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Miscellaneous Forums => General Discussion => Topic started by: Furzball on 2010-06-14 21:06:32

Title: Idea; more levelling zones/triggers
Post by: Furzball on 2010-06-14 21:06:32
You know how there is a few areas where it is good to level though at first it can be a challenge (midgar train tracks guards, junon reactor alarm switch) I was thinking what if there could be provided more chances for challenges and levelling, but make them triggers so that players have a choice to play with fighting regular monsters and the challenge monsters.

What do you all think? Good idea to be implemented? I'm thinking it would also be a chance that if some new monsters can be added for unique monster characters it would be cool.

Note: Sorry for wrong placement Obesebear, was being a dumbbat seeing the word suggestions. If possible take that out of the tech description and add "mod suggestions" to the general category description. Cause I probably wont be the only one making that mistake.
Title: Re: Idea; more levelling zones/triggers
Post by: jeffdamann on 2010-06-14 21:16:05
Try gjoerulvs hardcore mod, there are plenty of new monsters and battles. And even rare monsters with either crap or rare steals(I.E. Junon Patron, encounter 5% of the time. I met him 10 times, stole 9 hi-potions and shinra alpha(the rare steal)This took like 2 days to meet him that many times, and I still aint got 2 more alphas yet...