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FF8 Tools / Re: [PC Remaster] zzzDeArchive 0.1.7.5 - Can extract, create, or merge zzz files.
« on: 2019-09-21 02:43:16 »
i posted a new update tonight I edited the first post.
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4 * byte: number of files
fileinfo * number of files.
Fileinfo:4 * byte: length of path
length of path * byte: path
8 * byte: offset to data from start of file.
4 * byte: size of file.
What I was saying is the 8 bytes could be used to find the location in the file of the null.png so you could compare what they look like in a hex editor.General
Complete name : D:\ext\textures\null.png
Format : PNG
Format/Info : Portable Network Graphic
File size : 169 Bytes
Image
Format : PNG
Format/Info : Portable Network Graphic
Format_Compression : LZ77
Width : 4 pixels
Height : 4 pixels
Bit depth : 32 bits
Compression mode : Lossless
Stream size : 169 Bytes (100%)
Verified (d:\ext\textures\null.png) sha1(831A30B039DE0EFBE25B695F980FD3061C4B30B1)Just added the verification code I'll see about releasing tomorrow. But it came out fine for me.
sure, here is the log file https://www.sendspace.com/file/81zkci , so in short: i can use the marge option correctly to add the modded textures with the UI updated version of your program , and i can compress and decompress the base non modded archive with the original textures , but when i decompress the archive that was modified with the marge option to get the modded textures , i get that "null" png file , and the game crash on startup even if i recreate the main.zzz immediately and without do any change , it is like the main.zzz get corrupted during the extraction, and i can swear that i never dared to interrupt the process of extraction , infact i only start to do something when the program tell that the extraction is ended and the program switch to the folder of the main.zzz archive that got extracted ,still when i take a look at the log file , it suddenly stop to show the progress , before the end of the extraction , you watched the log file ? you now know where is the problem ? it is important because if this problem doesn't get solved then it will be impossible to recreate an updater main.zzz, for now the only thing that work is the merge option



When i try to merge the mod i always get this error: https://imgur.com/a/6p2Woaq
can someone help pls?
You have to put the mod path first, not the main.zzz path. the SECOND file you put in is the main.zzz


also , the kernel.bin contain the data that don't allow us to directly control odin and ghilgamesh ? or those data are in the exe along with the percentage data that don't allow us to decide what finisher squall should use ?There's a wiki on doomtrain that lists almost everything in the kernel that they know about.
AAARRRRRRGGGGGG!!!!!!!!!!!The drawable magic isn't in kernel. see the ifrit tool.
please help someone i wanna mess about an have some fun with this, but i honestly dunno what im doin. i have doomtrain and deling i think i have extracted the right file, but then i don't know how to modify in doomtrain or even begin to put the file back in the main.
im asking please someone if you would be so kind as to take some time an write a step by step on how to extract the file, open with doomtrain ,then put file back with whatever. please please its the magic draw i really wanna play with.
No problems figured it out, being a dumbass
New question, are there other kernel.bins to edit with doomtrain or just the one?
Who knows how much longer things will take.