Thanks for sharing. It looks like what you got are the shaders from the Blender Internal engine, whereas the scene was made for Cycles (I have an older version of the same scene with Blender Internal shaders, but it does look very good in comparison). By the way, it is possible to do texture baking in Cycles, so maybe you'd like to check that out. Unless you'd like me to upload that older version to the repo?
Ah so thats what its doing, if you have a blender internal version that'd be cool (to see how it looks
). I don't have access to the repo though, I was just given this one file directly.
@Knife, I dunno what I'm using, I just used whatever the first google result was.
Edit: Oh btw about the 54fps, that was just a dip, it hits 120fps easily, and in a few years you'd prob be able to get 250fps easily too. If the project ever went down the real time 3d route then optimization probably wouldn't matter due to the hardware speed when its all finished being so much faster.
I was thinking that it would actually be technically possible to get FF7 itself to render 3d fields with hook that replaces the rendering functions.