Author Topic: [PSX/PC] Save editor - Hyne (1.11.2)  (Read 466649 times)

WooDooUK

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #400 on: 2020-11-17 16:02:11 »
Does this work with the xbox game pass PC version? or Windows store.

The issue i am having is actually finding the saves. im not sure if the XBGP version is packing them away somewhere or what, but i just cant find them.
I poked around with Process Monitor and didnt come up with anything useful.

EvilTelephone

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #401 on: 2020-11-20 14:18:27 »
Maybe I'm stupid, but when I open the newest version the only language option I have is French. How do I get the English language/version?

andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #402 on: 2020-11-24 23:54:13 »
it is very difficult to use when i do not understand french. that is the only language available. is there an english version somewhere?

Kevrekidis

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #403 on: 2020-11-25 18:03:10 »
Dear myst6re. Could you please shed some light on the usage of Deling for this? I was able to see in the scripts that the variable involved was 537, but I just can't get why it must be set to d7. The point is that I want to modify the flags to indicate that I opened the hatchs with laguna, and using Deling I think that I must change variables 538 and 539, which correspond to the entries 0x11A and 0x11B, right? Now, I have no idea about which values they must be set to. Also, I was looking in save files from other people and now I think that opening the hatchs also alter other values in the row (in particular 0x119). Does that make sense? I know it would be easier to just use Hyne and obtain the relevant items, but I'd really like to learn a little about how does this works.

Thanks for the amazing work you've done.

Enable advanced mode, go to HexaEdit > Field and modify the value at the address 0x119. If you've done everything right, it should be 0xD7.




How I know that? I use Deling to know which variable is modified http://forums.qhimm.com/index.php?topic=13050.0
Here var537 is modified, which correspond to 537 - 256 = 281 = 0x119 in the Field tab in Hyne (var0 to var255 are in Misc tab).
« Last Edit: 2020-11-25 22:43:01 by Kevrekidis »

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #404 on: 2020-11-25 21:35:23 »
For those of you with issues using hyne in not french

I have uploaded a new zip for windows that now contains the translations to the release.

andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #405 on: 2020-11-25 22:02:16 »
that makes it easier to use. i am grateful for that. i am going to experiment with it. is there any limits to what pc versions it supports? not that it really matters to me when i have all 3. i just want to avoid wasting time editing an incompatible version.

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #406 on: 2020-11-26 12:24:21 »
I think it supports all three not sure check the first page myst has some info there.

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #407 on: 2020-12-09 22:42:18 »
For those of you with issues using hyne in not french

I have uploaded a new zip for windows that now contains the translations to the release.

Thanks! I don't know why the files wasn't there




andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #408 on: 2020-12-09 22:51:01 »
i found one issue. when i try to create a new save inside the editor, i get stuck out at sea near the bridge from galbadia to fisherman`s horizon. no matter what i tried to do, i kept getting stuck there. that was in the old disc version.

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #409 on: 2020-12-10 00:35:31 »
Normally a new save is set to the first map, not the worldmap, can you send me the file you created and more details about how you ended to this state?

andreasaspenberg

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #410 on: 2020-12-10 09:17:40 »
https://drive.google.com/file/d/1j51Sw45rgQfDk9QaF-4VkcQOI3KmHIOw/view?usp=sharing
i uploaded the save on google disk. i am not really sure what i did however.

yopadato

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #411 on: 2020-12-15 13:46:29 »
hi myst6re,

Do you know a way to check the list of scanned enemies and allies in a save file ?

I ask because of this : https://retroachievements.org/Achievement/96467

I'm pretty sure I've scanned everything, but still can't unlock the achievement, so I think maybe you know how to check which enemies/allies have already been scanned, and which haven't been scanned yet.


Dimosha

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #412 on: 2021-01-21 15:11:39 »
Hello myst6re!
I tried the latest version of Hyne on the Remaster version in Steam. I still do not understand how to solve the problem with the Metadata file, it is not created, and all changes are rolled back. I can install the regular version from Steam, but I'm not sure if this is the correct solution to the problem, and I also don't know if those version creates a Metadata file.

faospark

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #413 on: 2021-02-28 10:36:39 »
i was just like thinking in the magic tabs. why not have a button that assigns 100 of the essential magic in the game.

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #414 on: 2021-03-01 07:23:42 »
Because I don't want to impose my vision about what's essential or not :)

faospark

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #415 on: 2021-03-02 03:25:12 »
Because I don't want to impose my vision about what's essential or not :)
Good point. :)

dpera

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #416 on: 2021-04-10 21:09:01 »
Hi there!
I'm trying to use Hyne to edit and export my retroarch save file to steam but when I try to save an error pops up saying "cannot create temporary file" ... can someone help me? I'm using Hyne on Mac.

Thanks!!!  8-)

Glanduhhh

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Re: [PSX/PC] Save editor - Hyne (1.11.2)
« Reply #417 on: 2021-04-26 04:21:53 »
Hello,


Apologies if this isn't in the right place, but I'm having some trouble with a Switch save.

On my Switch, I put my SD card in then in settings I transferred FF8 over to the SD card. Then I put my SD card in the computer and it has a folder called Nintendo. Inside of that, there is a folder called Save that has two files in it. There are two files that are named with just a bunch of numbers, and I am assuming these would be the save files? When I open up Hyne, it doesn't recognize the files (or any files in the SD card) as Switch save files for FF8. If I change the dialog box to allow me to see all file types, and try to open one of them an error message with no text just the yellow ! icon pops up.

I'm not sure if maybe I am missing a step, or if there is some way to extract the save files from the Switch that I'm not doing correctly.

Any ideas?

EDIT:
I just came to find out that Switch doesn't allow you to transfer save files off or onto it unless it's running homebrew or something like that. Sucks I won't be able to edit saves for my Switch but at least there's always PC.
« Last Edit: 2021-04-28 01:51:59 by Glanduhhh »