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Releases / Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7)
« on: 2018-08-31 17:43:50 »I think Trifa would have been a better name then Dolby.
Haha, ye, I didn't notice the names. Hilarious xD. As expected of sega.
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I think Trifa would have been a better name then Dolby.
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If we are going to talk about languages that can cause ptsd, I may as well throw PHP into the mix
So I was grinding for diamond weapon, and seeing how hard the fight looked i decided to see if i could handle any materia caves... I tried the desert materia cave for hp<->mp and the boss was incredibly impossible to beat at that point in the game for me, but then i realized when i tried to run no message came up, but i could never run away. I then flew to rocket town, bought exit materia, tried it in the battle, and it worked. I got the mega-all and hp<->mp materia, without even needing to fight the boss. Is this a glich?
So then i guess i should just mod in the limits, sense i'm over half the way to limit level 3, but haven't gotten level 2
Hi, i've been playing the mod and i checked on black chocobo and cloud currently has 270 kills, yet is stuck with his level one limit breaks. Have you changed the amount of kills it takes for cloud to get a limit level up, or have i broken cloud?
...Still, there another 2 more mobs that you didn't plan ahead for battle square. Cheetah and Griever. Them two can knock you out the fight =/
...I'd tried again to double check before I report but I haven't come across this again (Weapon broke and the same monster again) for last hours or so.
Oh and I use this mod, The Reunion, for this "Beacause" and this mod of yours. Nothing else.
Hello,
Unfortunately there is no easy way of converting into .PSV format. The way the header is generated is not known (unless you're a sony developer).
The maker of Black Chocobo wrote a guide on how to do it here:
http://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves
This requires some stuff you might not have, but you don't need black chocobo. Thus step 1 in the "The HomeBrew Enabled Ps2" Method will be different.
Step 1 in Memoria: Open the file and right click the block you want to convert. See Block Info and note Product code and Game ID. Now right click the same block and select Export -> Single Save Format. Filetype to export must be RAW Save. Name it as Region Code + Product Code + Game ID (US Region Code is "BA"). If product code is "SLUS-01251" and ID is "00000-00" then export the block as "BASLUS-0125100000-00" (without quotes of course).
The CFW PSP Method:
I may be wrong, but all you seemingly need to do is to change the extension from .mcr to .VM1 then do the rest of the stuff.
Good luck!
This mod is awsome.
Is this mod compatible with the psx version ?? Maybe using CDMage in order to replace Kernel.bin and Scene.bin or this can cause crashes in the game ??
It seems that the ultimate weapons for the various characters have been modified somewhat? I'm using this mod alongside ro5, conformer has like 14 damage, and vincents death penalty is at 42 damage despite him having around 5000 kills?
And what's the deal with heals missing more and more often?
As far as aita goes any encounter that has a HIGH RNG component of an unblockable i-win button is just bad, sorry joe. This fight is trashy and annoying![]()
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