Where did you get the idea that I like farming ? On the contrary, I loathe it. You didn't understand me at all. The mod will never need one to run in circles to boost a character's vitality by 20 or 30 points, no. The sources you'll get by stealing random enemies, over the course of the game (ie. without stopping to train) will be more than enough to "adjust" the stats the way you like them. They absolutely won't be needed to beat the game. But still, if I implemented this "stolen sources" idea, it is to give the player freedom. Someone likes farming for hours to improve his characters ? Fine, then let's just give him the possibility.
I wonder, what did you think of FFXIII (if you played it) ?
Me, I didn't like it much. Not because you're on rails, but because there is almost no customization. The leveling system of your equipment must be the worst thing ever designed. The crystarium is a poor man's sphere grid - in the sense that it doesn't give you any kind of freedom. Yes, you can choose which role to improve, but the game is designed in a way, that the one you choose is of no importance : the stat gains are almost identical from one job to another, and once you reach the level cap for the chapter, you'll have so many CPs that you'll have improved all your roles to the max anyway (and you'll realize that taking time to choose which role to increase, was completely useless). I understand why they capped leveling-up between chapters, but it ended up taking away more freedom from the player. Combining all this with the fact that battles can (most of the time) only be won a certain way (and with the fact that the story sucks >.>), gives the game an almost non-existant replay value.
Now, why am I talking about FFXIII, you ask ? Well, because I see things differently. I want to open up the gameplay possibilities, and as soon as possible. I want to give the player a choice on their party's stat growth, and I want him to be free to grind, if he feels his abilities/stats aren't good enough. How could this be bad, I ask of you ? And once again, grinding in my mod won't be recommended at all. By running from A to Z, and fighting random battles as they come, you should have enough experience to defeat the next opponents. And I am
not taking sources into account (I don't use them while play-testing).
Or maybe you think that, once a player realizes that he can get sources in any random battle, he'll run in circles until he's maxed his stats ? Well I don't think many people will think like that. If they play a difficulty mod, isn't it to experience difficulty ?... ...But, if stat-maxing in the early game is his definition of fun, then why not let him ?... ...Does it harm someone ?... ...I don't think so. If he wants Cloud in the first reactor with 255 in all stats, there is no reason not to let him do it.
Also, I think you overestimate the usefulness of stats. Someone who has 255 in vitality / defense only halves the damage of an attack. And power is a lot more dependant on your character's level, than it is on strength/magic. The only stats that have more importance, somehow, are Dexterity and Luck. But those two Sources will be a little rarer.
You see I just think making game too hard makes people cheat(good example hardcore mod + guys who say "cloning megaelixirs isn't a cheat" >.>) or save every few seconds that ruin the fun. Making the game too dependable from farming stuff - makes it boring which also ruins the fun. FF7 isn't an mmo to play with friends and make grinding more fun, it's damn boring to run in one place in a circle for xx hours just to make characters "better"(somehow) but if it'll be quite possible then most likely people will do that. It's also boring to make everything die on 1 hit(I mean here awfully high start stats of your characters).
I agree 100% with the above, hence why I think you didn't understand me earlier. The only thing I'm gonna add is, if someone wants to cheat through the mod, then let him. If it allows him to have more fun, then fine. Giving some fun is the goal of my mod - heck, it should be the goal of all video-games.
And no, random enemies won't go down in 1 hit. But they won't go down in 10 hits either. Random battles should end relatively quickly, so giving enemies a lot of HP isn't always judicious. It's all about balance, and I'm quite happy with my balance.
Giving a player too much freedom in a game makes the closer to life, make him work over the game not just turning it on and having fun like it should be designed. That mix of very little freedom and huge linearity is why console rpg's are much more fun than pc ones. Just for example - sure probably most enjoyed game like BG, but actually it was boring if you compare to ANY console game and quite bothersome if you had a real life too:P. I played it once and never returned again, while I played FFVII for over 15 times at least and had nearly same fun everytime. Soo too much freedom = bad idea.
I agree that J-RPGs are more fun than W-RPGs (even though I didn't try many W-RPGs). But I disagree with your "too much freedom = bad idea". You sound like FFXIII's main game designer. My favorite FFs are FFV, FFVI, FFVII and FFX (with the Expert Sphere Grid from the PAL / International version). I love being able to tweak my teams, and I love trying out new things in battle. I regret that the original FFVII is full of wasted potential, and with this mod I'm striving to restore this potential.