Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: GI-Jimbo on 2010-07-25 23:52:25
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I was trying to locate the texture for the "casting" texture but I can't seem to find it. The limit texture is easily found in the Final Fantasy VII folder but I can't seem to find the yellow casting one. Also when I find it I was wondering if it would be possible to make the magic casting texture a different texture then the summon casting one. I do recall the summoning one having other things in it but I believe it did use the same yellow texture. If anyone can help me locate either of these or know If what I stated before is even possible I would really appreciate it.
Thanks,
GI-Jimbo
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I think you're looking for one (or more of) seffect1.tex - seffect3.tex. But since the game uses them so often it is left uncompressed in the data\battle folder.
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Thanks for your help but now I can't seem to find a program that will open those files. I tried img2tex but that keeps giving me error 9. Any ideas?
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Your opening the .tex files inside the magic.lgp right? Why is it not working? Try biturn.
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Thanks for your help but now I can't seem to find a program that will open those files. I tried img2tex but that keeps giving me error 9. Any ideas?
you can get a picture of the texture from the construction sheet
seffects1 (http://dopplereffect.shacknet.nu/ff7/data/battle/seffect1.tex.png) seffects2 (http://dopplereffect.shacknet.nu/ff7/data/battle/seffect2.tex.png) seffects3 (http://dopplereffect.shacknet.nu/ff7/data/battle/seffect3.tex.png)
see....
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Dang how did I miss this one for so long. Tech Support is for getting the game running. Not questions about lgp files. Moved, warned, hooray.
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I can't win lol. I actually thought about which place I should post it too because I really dislike the watched thing by my name. Don't worry buddy I will get it sooner or later. I'm learning.
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No worries, if you aren't sure where something goes feel free to ask, or just throw it in completely unrelated... you can't go wrong there ;)
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That really is good to know thanks a lot and I really appreciate you being generous tonight hah it makes me feel a little better especially since I had a terrible past few days. Just got my wisdom teeth out I guess I could blame the pain killers on why I can't post right haha.
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you can get a picture of the texture from the construction sheet
seffects1 (http://dopplereffect.shacknet.nu/ff7/data/battle/seffect1.tex.png) seffects2 (http://dopplereffect.shacknet.nu/ff7/data/battle/seffect2.tex.png) seffects3 (http://dopplereffect.shacknet.nu/ff7/data/battle/seffect3.tex.png)
see....
Those are just the first of the 20+ palettes in each file. You'll need lots more images than just those to get all the effects.
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I'm sorry but I really don't know what the construction sheet is. I found those images in the textures folder once but they all look green like the ones you showed me. I only want to change the yellow casting thing but if you are telling me all those green things in seffect much be changed I will give it a shot.
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I'm sorry but I really don't know what the construction sheet is. I found those images in the textures folder once but they all look green like the ones you showed me. I only want to change the yellow casting thing but if you are telling me all those green things in seffect much be changed I will give it a shot.
It's just the palette that needs to be changed then. The shapes will all have to stay the same unless you want to change the shape of ALL of them.
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I'm sorry but I really don't know what the construction sheet is. I found those images in the textures folder once but they all look green like the ones you showed me. I only want to change the yellow casting thing but if you are telling me all those green things in seffect much be changed I will give it a shot.
It's just the palette that needs to be changed then. The shapes will all have to stay the same unless you want to change the shape of ALL of them.
Not really, you could change shapes on just the ones you wanted to. The thing with those textures is not all image data is used with every single pallete swap.
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What determines the colour of the palette when, say, a summon rather than spell is used?
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I thought it just applied the palette at runtime. perhaps by using an index for the color data(like some formats allow)
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Nope, all the palletes are hardcoded into the tex file. The game just calls whichever one it needs at the time.