Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1850285 times)

Antisanta

  • Guest
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #675 on: 2012-01-20 17:47:16 »
Wish I could say the same... <.< 

Ah well, I am going to give a fresh installation a go and see how that turns out.  Thanks for the mods and the help guys! Once I get it working, I know it will be worth the effort.  :)

EDIT:  No such luck.  Still "Insert CD" error.  Sigh. 
« Last Edit: 2012-01-20 18:10:37 by Antisanta »

masterwongfu

  • Guest
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #676 on: 2012-01-20 18:32:05 »
hey guys under the enhanced movies it is missing part 3 out of the 5 parts unless im reading something wrong

« Last Edit: 2012-01-20 19:49:17 by masterwongfu »

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #677 on: 2012-01-20 20:04:30 »
Antisanta,
First, try to alter the CD-Rom drive using Bootloader-- start by double clicking the rainbow comet on the desktop.
Click CONFIGURE and then make sure the CD-Rom drive letter matches the drive that contains the game CD-Rom.
Click WRITE CFG.
Now try to start the game.

If you still get the CD-Rom error, try installing Any CD Loader.
When you run BFE, make sure 'Any CD Loader' is checked.

crackinglazer

  • *
  • Posts: 49
  • his name is reno and he dances on... thats not it
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #678 on: 2012-01-20 20:18:05 »
a simple enquiry, I realize the answers are somewhere in this thread, but to be fair it is close to 30 pages long, and I am one lazy bas***d so...
1. I've got to download all the mods that are coloured red from the list right?
2. I've got to put all those mods in the same folder (along with bootleg and BFE)
3. Install ff7 in maximum
4. run BFE and inturn bootleg
and thats it? the game should run fine then?

also should I leave the downloaded mods zipped up?

cheers

masterwongfu

  • Guest
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #679 on: 2012-01-20 20:45:44 »
ok ive got it working and everything but im not getting any battle music and my battle menu is messed up, is there any fix to this??

Edit: okay i got the menu fixed but i really dont know what to do about the music, its not playing at all??
« Last Edit: 2012-01-20 20:54:11 by masterwongfu »

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #680 on: 2012-01-20 21:09:57 »
hmmm, Im trying to use the menu switching hot keys, but no change. Its default on ffX, and on the world map and in battle i pressed ctrl+f5, no change.

Is this because I didnt check the keyboard setup in bfe? Im using a gamepad so I thought that might screw up my controls.

(ps I did check for the style switch in BFE)

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #681 on: 2012-01-20 21:13:11 »
a simple enquiry, I realize the answers are somewhere in this thread, but to be fair it is close to 30 pages long, and I am one lazy bas***d so...
1. I've got to download all the mods that are coloured red from the list right?
2. I've got to put all those mods in the same folder (along with bootleg and BFE)
3. Install ff7 in maximum
4. run BFE and inturn bootleg
and thats it? the game should run fine then?

also should I leave the downloaded mods zipped up?

cheers

youve pretty much got it right. check out the tutorial daniish made under faq

crackinglazer

  • *
  • Posts: 49
  • his name is reno and he dances on... thats not it
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #682 on: 2012-01-20 21:51:22 »
cheers fo th reply

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #683 on: 2012-01-20 22:02:51 »
Don't install FF7 to a system folder like '\program files\' or some mods will not work.
Instead, install FF7 to a folder like 'D:\Games\' to insure all files are correctly copied.

The menu style switcher does NOT require the keyboard fix.
It DOES require that Menu Overhaul is installed.
Q:How do I change the Menu Overhaul menu style?
A:Install Kranmer's Menu Overhaul Menu Style Switcher.
  While FF7 is running, use these hot keys to switch styles:
  STYLE . . . . . . HOT KEY
  FFIX  . . . . . . CTRL+F5
  FFX   . . . . . . CTRL+F6
  FFIX w/9999 . . . CTRL+F7
  FFX w/9999  . . . CTRL+F8
  Do NOT switch to the 9999 menu unless you enabled this feature during the Menu Overhaul installation or in Aali's OpenGL driver.
  If the display becomes misaligned, simply switch modes again to correct the alignment.

--

You must download all the mods listed in red.
Make sure there are now red listed mods before clicking RUN BOOTLEG.
Do not extract the mods.

If the music is not playing, there was an issue installing and configuring FF7Music.
Make sure the FF7Music installer is present before running Bootleg.

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #684 on: 2012-01-20 22:20:25 »
Hmm that's curious as I have the overhaul installed; my menu is ffx right now. I'll give it another whirl later and post results! Thanks for the quick response

Antisanta

  • Guest
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #685 on: 2012-01-20 23:34:53 »
Antisanta,
First, try to alter the CD-Rom drive using Bootloader-- start by double clicking the rainbow comet on the desktop.
Click CONFIGURE and then make sure the CD-Rom drive letter matches the drive that contains the game CD-Rom.
Click WRITE CFG.
Now try to start the game.

If you still get the CD-Rom error, try installing Any CD Loader.
When you run BFE, make sure 'Any CD Loader' is checked.

LOL.  I can't believe I didn't freakin' notice that!  :roll:  Thanks a million PitBrat.  It's working flawlessly now, but I'm not liking some of the choices I made in BFE.  Can I simply rerun BFE and make new selections, and install them right over the old ones?  Or will I have to use a fresh install?

Thanks again for all your help.  The game looks even more amazing than before! :D

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #686 on: 2012-01-20 23:52:03 »
I recommend doing a fresh install of FF7.
Reinstalling Bootleg on an already Bootlegged FF7 is untested.
You can also create an FF7 image by doing a fresh install and then zipping the contents of the game folder.
In BFE select that zip under FF7 Image.
The process is described in better detail in Bootleg_Readme.txt.
It speeds up the install process.

anything5678

  • *
  • Posts: 10
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #687 on: 2012-01-21 06:10:16 »
Unfortunately 37 didn't fix my problems at all, it seems to be doing exactly the same: If menu overhaul is ticked, the game crashes when the new game screen should show up. If it is unticked, then the game crashes after winning the first battle, so I suppose something else also needs to be unticked.

As far as I can tell I have followed the instructions for installation exactly, and I have already tried changing the compatibility settings and config settings, so I just don't know what else to do.

Additionally, though it probably won't help, in the crash.dmp it does say "The thread tried to read from or write to a virtual address for which it does not have the appropriate access" for ff7.exe.

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #688 on: 2012-01-21 13:22:32 »
anything5678,
Install FF7 to a non system folder.
DO NOT INSTALL TO '\Program Files\'
Instead, install the game to a folder like 'D:\Games\'

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #689 on: 2012-01-21 14:57:28 »
I tried installing to a folder on my desktop last night but the game would crash before the menu came up. I only tried it because the style switcher and lostwing data still weren't present after installing to the default program files path

anything5678

  • *
  • Posts: 10
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #690 on: 2012-01-21 15:36:21 »
I have been installing to a non system folder.

I've discovered now that even choosing the minimal option in BFE has the same effect - crashing at the end of the battle. I'm currently seeing if it is the TA GUI giving me the trouble, by doing it manually.

Edit: Worked fine with vanilla, 1.02 and Aali's, but after installing the Avalanche GUI it stopped working again, so I think that's the culprit.
« Last Edit: 2012-01-21 16:00:36 by anything5678 »

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #691 on: 2012-01-21 15:45:08 »
Yeah idk, best of luck to ya dude. When I install it in the program files it runs fine and everything, Its just that two features dont really work.
So I thought installing it elsewhere would help because I read something either pit or vgr said that putting it in a system folder might  make mods get lost in the process. But Idk, waiting for ideas before I try it again :p

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #692 on: 2012-01-21 16:42:46 »
The desktop is still a system folder.
Install to a folder like 'D:\Games\' for best results.

Avalanche crashes the game for you?
What video card are you using?
Post your APP.LOG.
You might try disabling shaders.

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #693 on: 2012-01-21 16:55:35 »
Well don't I just feel like a nimrod. Lol

wait, D would be my recovery drive? I only have like 4.5 gbs available on that sucker.

I have a 16 gb flash drive, I dont suppose it would run off that though would it?
« Last Edit: 2012-01-21 17:29:37 by Lionsmane »

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #694 on: 2012-01-21 17:31:24 »
You can use 'C:\Games\' too, just so long as it's not a Windows related folder.
If you do a FULL INSTALL, the game can potentially take up more than 16GB!
A minimum install is about 2.6GB.

crackinglazer

  • *
  • Posts: 49
  • his name is reno and he dances on... thats not it
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #695 on: 2012-01-21 17:56:28 »
followed daniish' tutorial, also installed ff7 into C:\ff7\, and the game runs fine except for music, this is what popped up when I was running bootleg and it came to the ff7 music bit, it also pops up when I try to install ff7 music by it self...
pressing ignore just closes it.
any help would be much appreciated

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #696 on: 2012-01-21 18:38:00 »
installed into C\ Games, Game was still crashing right before the opening menu.

So I went to advanced system settings>performance>Data Execution Prevention Settings and put the ff7.exe and a few others in there and applied, crash totally stopped happening!

However, neither the lost wing data or style switching problems were alleviated.


PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #697 on: 2012-01-21 19:19:17 »
FF7, Bootleg, FF7Music and Menu Overhaul have issues with DEP and UAC, especially on Vista systems.
I have no issues running the game on  Windows 7 Ultimate with SP1 and all the updates.

If the game is crashing when an FMV tries to play and giving an OOPS error, try playing the game in compatibility mode.
Launch Bootloader, Click CONFIGURE, Click COMPATIBILITY MODE, CLICK WRITE CFG.
That reverts to an earlier version of Aali's MPEG plugin which sometimes corrects the OOPS error.


crackinglazer

  • *
  • Posts: 49
  • his name is reno and he dances on... thats not it
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #698 on: 2012-01-21 21:30:44 »
pitbrat: are you refering to what I posted? 'cause the modz as they are work fine, my problem is ff7 music refuses to install, if your not refering to me I apologize.

Edit.

K scratch that, the ff7 music files seem to be present, are the settings right?


'nother Edit.

if it helps heres my config and app log
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5450 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\ff7\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: c:\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
« Last Edit: 2012-01-22 01:34:10 by crackinglazer »

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #699 on: 2012-01-22 01:41:12 »
Your ff7music settings appear to be correct.