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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: samourai23 on 2010-07-31 16:10:58

Title: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: samourai23 on 2010-07-31 16:10:58
Hi ! I made a lot of changes in FF7 using wallmarket, and I'd like to have some magics to cost more MP.... So could someone help me ?

Thanks :)
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: Bosola on 2010-07-31 18:35:50
Let me get this straight - you want to get rid of the 255 MP limit in WM?

I'm pretty sure you can insert MP costs of more than 255 into Wall Market, though it's uncertain whether it'll work or not. Playing with Libre suggested that, at the very least, setting the 'unused' MP byte to 1 would prevent those with less than 255MP using a skill.

But, you could just change character growth curves to pare down MP growth, and keep MP pools low. That way, you wouldn't actually need to exceed the 255 limit in the first place.
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: DLPB_ on 2010-07-31 18:45:25
Bosola is right, if the limit is 255 (and I think it is probably guaranteed to be) your real alternative then is to just adjust the costs elsewhere.
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: samourai23 on 2010-07-31 19:02:13
Yeah... But since I love to have 32761 HP and 5692 MP, it's not possible !
And when I put higher costs with WM, it just reset...

256 MP = 1 MP
358 MP = 153 MP etc...
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: Bosola on 2010-07-31 20:01:48
Interesting - so, it really does just apply only the second byte of the word.

In that case, I suggest reducing MP growth, so that spells cost more in a relative sense.
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: DLPB_ on 2010-07-31 20:46:01
Yeah... But since I love to have 32761 HP and 5692 MP, it's not possible !
And when I put higher costs with WM, it just reset...

256 MP = 1 MP
358 MP = 153 MP etc...

yes that's because of the 255 limit.  It will wrap around if you exceed it.  The limit is there because the variable used has a storage capacity of 0-255.
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: obesebear on 2010-07-31 21:49:52
Is this a mod of some sort you plan to release?
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: samourai23 on 2010-07-31 22:55:55
No, I'm just asking.
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: DLPB_ on 2010-07-31 23:00:39
Then you are in trouble  :evil: This is wrong section...
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: Kudistos Megistos on 2010-07-31 23:02:31
I believe the point is that the projects board is for projects. If you're not going to release it, then post in tech-related.

Oh, and I've tried increasing MP cost beyond 255. It doesn't work.
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: obesebear on 2010-07-31 23:33:33
Yep.  Projects is for projects.  If it was for questions it would be called Questions.   Moved.  Warned.  Party-time.
Title: Re: Get rid of the MP cost limit in FF7 ? Is it possible ?
Post by: samourai23 on 2010-08-01 00:29:41
Oops sorry :s I won't do it again.