I know I have an attachment to mine... it will be hard giving it away one day but its for the better right? Better then nothing ever happening to it.
I know that feeling.....
Especially when you consider the amount of hours which have been put in the modeling....
I had a nice discussion with Saphire about that...
If I'm correct, the Noen you guys are talking about is NoenGaruth?
I've got some renders of him in my reference files, that was one of the reasons of starting on Midgar, as the first scenes did not make much sence....
As for the polys, I don't really care about it for now, I know some scenes will have a poly count going through the roof. The only thing where I'm currently going for is highly detailed renders.
In the mean time, I try to keep it all as low as possible to speed up render times.
Putting it into a render engine will be something completely different. The models have to become more modularised anyway, and textures will have to be redone, as my renderer works a bit different than most renderers. Also the polycount will be lowered by baking. Lights have to be changed, etc, etc.
It would be fun to turn them into Ogre scenes though, putting it into Akari's engine (Q-gears that is).