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Miscellaneous Forums => Graphical => Topic started by: FeliX Leonhart on 2011-07-27 23:05:28

Title: [WIP] Custom weapons
Post by: FeliX Leonhart on 2011-07-27 23:05:28
Some custom models that will be released when I finaly realise how to import them with blender UV meshes into FFVII

Mizunoha (will replace organics):
(http://img706.imageshack.us/img706/818/unled1jl.png)
Title: Re: [WIP] Custom weapons
Post by: obesebear on 2011-07-27 23:11:03
I can tell you blender at one point had problems exporting to .3ds.  In which case you would want to import your current model into Wings3d and then export it to 3ds
Title: Re: [WIP] Custom weapons
Post by: FeliX Leonhart on 2011-07-27 23:21:17
I can tell you blender at one point had problems exporting to .3ds.  In which case you would want to import your current model into Wings3d and then export it to 3ds

It still has. Thanx for the tip, will try it out tomorrow
Title: Re: [WIP] Custom weapons
Post by: BloodShot on 2011-07-28 00:14:09
Doesn't it keep blender's UVs if you export to OBJ? can't you export to OBJ with blender, then open Biturn and convert it to 3Ds that way as well?
Title: Re: [WIP] Custom weapons
Post by: AshamanZack on 2011-08-19 19:45:42
I know I have no trouble with blender. As far as I can tell it does keep the UV's when you export as .obj and then use biturn. It's what I do.
Title: Re: [WIP] Custom weapons
Post by: Tamtocs on 2011-09-11 19:48:12
Is there any progress with these weapons?  :-\