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Messages - sl1982

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101
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-29 01:04:02 »
I like both. Jmp is closer to the original. But i like some of the glowing rock of jusetes better. It is supposed to be a materia cave. So i dont know. Release both and let people decide or maybe collaborate?

102
Team Avalanche / GUI 2.1.0
« on: 2018-08-27 21:53:18 »
Hey guys. While trying to do a playthrough after many  years I have noticed that there were some minor issues with artifacts in my menu overhaul. This fixes most of them. Many thanks to DLPB for identifying the alpha channel issue so i can fix it.

Here is the link. Enjoy

https://drive.google.com/open?id=1Z82AMvfPZCP_rsb3gwX54Sv9JNGLSs27

103
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-27 21:17:20 »
Nice work!

Here is the finished version of zz1

https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9

edit: zz6 looks a lot more complex to convert. it may take a while and i will be gone for a few days

104
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-27 14:57:10 »
Looks great! Do you happen to have a link to palmer? I cant find it anywhere

105
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-25 13:59:21 »
Thats amazing work

106
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-25 00:29:00 »
Just an update: i reinstalled ff7 and then tried the files and they worked flawlessly. I did notice that my arrows have some glitchy pixels that i have been trying to fix. Seems like it may be a blending error. Ill try and fix them

107
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-24 12:34:32 »
Ah that may be it. I was messing around with the 60fps mod in reunion and must not have removed it properly. I will check it tonight thanks

Looks better to me.

@sl1982

Reminds me on a Reunion patched flevel.lgp with the default FF7.exe or vice versa.

108
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-23 22:43:30 »
Great job guys.

Just while testing this it looks like there is a glitch at the top of the house

https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7

edit: on second look it appears that a bunch of stuff is shifted

109
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-21 21:57:37 »
Give me some backgrounds to convert and ill see what i can do. Oh and a working link to palmer lol

110
WIP / Re: [FF7PC] AVALANCHE ARISEN Magic Textures
« on: 2018-07-17 15:42:11 »
When saving your files they need to be a 32bit png. Any other bitdepth with throw an error

And if i remember correctly the little balls for fire3 are on one of the texture sheets already but it has been years since i redid it

[00000749] [BATTLE] Begin main battle loop
[00000776] ERROR: invalid bitdepth
[00000776] INFO: tried to load D:\Games\steamapps\common\FINAL FANTASY VII/mods/Textures/SEFFECT3_25.png, falling back to palette 0
[00000776] ERROR: invalid bitdepth
this is my app log when trying to remake magic textures. does anyone know what exactly it means by invalid bitdepth?

anyone have a clue what exactly this means? I got this just from putting satsukis seffects in my texture folder to help narrow down what files im missing.

Also the little balls for Fire 3 + all dont show a missing texture in the app log so i geuss theres no way to change them with aalis driver.

111
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-16 01:13:27 »
Well worst case scenario if you target too big is you resize smaller. A form of anti aliasing if you will

112
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-15 23:59:50 »
Well what was the original resolution? 640x480? If thats it then it would be a 6x increase to get 4k backgrounds. If i can get source materials i can run some renders on my spare pc. Its a 6700k so its no slouch

113
WIP / Re: [FF7PC] AVALANCHE ARISEN Magic Textures
« on: 2018-07-15 23:56:07 »
Just a little trick to find the texture files the game uses is to turn on modpath but have no files in it. When u run the game and use the spell it will record in app.log what files are missing. Also look at team avalanche for some redone magic stuff i did back in the day if you want to just use those so you dont repeat work.

114
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-15 21:00:00 »
Generally we were using a 4x increase from the original size if i remember correctly. It wasnt a hard resolution since some scenes are designed to scroll while others arent.

115
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-14 21:49:47 »
What renderer do you use? i know some are able to set up network rendering. I have a couple pcs i could set up

116
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-02 19:06:34 »
Iirc this scene was a bit off camera wise.

edit: nm. it looks like from the video he made he had it in game

117
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-21 23:48:41 »
I agree with everybody, that's an excellent work. Hopefully somebody can support and create a team!


A bit out of topic but I'm curious: is there any chance to implement a way to zoom in game and to turn camera around?
I know it's a bit of a big dream, just asking for my own curiosity!

That's what the remake is for.

119
You will have to disable the audio device in device manager and then uninstall it

120
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-16 01:07:17 »
To be honest with my previous experience dojng this stuff is you should have the files and render your own outputs if possible. Palmer shows ypu what you need for the output and then you can adjust stuff as needed for the renders. I am not sure how you guys are working your workflow. If you just get a final render it may be hard to do

121
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-13 17:22:23 »
Ok send me a pm with what u need me to do any required files i need

122
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-12 20:53:20 »
Looks great. If you need some help with the layering let me know.

123
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-11 14:58:01 »
Maybe ill have to brush off the modding tools and give q hand. If i can remember how to layer using palmer

124
Completely Unrelated / Re: Retro car concepts we forgot...
« on: 2018-06-09 00:24:37 »

125
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-08 23:39:58 »
Ok these are awesome. Are they released?

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