Author Topic: Materia: Possibilities  (Read 10261 times)

Tenko Kuugen

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Re: Materia: Possibilities
« Reply #25 on: 2011-10-28 12:26:26 »
I remember trying to get that to work a long time ago. I don't know why it wouldn't work the way I predicted.... Maybe I'll give it another shot after my cam delay patch is done.

I have no idea either. I do remember that the two values for the max-stat.growth were in the .exe
setting them to above 100 caused all stats to instantly become maxed ( maxed = the number you set ) upon level up
I think it was even you who told me which numbers I had to change

xLostWingx

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Re: Materia: Possibilities
« Reply #26 on: 2011-10-29 01:56:16 »
Alrite, I've managed to figure out a Gameshark Code that perma-disables the Materia option in the menu.

The original "Full Menu Code" looks like this
Code: [Select]
3009A0CE 000B
3009A0D5 000B
8009D2A4 FFFF
8009D2A6 0000
8009D2D2 0300

When I change it to this...
Code: [Select]
"Complete Menu
3009A0CE 000B
3009A0D5 000B
8009D2A4 FFFB
8009D2A6 0000
8009D2D2 0300

...all the menu commands are available except for 'Materia'.  So...assuming everyone who would play this hypothetical mod chose to use the code to disable the menu option (the same exact situation as I was already in) I have everything I need.  However...can anyone use this information to alter the game so that the 'Materia' option never comes up at all?  Maybe I don't know what I'm talking about in this situation, but hopefully someone can help out.  Thanks.

EDIT:  Interestingly, I can change the FFFF to all sorts of things to eliminate different combinations of Menu Options, or eliminate them all period.  Talk about a Hard-Mod, no menu options lol.
« Last Edit: 2011-10-29 01:58:38 by xLostWingx »

Tenko Kuugen

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Re: Materia: Possibilities
« Reply #27 on: 2011-10-29 02:17:35 »
I'd assume the materia menu is unlocked in tifa's bar field script
take a look there

xLostWingx

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Re: Materia: Possibilities
« Reply #28 on: 2011-10-29 02:26:18 »
I did check.  While I don't know how to interpret all that info very well, there was nothing that I could see that was useful.

Jenova's Witness

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« Reply #29 on: 2011-10-29 02:34:05 »
.
« Last Edit: 2015-11-16 10:12:35 by Jenova's Witness »

pacito-ex

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Re: Materia: Possibilities
« Reply #30 on: 2011-10-31 21:43:10 »
How about making it so that each weapon/armour has a specific set of materia. Then just lock the materia menu so that you can only see it and not change it. I'll try to look into the assembly/coding for Full Cure/Ultima/Shield over the weekend. Like you can have each materia in each slot have a preset amount of ap needed to have attained before you can activate the materia. It would be cool though that when you do master the materia, you could keep the abilities you mastered and if another weapon has that ability it would be active also.

Tenko Kuugen

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Re: Materia: Possibilities
« Reply #31 on: 2011-11-01 05:10:32 »
How about making it so that each weapon/armour has a specific set of materia.
impossible
Not without rewriting the entire equip and materia system
And haha, good luck with that

Armorvil

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Re: Materia: Possibilities
« Reply #32 on: 2011-11-01 19:35:37 »
There is a problem with this idea : if a player chooses to remove Cloud and Tifa's materias in Shinra's HQ (before the battle against Hundred Gunner & Heli Gunner), you wouldn't be able to reequip them without using Black Choco (the utility) or something. Likewise, I believe that there are scripts that sometimes reequip / unequip materias from time to time (like Yuffie who reequips everyone's materia in a chaotic way, after the Wutai events...).

You'd have to rework a lot of field scripts too, LostWing.

EDIT:

Oops, I see Kuugen already mentioned Wutai. Still, I think there are more.
« Last Edit: 2011-11-01 19:45:20 by Armorvil »

xLostWingx

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Re: Materia: Possibilities
« Reply #33 on: 2011-11-01 22:17:38 »
Yeah.  I didn't say anything because I was holding out for some other creative suggestions, but the restricted materia idea isn't gonna work.  I am just going to design the kernel so that the Job Classes are there, but it will be up to the player to decide to use them.  Maybe in the future there will be a better way, but right now, its the best I got.

How's Total Grudge coming along AV?
« Last Edit: 2011-11-02 05:21:20 by xLostWingx »

Armorvil

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Re: Materia: Possibilities
« Reply #34 on: 2011-11-02 19:51:26 »
How's Total Grudge coming along AV?

I've been taking a break from FFVII and been playing my PS3, instead. It's still completed up to Mideel, so, even by counting all the optional enemies, I don't have much to do to finish it. But I'm not rushing it. I prefer to wait until my mind is fully back on FFVII, with new ideas.