Author Topic: [PSX/PC] Save editor - Hyne (1.11.2)  (Read 548097 times)

Erik

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #225 on: 2014-08-20 22:02:36 »
Um, I'm wondering what the precautions you should do prior to making edits on a save slot?

Back up is a must, but is there anything else? I'm thinking on trying this program to add some items that would take a long time to grind for. If I make a new "test slot" it shouldn't affect the other slots, right? Playing on steam version. Also thanks for this, it seems like a awesome program.

sithlord48

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #226 on: 2014-08-22 14:02:22 »
back up your save folder so that your metadata is also backed up . editing should be fine.

Erik

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #227 on: 2014-08-24 11:07:03 »
back up your save folder so that your metadata is also backed up . editing should be fine.

Thanks. I'll try it :)

SandroV

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #228 on: 2014-09-21 07:54:16 »
New member, hi there! Now here comes a bit of an odd scenario, but I'm sure the FF8 save game gurus can handle this ;) Playing the steam release of FF8 on the big screen and loving the game as much as back in 2000. 

Now...since I travel a lot I'd like to be able to move save games from PC to my Vita (FF8 PSone) for the road - and back to PC/Steam, when I'm at home!

Here's what I tried: Used Hyne to export "slot1_save01.ff8" to VMP format, which my Vita handles and using the "Connection Manager" to import. The Vita stores saves in a folder called "SLES2082" (European PSN account) and under the file name "SCEVMC0.VMP". However, renaming the exported "slot1_save01.ff8" to "SCEVMC0.WMP" results only in the "No Save Data found" on my Vita.

Any ideas? Thanks guys :)

sithlord48

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #229 on: 2014-09-21 15:09:53 »
the vita like the ps3 use a signature to prevent tampering . please see the black chocobo faq for more info.

http://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves

if you can do one of those work arounds you can get it on the vita. if not you have to wait untill someone figures out how to sign the files.

Darakudemon

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #230 on: 2014-10-23 02:36:33 »
Hey, is there anyway to change it where you can spawn Omega Weapon to be re-fightable?

trrz

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #231 on: 2014-11-09 08:07:20 »
Thanks a lot! Now I can have Sirene without restarting)

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #232 on: 2014-11-26 22:12:50 »
Just pulled the SVN code - the interface is in French, even when you set the language to English and restart. Just say if I need to post this on the bugtracker, but the latter is pretty dead.

Similar to an earlier poster, I'm trying to see if I can refight Ultima Weapon and Omega Weapon.

Vgr

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #233 on: 2014-11-27 21:50:16 »
Did you restart after changing the language?

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #234 on: 2014-11-27 21:53:57 »
even when you set the language to English and restart

myst6re

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #235 on: 2014-11-27 21:57:01 »
hyne_en.qm should be in the same directory as hyne binary.

Vgr

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #236 on: 2014-11-27 21:57:55 »
@JustPassingBy: Whoops, missed that bit. My bad!

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #237 on: 2014-11-27 22:00:38 »
Everything (including hyne_en.qm) is in the one directory.

myst6re

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #238 on: 2014-11-27 22:04:39 »
Just pulled the SVN code

So you compiled Hyne yourself? What have you used to compile ts files?

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #239 on: 2014-11-27 22:30:56 »
Theres no cmake or autotools files so it was a simple 'make -j 8' job, running inplace - I did this previously (I was on this forum a year ago, looks like they erased my account since). Other than the language it seems to run fine.

Debian Testing machine here for reference.

sithlord48

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #240 on: 2014-11-28 15:38:43 »
you need to use qt linguist to "release" the ts files or you will not have .qm files generated.

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #241 on: 2014-11-28 21:31:05 »
Right, I see what is going on now - being English this is very unusual for me - even though it was completely translated from French before, its only partially translated now, so I'm getting a partial English/French interface.

Have read the README and clearly its a little more than just make... sorry.

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #242 on: 2015-02-24 21:14:10 »
I have finally reached looking into this - the continuing failure to translate all strings, even when the English ts file is almost complete (testing the master branch).

It is some sort of encoding screwup - pretty much every string in the source that I can see with an accent or cap is not translated in the GUI (but the French characters do render properly so 'QTextCodec::setCodecForTr(QTextCodec::codecForName("UTF-8"));' is taking effect).

I have spent a few hours working on this problem, and the best I have so far is the following from an lupdate *.pro call:

================================================================================

lupdate warning: Codec for tr() 'UTF-8' disagrees with existing file's codec 'ISO-8859-1'. Expect trouble.
Updating 'hyne_en.ts'...
    Found 1660 source text(s) (0 new and 1660 already existing)
    Kept 5 obsolete entries
lupdate warning: Codec for tr() 'UTF-8' disagrees with existing file's codec 'ISO-8859-1'. Expect trouble.
Updating 'hyne_ja.ts'...
    Found 1660 source text(s) (0 new and 1660 already existing)
    Kept 4 obsolete entries

================================================================================

There are definitely some bad strings in the ts file (obvious double-width characters), and a quick check in the source shows that bad text is around - e.g. MetadataDialog.cpp in MetadataDialog::build(), the HelpWidget constructor call.

I plan on Thursday to kill off all bad characters in the ts file to see if this makes a difference.

This is a Debian Testing machine, so UTF-8 has been standard for about 12-13 years...

myst6re

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #243 on: 2015-02-25 17:46:46 »
Hello JustPassingBy, I think the problem appears since the migration to Qt 5.
When I started the project, few years ago, I used the default encoding (iso-8859-something) in Qt Creator on Windows (I though it was the best one... no it was totally toughless).
But in Qt 5, UTF-8 become the standard, so I needed to convert every source files. And it works on my machine.

I will check ts file soon, maybe I missed something.

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #244 on: 2015-02-25 18:07:48 »
OK, I'll hold off on what I am doing until you've had a look. Do you want a screenshot of the semi-translated UI?

myst6re

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #245 on: 2015-02-25 19:18:09 »
Yes please.

I updated the code, one file was not correctly encoded, but ts files seems correct.
Please note that I use git now, and the svn repository is not up to date.

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #246 on: 2015-02-25 19:39:24 »
Hmm, wonder why I've been looking at the svn repo then. According to the git log, you've been using git-svn, which suggests you're still using svn? Or perhaps thats how SourceForge exposes a git repo by running git-svn in the background...

Screenshot:


myst6re

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #247 on: 2015-02-25 20:08:39 »
git-svn is a tool to convert a svn repo into git.
Every commits with a git-svn annotation was a commit created in the svn repo.

JustPassingBy

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #248 on: 2015-02-25 20:13:11 »
Right, and you haven't yet committed in git on the master branch since the migration (yeah I know about git-svn, I use it with my KVIrc work).

myst6re

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Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« Reply #249 on: 2015-02-25 20:33:09 »
Ok, I found the problem, you need to release ts files with the lrelease command bundled with your version of Qt.
http://qt-project.org/forums/viewthread/27012