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Miscellaneous Forums => General Discussion => Topic started by: neox1234 on 2010-07-08 22:50:14

Title: Problem with my first model conversion :S
Post by: neox1234 on 2010-07-08 22:50:14
Hi! I'm new in this forum, and I don't know anything about modeling, the first thing i want to do is:

Change the texture of APZ Cloud:

from that:
(http://img691.imageshack.us/img691/6818/rtac.png)

to that:
(http://img249.imageshack.us/img249/5898/rtac2.png)

and this is what happened:
(http://img195.imageshack.us/img195/9198/errorcloudbattle.png)

and too i wanted to import the apz cloud to the field and... TEXTURES!:
(http://img686.imageshack.us/img686/1458/errorcloudfield.jpg)

can someone tell me how to solve this?

PD: srry for my bad english... xD
Title: Re: Problem with my first model conversion :S
Post by: Mogman on 2010-07-09 05:07:23
Looks like your seemingly innocent texture change has somehow caused Cloud to become an Esper!
Title: Re: Problem with my first model conversion :S
Post by: sl1982 on 2010-07-09 05:12:05
Have you converted back to tex? And removed the extension off the file name?
Title: Re: Problem with my first model conversion :S
Post by: neox1234 on 2010-07-09 05:33:40
yes! I converted the .tex to .bmp with bitrun, after that i editet the texture with photoshop i save it as 8bit, 256 color .bmp, and back to .tex with bitun, and finally create the battle.lgp con ficedula¡s LPGTools, didn't work

I take the .bmp and replace the rtac in battle.lgp with ficedula's lpgtools, didn't work

:S
Title: Re: Problem with my first model conversion :S
Post by: sl1982 on 2010-07-09 05:37:40
Use img2tex instead. And also know that Apz has requested that nobody release modified versions of his models. So you can modify for your own use but if you post it here it will be deleted.
Title: Re: Problem with my first model conversion :S
Post by: neox1234 on 2010-07-09 05:45:16
ok, thanks for the suggestion

EDIT: thanks sl1982, I get it to work with the new textures:
(http://img28.imageshack.us/img28/3024/yeahx.jpg)

but how i can made .p files textured? for the field model, I tried with PCreator but when i save the .p file it's still in blanck... and the head is transparent and the chest is... blue?

how i can solve this?¿? thanks

srry for my bad english

EDIT2: PLISSSSS HELPPPPPPP
(http://img195.imageshack.us/img195/1458/errorcloudfield.jpg)

I don't know how to solve this!! help!! plis!!

EDIT3: Yeah!! I got it:

(http://img408.imageshack.us/img408/3264/yeahdx.jpg)

thanks to: adsl14
Title: Re: Problem with my first model conversion :S
Post by: nikfrozty on 2010-07-11 01:01:45
For your EDIT2 problem I had those too when I used the latest kimera 0.95b. I tried using lower versions like 0.91 instead and it works! Don't know what the actual problem is but that method worked for me. :)
Title: Re: Problem with my first model conversion :S
Post by: Kudistos Megistos on 2010-07-11 01:18:35
Warning:

Evidence has recently come to light (http://forums.qhimm.com/index.php?topic=9688.msg144614#msg144614) suggesting that some of Apz's texture might have been taken from Dissidia, so I fear you may be unwittingly breaking the rules (http://forums.qhimm.com/index.php?topic=8759.0).

Of course, you probably didn't know this and shouldn't be punished for it, but be aware that you could be dealing with material ripped from Dissidia.
Title: Re: Problem with my first model conversion :S
Post by: halkun on 2010-07-11 04:42:06
Yup. Sorry.

It's even worse that it was put off as an original, when in fact it was ripped and then altered to look dissimilar. Double dishonesty!