Qhimm.com Forums
Miscellaneous Forums => Graphical => Topic started by: FeliX Leonhart on 2011-07-27 23:05:28
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Some custom models that will be released when I finaly realise how to import them with blender UV meshes into FFVII
Mizunoha (will replace organics):
(http://img706.imageshack.us/img706/818/unled1jl.png)
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I can tell you blender at one point had problems exporting to .3ds. In which case you would want to import your current model into Wings3d and then export it to 3ds
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I can tell you blender at one point had problems exporting to .3ds. In which case you would want to import your current model into Wings3d and then export it to 3ds
It still has. Thanx for the tip, will try it out tomorrow
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Doesn't it keep blender's UVs if you export to OBJ? can't you export to OBJ with blender, then open Biturn and convert it to 3Ds that way as well?
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I know I have no trouble with blender. As far as I can tell it does keep the UV's when you export as .obj and then use biturn. It's what I do.
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Is there any progress with these weapons? :-\