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FF7 Tools / Re: Hack7 - yet another FF7 dialog editor [v2.0.8]
« on: 2010-09-14 19:31:17 »
The problem is locating the original X/Y values, since they are like in a faraway function.
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「あっ、先輩!This is the dialog with the incorrectly translated Cloud tag. The problem here is 先輩 (sempai): the guard is talking to the other officer, but the translator probably intended the target of sempai as the player, hence why it says Cloud. So, basically, replace Cloud with "sir" or something similar to get the real thing.
僕のこと、心配してくれてるんですか!」<End>
The SPC700 was designed by this one guy.... Minoru Akao, you might of heard of him. He became popular after he quit Sony and started working for some game companyWait, what? No. Both the SPC700 and the SPU were designed by Ken Kutaragi. Akao was Square's major sound programmer during the PlayStation era, but he never did any hardware design. I think you're confusing their names or something.
wonder where this data is positioned on the psx version...Right in the MOV/STR files. There should be camera info at the beginning of every 8 sectors.
... Or is that just another FF7 rumor you just made up? That's very cleverStatus: TRUE! (Proved)
Quick Trivia: Aire Tam is "maT eriaA" backwards (read: materia).To think that the original name was Emerald Big Bang...
I personally think that a lot of new stuff will pop up if they reverse engineer theI've done that with the sampler disc and there's just the necessary data for the demo to work. Moreover, the demo uses KERNEL.BIN to store all the enemy data (IIRC, there's no SCENE.BIN) and item strings are fixed length instead of pointer-based.
"Square Extra Preview No. 5" and the other Demo.
Even if he made a program to rip the model and converted them don't you think he could make a simple texture?Funny, because only the face has sharp traits, while the rest is all blurry.