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Archive / Re: Removing the Back Row modifier from the damage calculation method ?
« on: 2008-12-07 16:32:36 »
Thanks for replying, NFITC1
Let's just hope that Akari, if he knows how to do this, sees this topic and has both the time and the will to reply. I guess that Terrence Fergusson might also have the knowledge since he wrote the awesome Battle/Party/Enemy Mechanics FAQs, but I'm not sure if he's still visiting this message board. Anyway, I'll do my "ElectroMag" idea if I still don't know how to edit the algorithm, when I'm heavily editing the scene files in the near future. I could always make a new version of my mod later, anyway.
Maybe you're interested, after you're done with the magnificent Wall Market ?
It's true that such an editor would be convenient if it was part of a more complete scene editor, but as of now, I'd be very happy with just a stand-alone Attack Data editor.
Let's just hope that Akari, if he knows how to do this, sees this topic and has both the time and the will to reply. I guess that Terrence Fergusson might also have the knowledge since he wrote the awesome Battle/Party/Enemy Mechanics FAQs, but I'm not sure if he's still visiting this message board. Anyway, I'll do my "ElectroMag" idea if I still don't know how to edit the algorithm, when I'm heavily editing the scene files in the near future. I could always make a new version of my mod later, anyway.
Quote
I've tried to get Squall78's attention about integrating a Attack Data editor into Hojo, but he either hasn't noticed or isn't interested.
Maybe you're interested, after you're done with the magnificent Wall Market ?
It's true that such an editor would be convenient if it was part of a more complete scene editor, but as of now, I'd be very happy with just a stand-alone Attack Data editor.