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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: TimmyP on 2002-02-09 02:13:00

Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: TimmyP on 2002-02-09 02:13:00
this is my first creative card and I would like to use soundfonts with ff7

my problem is when I open ff7config and choose the
"SB Audigy synth A" with "soundfont MIDI" for MIDI playback
and press test, it says fail...

what the heck do i do?
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: Sephiroth 3D on 2002-02-09 02:54:00
Ok, the first thing you should do, is make sure that you have enough soundfont memory available. Open your AudioHQ, and click soundfont. (I'm going off my SB Live!, so it may be tad different) Now go to options, and find the Soundfont Cache. Set this to a high number, above 5 megs. Close Soundfont, and try it again.

This is the best I can do for now, since I don't have an Audigy yet, and I'm assuming that Creative packages Audigy with similar programs that came with my SBLive!, so you may have to adapt my help a bit.

Does anyone with an Audigy think they can help TimmyP with this?

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
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Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: TimmyP on 2002-02-09 15:32:00
didnt do it, it just says fail

I really want to use soundfonts, anyone else have an audigy?
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: Darkness on 2002-02-09 15:56:00
ummm i had some trouble with my Live! Value and SB16 emulation. Download the latest drivers from Creative.com and try again.
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: Goku7 on 2002-02-10 04:47:00
I think I know what you're talking about, TimmyP.  Back when I was using my AWE64, I'd get that same "Failed" message every so often.  I noticed that a lot of the time it happened when I was testing the different MIDI ports available, since I was rapidly switching devices in the drop-down box.  It seems just to be an intermittent problem.  Usually, clicking cancel on the config, then reopening the config, and taking your time on switching the selected device, can work.

Don't be so trigger happy on the "test" button.  I suggest waiting a good 4-5 seconds after selecting the port, then clicking the test button.

Why am I asking you to wait? Because my theory is that the program was probably still checking the card's amount of available SF-RAM (to see which size soundfont the card can use), when you clicked "test", which means it hadn't selected one of the four soundfonts to use yet. I believe clicking "test" tells the program to ping the car'ds SF-RAM for whether or not the soundfont is loaded, and the card reported back something like "No soundfont loaded".  The MIDI interface must have then screeched to a stop with the "failed" error then.

Remember, when it says "failed", it doesn't necessarily mean "it failed to play", but it could mean "your card failed to load the soundfont".

-edit-
Darn spelling errors!  

Oh, and welcome to the board, TimmyP.
[edited] 239 2002-02-10 05:55
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: TimmyP on 2002-02-16 22:03:00
Still isnt working, just says fail

BUT it will work if I choose something else other than "soundfont midi" in the bottom drop down box, and the midi does change when I load different soundfonts.
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: Darkness on 2002-02-16 23:49:00
... then why do you have a problem?
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: Threesixty on 2002-02-17 02:42:00
I may be wrong...but I think WinXp and 2000 don't work with FF7 Sfonts.....I think I read somewhere here, that the automatic loading of Fonts doesn't work with those versions of Windows.

I will work on Win98,95, and ME though. Besides....your going to have a crash at the Chocobo races, anyway.

A way your going to get Sfonts (I think) is if you load that Soundfont Manager (it's in the install disk, But if it's already playing fonts, like your saying, I doubt yout need Soundfont Manager. The rest may hold true. though) and use General MIDI for playback. The only problem with this is your going to have to load the Sfonts manualy and when you get close to the final battle, your going to have to load FF7.sf2 then lb2.sf2 if you want to hear the chanting....don't want to do this with the rest of the game, because some insturments of the lb2 get played over the real instruments, and it won't sound as good. Of course, you probably won't notice the change, if you don't know what to listen for.....(the woodblock instrument is one that gets screwed up.) Guess you can try B and see what happens?

BTW: the test button has a bug.....everytime you hit it it loads an instrument....and it won't unload it...you have to unload it yourself or reboot. Hit the Test button 20 times...you'll have 19 useless instruments taking up RAM. Of course, this only happens if it plays music when you hit the button.

[edited] 65 2002-02-17 03:48

[edited] 65 2002-02-17 03:51
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: Rubicant? on 2002-04-10 15:31:00
FF7 has problems with Windows XP.  I'm not surprised that you are having problems with Sounfonts.  Sorry
Title: Please help, FF7 + audigy + windows xp + sounfonts...
Post by: Aaron on 2002-04-10 19:31:00
Should work fine if you manually load the soundfonts in the soundfont manager.