they did), and it looks smooth and professional.
Anyway sl1982 has spoken. As always, anyone is welcome to create their own. 8-)
You have got to be kidding me. It is jagged and it looks like it has a filter applied to it. The one currently in use IS what the original uses (minus a slight chop they did), and it looks smooth and professional.
Anyway sl1982 has spoken. As always, anyone is welcome to create their own. 8-)
Really? I was under the impression that: screenshot was new....
You have got to be kidding me. It is jagged and it looks like it has a filter applied to it. The one currently in use IS what the original uses (minus a slight chop they did), and it looks smooth and professional.
Anyway sl1982 has spoken. As always, anyone is welcome to create their own. 8-)
Really? I was under the impression that: screenshot was new....
That is a screenshot of v1.0 of the gui.
You have got to be kidding me. It is jagged and it looks like it has a filter applied to it.
Ouch D:
I actually put some effort into it as well xD
]I personally like a lot the two screen of the original font upscaled that NCS posted. It's way closer to the original than the font currently being used. I think it's what basically the font should have been since the start, a polished and upscaled version of the original one. The letters width, shadowing, looks and spacing are just spot on. Would be awesome to see NCS effort continued and perhaps, offered as an alternative in the future to the current font. Great job NCS!
You have got to be kidding me. It is jagged and it looks like it has a filter applied to it. The one currently in use IS what the original uses (minus a slight chop they did), and it looks smooth and professional.
Anyway sl1982 has spoken. As always, anyone is welcome to create their own. 8-)
The biggest issue is that FF7 renders its font in monospace. A variable width font like Verdana looks strange. What would Consolas look like, I wonder?
8) Well verdana or not, it is close enough for me :P
You'll never please Bosola; he's even more of a font snob than me
QuoteYou'll never please Bosola; he's even more of a font snob than me
I'm not a snob. Well, I am, yes, but with good reason. Times New Roman is a thoroughly average font, and with so many gorgeous serif alternatives out there, there's really no need to be lumbered with it. Look:
http://img209.imageshack.us/img209/289/fontcompare.png
Now, I fully expect LKM to declare TNR the winner in the face of even this.
But then again, he doesn't prefer FFVI to FFVII, so what would he know?
http://img98.imageshack.us/img98/3505/heilvetica.png
Othe spacing is a big issue, but I am not sure anything can be done about it in game by a simply font change? or can it?