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Messages - wdx

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1
Are Gospel Sparks still available in this? If so, where?

yes.
Spoiler: show
 theres one in the northern crater, can also get for winning the extra battle, think its 2-3 wins, theres a few different items given think its 4 or 5 for each time complete only once fight gilgamesh (foreign warrier)

2
Hello, I would like to report a bug for New Threat 2.0 Vanilla. When Aerith dies, instead of fighting Jenova Life, I find myself fighting the two Shinra soldiers from the first battle of the game after the train.

Running 7th Heaven 3.4.0.0 (stable) with FFNx 1.18.1.0
Thanks for your time.


there are 2 checks the mod tells you about to ensure kernel/scene data is loaded correctly at start of game.
check inventory see if reactor bomb is present in list, alongside first fight should be labled MP's alongside having materia differences from original.
I'd be willing to bet that your running other mods alongside. ensure check your load order. some other mods may of also had field/battle edits most likely overriding new threats scene.bin file for that fight.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-19 11:15:15 »
What is up with Quadra Magic? When I use magic that has been linked to it, the spell is cast 8 times rather than 4 times.

When I revisited the basement of Nibelheim and
Spoiler: show
had the flashback where Zack dies, he fights an unwinnable battle, but with Cloud's battle model and name. Is this intentional, or is the battle supposed to have Zack's battle model? I'm using Ninostyle Battle mod, does that make a difference? Here's the list of all the mods I have, in order from top to bottom (using 7th Heaven):

60/30 FPS for NT 2.0, 60/30 FPS, Project Edge/Team Avalanche Remodeled Fields, Tsunamods: SYW Unified Field Textures, Avalanche Arisen Battle Textures, SYW Unfied Battle Textures, SYW Unified Spell Textures, SYW Unified Minigame Textures, Finishing Touch, Enhanced Stock UI, SYW Unified Worldmap Textures, Cosmo Memory, SYW Unified FMV, Ninostyle Battle, Ninostyle Chibi, ReMusic (NT compatibility), EDMusic soundtrack, Dracula9AntiChapel's arranged soundtrack, New Threat 2.0.


One of the lategame sidequests was obtaining the W-Item. Has the mod been balanced around using or not using the W-Item duplication glitch, that is, can I beat all the superbosses without requiring excessive grinding to farm Megalixirs, Hero Drinks and Gospel Sparks?

quadra magic was 'upgraded' to octo magic in a fairly recent update to the mod.  likely if still says quadra it will be a different mod which is causing to be displayed incorrectly.
regards grinding there really is no need for any grinding what so ever. materia / equipment is more important than levels etc, the mod can be beating without gaining exp for the entire run (which does require item farming) you should be able to beat superbosses without any of the above items that you mentioned above.   i've sucessfully done a lvl6 playthrough (exception barret and tifa they start game at lvl7) typeb without using w-item glitch on hard mode typeb nor using SP upgrade system.

regarding the return to nibelheim
Spoiler: show
 you can win the gauntlet of fights, however the reward is same for win/lose 


4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-14 10:24:46 »
When attempting to download from 7th Heaven v3.3.1.0 I get the following error message:

08:50:21|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Exception: Google Drive - Quota exceeded

What should I do?

in the initial post: there are mega links. try those. download then import the iro via clicking on the iro files themselves after downloaded.  if that doesnt work right hand side near top within 7th heaven has import button browse to the IRO downloaded and import that.  failing above, if you nip onto qhimms discords new threat channel there is an IRO posted within there which can download then import via above methods.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-13 08:51:54 »
I don't think I had anything like that set up, but what I could do is max the steal chance and then have him react to the Steal command to disable the Reflect.

That's quite a bad bug, maybe something was toggled to test something and the toggle wasn't removed. I'll try and get it sorted ASAP, thanks for letting me know and taking the time to figure out the source of it.

Edit:
I think I might have an idea of how this happened. The variable that was used to determine Type A and Type B is one of the ones that was originally used by the character AI in battles to track actions that were intended to influence the Gold Saucer date later in the game but which were ultimately left unused (despite being operational). I think it's the one used to track points for Tifa, and it's affected whenever Cloud covers the character or whenever the character is KO'd (or maybe revived/healed) in battle I think.

I'll need to change the flag used to a different address as vanilla combat uses the vanilla kernel with this AI operational. I think so long as Tifa is in the party and Cloud has Cover, or if Tifa is KO'd/healed maybe, there'll be a risk of the flag being accidentally flipped.

This is a very good example of how bad coding practices can come back to bite you eventually.

could swear depended on which side you cast from left or right with the direction boss was facing too?


6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-11 11:46:07 »
Thanks for the new patch!

I've got a question about the ability Goblin Song: the description says it "rouses KO'd allies", so how do you use it? I've tried to use it on all party members several times, but so far, it does nothing to characters that are at 0 HP, and misses all the other characters.

Something else I noticed: Aerith is able to equip Cid's Scimitar. Is this a bug or an intended feature?

there was a change a little while ago to goblin song as per patch notes, it no longer rouses ko'd allies. maybe another mod spell names or something is using old description if have installed too.  Should of beeen Annoys enemies, which means inflicting fury status, would make them miss more and i believe (not 100% on this) take a little more dmg.

regarding other question that is intended, she can equip several of cids weapons mostly halbreg styled due to being
Spoiler: show
 able to continue with story progression end disc1, needed a few extra weapons

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-11 08:05:00 »
Hello Sega Chief.

Thank you for the new update. I have a doubt: Did you change the location of "Added Steal"? The materia was in the abandon train station.

that depends on which mode your playing normal/hard.
Spoiler: show
 you could toggle mode (and pick up)

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« on: 2024-02-05 12:06:50 »
speedhack.

can cause clipping issues, it also can cause issues with vechiles going on/off them and a few other things too. 3x seems ok (if not using 60fps mod).

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-12-28 17:55:07 »

  • I cannot remember which of my save files is which game type (A or B), is there a way to verify the game type for a specific save file?
  • While trying to start over, I noticed that the game type selection menu does not work properly, in that selecting return while navigating game type still causes the game to start. Is this a known issue, or should I consider reinstalling?

1) bosses depending on which gamepoint in time your at maybe altered. theres most likely something contained within the savefile too.

2) no idea on second one, perhaps load order issue? should give choice A/B alongside hard/normal toggleExP option. then starts, try check load order there is an autosort on the right hand side 1/9 of 7th heaven mod manager if your using that suggest try that.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-12-09 18:29:00 »

Side note: Octa Magic only is Quad Magic (only uses magics 4 times not 8 like description says) Also the KotR fight is a joke man - just not even fun.

octa works fine here via 7th heaven with just new threat.  maybe useful if u posted full list of mods running. only issue have seen is can say 4x which is eusi change.

a little advice for kotr fight
Spoiler: show
 hourglass omega will significantly make that fight easier. 
try explore possible status effects if struggle at all with any bosses.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-11-17 06:37:53 »
Hello. I was using the search option to look over for a troubleshooting, but find nothing, so... Hope someone can help me with my problem.
I had no issues until reaching Gold Saucer for the first time. After Caith Sith joins the party, I try to go over to the GP minigames in the same section (wonder square), then the screen freezes in the "loading" between scenarios. The game is still running as I can still hear the background music, but nothing happens.
I tried to solve this issue by testing the save file in two different PCs, getting the same result.

if your using 7th heaven mod manager try placing the Mod higher in the load priority list otherwise can try is to disable any field modifications. If that still doesnt help to resolve, upload savefile. 


12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-11-13 15:36:54 »
Is there a place to download older versions of New Threat like 1.4? Whilst I am enjoying 2.0 and you do a fantastic job with this mod, I get a little sad when I see things that were once in 1.4 is missing in 2.0 like the bronze dragon fight with the Guard Scorpion, and boss fights for final limits and such.

in the very first post

[quote author = Segachief]
[Prototypes & Variants]

New Threat v1.5
Stand-alone Installer https://mega.nz/file/2h8yiBKQ#HrligFPDSqk5Y3VjE7bAFJ3kaAUoBZUUThr4ajjbIyc[/url]
7th Heaven IRO
https://drive.google.com/file/d/1UbO2Ewj-6jrTNvOJhSYPo2RJGBKZYi2u/view?usp=sharing


*This is the previous build of the mod; it contains content that was cut from 2.0 and a different approach to balancing. It's still being maintained alongside the latest build.
[/quote]

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« on: 2023-09-25 17:27:25 »
Hi all - First of all thanks Sega Chief for creating such an awesome mod! I was able to play through New Threat partially before. However, I wanted to pick it back up recently and start a new game.

But I am not able to get the dialogue to pop up to allow me to select Type A or Type B... does anyone know why? I uninstalled and reinstalled my Steam version of FF7, uninstalled and reinstalled the 7th heaven mod manager (v3.2 I believe), and disabled all other mods except "New Threat 2.0". It just jumps straight to the opening FMV.

Would greatly appreciate any advice!


try switch ffnx to stable/canary which ever one it isnt at.
otherwise can try portable version of ffnx.
another alternative you could try is via using new threats installer which changes the base game, and no need to use 7th heaven.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9992)
« on: 2023-08-01 06:34:14 »
Sorry if this has been answered before but when I equip the ultima weapon cloud always misses. Is this intentional or could I have installed it wrong? Love this mod, but being essentially unable to use a weapon is a pain. Help is appreciated thank you.

have you got addedeffect any status effecting materia equipped if an enemy is immune to a status that can cause miss. same regards elemental-element

eg if odin+added effect which inflicts ko, and enemy immune to death then it will always miss. same regards likes of elemental-bio  etc. ensure status blind isnt inflicted.

you can check to see if mod was installed correctly upon game start theres a few things which the readme contained lets you know about, such as first battle/materia and checking if item reactorbomb or something like that is in it. alongside potions showing 300hp rather than default 100. fire spell if hit assist should give description 1% defense reduction or simular, alongside spell mp costs are different.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-07-19 06:51:41 »
Can I save A in path A? I really don't want to restart because I saw the SP system. Pls respond.

Spoiler: show
 Its possible save before going up the pillars, the sp system will change to say x/4 rather than the x/2 if save her


16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-05-18 19:42:42 »
How old is New Threat 1.5 Documenation? Kinda let down that it has not been update so a lot things like drops could have been changed now  :(

EDIT: Two questions which I consider important to know. How to get Masamune in 1.5 if there is? And how to keep Aeris from dying?

Spoiler: show
 the black smith has a weapons quest for you late game. the chap who sold the keystone to dio. for v1.5 theres nice big red letters at that specific point of game time, one option allows u to keep her alive from then :> u can also revive her on the highwind via an NPC or kill her back off if really want to 

17
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-12-12 07:29:06 »
nice to see an eng version :) giving it a try thnx from some of vods have watched looks like a fun mod

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2022-12-08 18:54:31 »

the post game feels kind of a wash with how easy it can be with some of the character setups you can get going.
a no experience hard mode  typeb without using sp upgrades makes end game stuff not as trivial  :)    maybe try that as an option if decide to play through again.

 
w-item basically trivialising everything.
agree witem is OP makes somethings go much quicker thou, and allows more or less free experimentation of items.  alongside huge timesaving rather than grinding for a couple of items...  (on no exp runs)


19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2022-12-01 13:10:43 »
Hello, i installed New Threat 2.0 in 7th heaven. When the first battle starts the game crashes after the swirling animation.
No other mods installed, game runs without any mods and everything is updated.
Any idea what to do?

attaching the 7th heaven logfile. will  help to diagnose. check thou 7th heaven is running as admin.

if its just going to be new threat your running its worth backing up your ffvii folder, then just playing the mod via its own installer. which can be found on the very first post within this thread. here is as off this date and time: https://mega.nz/file/LsMhXQDC#F35E_P2wcPlhIgbP7s3CPAAeR7MQ-t-PSEzyQl9Nzwk  the latest version of the mod via installer patch.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2022-11-02 09:17:28 »
Item / Stuff location document says the boss that is fought immediately on getting Red XIII is where I can acquire Matra Magic.

Are there any other enemies that could have it on Mode B? If not then that is one spell I will have missed on this playthrough of the game. Not a massive issue, but still a little frustrating knowing I missed it because I wiped out the trash too quickly.

you can also get from elsewhere. just outside midgar, then much later deathclaw still has that eskill alongside the other tank type looking enemies after junon raid, there is a few other enemies which has that eskill as well, can't remember locations off top of head.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.999)
« on: 2022-08-31 06:52:30 »
I just read in the forums how to save aerith, if that wasn't done on disc 1 do you permanently lose the ability to get her back?

No.
Spoiler: show
 theres a npc on the highwind which can revive her


22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.997)
« on: 2022-07-20 07:05:45 »
What is the point of no gil from battles in hard mode, but still being able to sell stolen items for like 750g which is worth like 20x the fight rewards? Is the intention to not steal for sell and have almost no gil at all or is it just making players grind to have gil?

there is really no need to grind even with hard mode / no exp.
Spoiler: show
 between steals morphs and drops everything you require for a boss is given to you in the area usually directly prior

a good tip is only to sell what you actually want/need to, as enemies can not steal your items :)

if your really struggling for gil all area's have a decent gil making option and choose to grind for it. vampire fangs for example sell for a 900gil a pop :)



23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-07-07 05:01:19 »
Characters have different innate stat growths.

this mod has a dedicated stat system that allows you to grow stats the way YOU want.
"you can customize your stats and make characters into whatever you want them to be."

i'll add to that that both equipment and indeed materia can have a huge effect on stats.
if your finding cloud is a little slow, perhaps give him some DEX boosting. depends on the way that you set up a character on what they're stats are.
most yellow materia gives +12dex is a good example whilst some other materia can reduce dex.  same regards other all other stats  some materia boost some whilst others can have a negative effect on others. 

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-30 13:48:52 »
The weapon-smith lists the ingredients, and I have all of them - they're all 1/1 in the dialogue box, and I also double-triple-quadruple checked that they're all in the inventory, too.

if you check again the line which states the 7778 needles theres more than 1 required :) requires 7

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-18 16:21:01 »
Hi ! Sorry to bother you guys but i have an issue finding the 1/35 soldier from Gold Saucer prize. The Documentation says Sub Prize #5 so i assumed it was Speed, but i can't drop it after several times. Did i misunderstood ?
sub prize #5 is exactly that: the 5th win of the gold saucers minisub mission.
beating 1/2/3/4 and the reactor option for that minigame.

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