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Miscellaneous Forums => Troubleshooting => Topic started by: obesebear on 2010-10-26 03:42:37

Title: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: obesebear on 2010-10-26 03:42:37
Post things you want to post here!

This driver is now out of date. See http://forums.qhimm.com/index.php?board=33.0 to find the latest version. - Bosola
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-10-26 06:23:10
Well, I suggest to add monitor refresh rate configuration, 'cause 60Hz is not cool.
I wrote (http://forums.qhimm.com/index.php?topic=10191.msg152342#msg152342) about this in the previous thread.
Thx for fixing screensavers problem!
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2010-10-26 06:46:06
Well, I suggest to add monitor refresh rate configuration, 'cause 60Hz is not cool.
I wrote (http://forums.qhimm.com/index.php?topic=10191.msg152342#msg152342) about this in the previous thread.
Thx for fixing screensavers problem!

You are mistaken.  There is a difference between your monitor refresh rate and a game "frames per second".   FF7 runs at maximum 60 frames a second and it doesn't matter what your refresh rate is that is how it has to be.  The game is limited to 60 by its internal workings.  60fps is cool in fullscreen mode, it will provide sufficient smoothness and gameplay for FF7.  FF7 is limited to 15fps in battles, 60fps in menus and 30fps on world map and field.  It is sufficient for this game (with exception of battle fps which is being changed to 60 for other reasons).

Your monitor refresh rate has nothing to do with it.  In Fullscreen mode, 60Hz monitor RR  is good with 60fps gameplay, and infact Vsync will work towards this. I am not sure how FF7 works in fullscreen mode but I am guessing it forces your refresh rate to 60 to match the game, and that would be a correct way for this game to operate.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-10-26 08:28:20
DLPB, I'm not complaining about FPS, it's fine. The thing is, I have a CRT monitor, and it produces an irritating flicker at 60Hz, and the picture also deforms on edges. I hate it, so I have to switch to monitor settings and set 85Hz every time I run the game, and it looks fine then! The only problem is a little bit too fast fps in minigames, which becomes 42.5 with the driver's frame limiter enabled.
--------
Updated: have noticed a glitch. Some odd-looking stripes (http://sk8r.nm.ru/sdf.JPG) (how do you call them btw?) have appeared in the menues. It's ok on 0.7.8b with the same configuration file.
--------
Updated:
Quote
Prevented screensavers and sleep/suspend from activating while the game is running.
Strange, I still get a screensaver activated during the gameplay.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-26 14:23:17
Those odd-looking stripes is an oversight on my part, its fixed now and you should redownload. Its odd that your screensaver still kicks in, its really not supposed to. That your monitor goes to 60hz is unfortunately out of my control. I dont set the refresh rate anywhere.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-10-26 22:58:39
That your monitor goes to 60hz is unfortunately out of my control. I dont set the refresh rate anywhere.
I suppose the game sets 60Hz on any monitor, not only mine, it's just not noticeable on LCD's. But you can check it by setting refresh rate other than 60Hz and then running FF7 in fullscreen mode and visiting some minigame with V-sync and fps counter on. And that is the issue of the original game, not your driver, if you thought so.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2010-10-27 00:36:53
Have you tried turning off v-sync? Since v-sync is tied to fps and the game has a framelimiter at 60fps.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2010-10-27 02:19:07
Have you tried turning off v-sync? Since v-sync is tied to fps and the game has a framelimiter at 60fps.
I know VSYNC locks your FPS to your refresh rate, but I'm not sure if it works the other way around when a frame limiter is in place. Worth a shot though.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-27 03:37:37
Next version will have a config option that lets you set the desired refresh rate.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: LightAcolyte on 2010-10-27 04:01:26
I seem to be able to get the Team Avalanche project patch to install with 7.8b, but not with 7.9b...is this problem confined just to me?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-10-27 06:46:45
Its odd that your screensaver still kicks in, its really not supposed to.
Looks like It doesn't kick in if I play on keybord, but it skill kicks in when I play on my  gamepad or when I don't perform any actions.

Have you tried turning off v-sync? Since v-sync is tied to fps and the game has a framelimiter at 60fps.
Yeah, I have experimented. As pyrozen said, it doesn't work that way.

Next version will have a config option that lets you set the desired refresh rate.
Great, will be waiting :)
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: ultima espio on 2010-10-27 13:19:33
I keep getting an error saying that it can't load the shaders, even though they are there.

App.log
http://www.mediafire.com/?4p8an5n4otey9b2
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-27 15:35:07
*Sigh*, I should have known these fancy shaders would break alot of shitty drivers.. Even some nvidia setups apparently can't handle them properly, even though I use nvidia myself to do all my testing.

I'll add a link to the release thread where you can download dumbed-down shaders similar to the ones in 0.7.8b. Visually there should be no change.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: BlitzNCS on 2010-10-27 18:21:29
Yeah I'm getting this shader thing too - mainly after the eidos logo
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2010-10-27 18:27:06
I have recent drivers but seems 7th series nvidia cards and lower have issues.  Aali solve dmy issue yesterday with these new dumbed down shaders.

Oh well :)
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2010-10-27 22:32:34
heads up for anyone using Intel Mobile 4 Series Express Chipset, you MUST use the older shaders otherwise the game moves like frozen molasses. No crashes, but it is totally unplayable. I can imagine most non-performance laptops may have this issue as well.

Thanks for the quick fix Aali, i nearly posted an issue and saw you had already corrected it.

lee
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: indrema on 2010-10-28 16:43:38
After upgrade the Aali's driver, the Knights of the Round summon rendering very slow and give me that error:

GLITCH: deferred draw queue overflow

This happening with or without high res texture.

My spec:
Windows 7 64bit
Nvidia 8800m GT
4Gb Ram
C2D 2Ghz
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-28 17:35:11
After upgrade the Aali's driver, the Knights of the Round summon rendering very slow and give me that error:

GLITCH: deferred draw queue overflow

This happening with or without high res texture.

Thats what I get for trying to fix z-sort issues the easy way. With fancy_transparency off it will not do that.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: indrema on 2010-10-28 23:20:37
Thats what I get for trying to fix z-sort issues the easy way. With fancy_transparency off it will not do that.

Yes, but fancy_transparency is one of the best feature... Can't turn it off, so please make a fix or a regression, I don't think z-sort is one of biggest issue.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-29 02:50:48
I have already fixed it but thats the only workaround for now unless you want to downgrade to 0.7.8b.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-10-29 09:17:12
Have encountered an ERROR: could not open file .\Data\music\wind.wav
This happens at start of the snowboarding minigame right before The Great Glacier. I know, many people had been complaining about this file, so... Just in case: here are (http://sk8r.nm.ru/app.log_save.7z) APP.LOG and the save file.

BTW, I have searched the forum and found out that I'm not the only one (http://forums.qhimm.com/index.php?topic=9868.msg141940#msg141940) with the refresh rate problem.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-29 15:43:13
As I understood it, he wants a framelimiter that isn't based on vsync. Apparently he still gets his 85hz.

That app.log link is a 404 and the wind.wav bug has been fixed since 0.7.8b.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2010-10-29 22:03:24
Removed native PNG support, noone was using it anyway and there are better ways to load PNGs now.

just wondering what method your refering to. Do you mean the old method of hacking .tex files via hex-editor? or do you mean directly placing PNGs into the LGPs(which is hokey but a good way to test battle arenas quickly).

lee
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-29 23:01:55
Before you could simply replace a tex file with a png file and the game would be able to load it. But it breaks things (PNGs dont have palettes) and since the game insists on reloading everything for every scene it would get pretty slow if you replaced alot of stuff that way.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2010-10-29 23:16:48
ok, was just curious. Guess it's back to hacking TEX files to load battle field textures until support for them is properly implemented.

lee
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-29 23:38:47
Huh? The problem with battle stage textures is fixed in 0.7.9b...
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2010-10-29 23:58:53
ok, was just curious. Guess it's back to hacking TEX files to load battle field textures until support for them is properly implemented.

lee

just use modpath
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-10-30 00:11:24
As I understood it, he wants a framelimiter that isn't based on vsync. Apparently he still gets his 85hz.

That app.log link is a 404 and the wind.wav bug has been fixed since 0.7.8b.
Some posts later (http://forums.qhimm.com/index.php?topic=9868.msg142137#msg142137) he tells that in fullscreen  mode the game always runs in 60Hz no matter what. He avoided 60Hz by playing in window mode instead of switching to 85Hz every time. So I'm sure Kein has exactly the same problem as me.

Strange, must be a glitch of the hosting server or something else.  It's a direct link, just rightclick and save as... (http://sk8r.nm.ru/app.log_save.7z) Looks like it isn't related to your driver since I don't hear this sound in game with original renderers either. But it's a bug anyway since the file is OK.

Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2010-10-30 01:10:13
Huh? The problem with battle stage textures is fixed in 0.7.9b...

never mind, ignore that fool sitting wayyyy in the back :) i wasn't aware it had been fixed since it did not appear in the version changes you posted in the other thread.

lee
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Timber on 2010-10-31 05:18:39
*Sigh*, I should have known these fancy shaders would break alot of sh*tty drivers..

Just an FYI, I get the shader error on ff8, and I have a GTX 470 with the latest nvidia drivers (260.89).

This update doesn't seem to touchup FF8 much , so I'll just list some of the issues mentioned in the previous thread, so they are not lost and forgotten:

- show_fps doesn't work on my ff8.
- The battle transitions are just thin black lines.
- Squall doesn't have a shadow on the world map.
- At the very start of the game, when Elone talks to Squall, you can't see the glass.
- The game seems to be running faster than usual on my PC, I checked with Fraps and it says 31fps, and battles are 16fps.
- In battle, there appears to be feint blue boxes around the 'dust' that is kicked up when characters run.

If you need any more information, let me know.

May be a good idea to have a 'known issues' list.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-10-31 05:52:04
Cool, I run 260.89 too on a GTX 260 where it does work without problems. I guess I'll just go ahead and add nvidia to the list of shitty drivers.

I'm aware of those issues and a whole bunch of other ones.. They're difficult to figure out and solve without causing other issues and there are other things that are perhaps more important to fix in FF8. FF8 in general is less "friendly" to the driver, not exposing alot of would-be useful information and using some fancy tricks that were never used in FF7.
I did take the time to implement support for other languages though, it will be in the next release, with any luck all 6 languages, nvidia and non-nvidia versions will work. Not that it matters whether you have the nvidia patch or not, the driver cancels it out anyway but I started supporting both versions so now there's no point in cutting support for one of them.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-10-31 07:30:44
The latest Nvidia drivers are 260.99, maybe you should try them out.

Can anybody confirm/disconfirm the wind.wav error at start of The Great Glacier snowboarding minigame with the save file (http://sk8r.nm.ru/app.log_save.rar) I have provided earlier?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Cupcake on 2010-10-31 20:18:52
Yeah, apparently the ff7music plugin is broken for me (using WINE on OS X), and 0.7.9 refuses to load an older version of the plugin.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: greenpeppers311 on 2010-11-01 03:19:54
I installed the game, installed the 1.02 patch, played to the first save so I have the input file and a save file, copied the save file to have 00-09, and copied in all the aali’s files, but when I click on the config file I don’t get the message. I decided to try it out anyway. I changed the resolution, but the game still plays exactly the same. I have no idea what I did wrong.

Any ideas gentlemen? Do you think it would help if I used the remix patcher?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Costa07 on 2010-11-01 09:02:17
When you used the config did you set the renderer to custom driver?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2010-11-01 11:53:15
Request:

Character Run by default, rather than walk.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Terid__K on 2010-11-01 15:15:50
Request:

Character Run by default, rather than walk.

There's a YAMP patch for that.

Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2010-11-01 15:31:02
Got a link?  I will add it to the menu project.  Still... I dont know how much Aali plans on adding to his driver.  A lot of these additions and mods could be placed into the driver options.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Kranmer on 2010-11-01 15:59:03
Got a link?  I will add it to the menu project.  Still... I dont know how much Aali plans on adding to his driver.  A lot of these additions and mods could be placed into the driver options.

Yes there is a YAMP patch but it does have a few problems,
The always run can be gotten from either
http://forums.qhimm.com/index.php?topic=7022
or
http://forums.qhimm.com/index.php?topic=8758.msg110889#msg110889
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: greenpeppers311 on 2010-11-01 16:09:34
When you used the config did you set the renderer to custom driver?
Ah! Thanks! I watched a tutorial video but it was too small to see that part, and the narration didn't really make it clear. Adding that step makes a lot more sense...
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: LuvsToSpooj on 2010-11-02 11:27:59
None of my cinematics show during the game for ff8. The starting cinematics, none of it show. Its just a black screen.

Here's my App.Log


INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8600M GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xc2a5f09e,0x6a87,0x4c19,0x96,0x47,0x5a,0xaa,0x8c,0x7f,0xb6,0x20}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xc2e0bd7b,0xd94a,0x4ff7,0xa6,0xd3,0x56,0x4d,0x87,0xb5,0x3d,0xfb}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.sfx
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Im using a dell xps m1530.
Nvidia geforce 8600 gt
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: AngeBleu on 2010-11-06 13:41:18
Hi, I installed Original FFVIII (French) PC game, and Aali's custom driver 7.9b.
But when I play it, the game doesn't work, it says: "Failed to load custom drvier"

Can you help me please ? Thanks in advance ^^
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Vgr on 2010-11-06 14:03:24
Hi, I installed Original FFVIII (French) PC game, and Aali's custom driver 7.9b.
But when I play it, the game doesn't work, it says: "Failed to load custom drvier"

Can you help me please ? Thanks in advance ^^

Yep, the same thing goes for me. I am glad to see AngeBleu95 here, because I have a few questions to ask, but not here, as it's off-topic. I got FF8 in French, the NVidia patch is installed and it isn't a crack, I bought it (ok, not me, I got it as a gift) and I did whatever I think it's necessery, I had to reinstall :(
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: willis936 on 2010-11-06 15:27:55
FOUND IT THE THREAD!

Using .7.9b and Team Avalanche's latest release (including GUI 2.07).

Okay a few things:  I'm on a laptop and use ff7input but there seem to be some problems.  I've tried fixing them by going to the ingame config but that yielded no progress.  Anyway whenever I hold shift, up, and left Cloud only runs up rather than diagonal.  It's only this combination though every other one works.  Also many non keyboard buttons (volume up/down etc.) seem to hit cancel and field (pointer finger).  Also my right shift brings up the menu but it also hits cancel and field.  Does anyone have any ideas?

Also I need to turn ff7music's volume down to 35/255 to be able to hear the sound effects.  I was wondering if there is any way to change the sound effects volume?

Also caching seems to make some Team Avalanche imported textures (but not others) come through.  For instance, restore still uses the old one.  This isn't a modpath issue either.  Also it works fine with caching off.  On the topic of spells, I can see the square edge of the bolt 1's "plumes" texture.  I don't think it's the texture's fault since TA makes all textures 1 to 1 replica updates.

Also I ran through the motorbike game recently and an error came up about the vsync (I couldn't catch it though).  I checked the .cfg and it said the framelimiter needs the vsync turned on but there was no option for it anywhere in the file.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2010-11-06 19:39:05
Just put all the seffect files in the avalanche folder of modpath. This should fix it. If not turn on show missing textures in ff7config. It should be able to tell you where in the modpath you need to place the seffect files.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: rapture1e on 2010-11-07 05:11:52
Hey guys,
I can't really find what i'm looking for.. Its giving me an error when I start up FF7 even as administrator.

I don't know if its the custom graphics driver or PRP but when I start up I get this error

(http://img233.imageshack.us/img233/5827/erroraf.jpg) (http://img233.imageshack.us/i/erroraf.jpg/)
Problem with this first one is that I just installed the latest driver for my GeForce 6600 GT so its confusing me.

(http://img541.imageshack.us/img541/9979/error2pr.jpg) (http://img541.imageshack.us/i/error2pr.jpg/)

I hope I can get some help on this one i'm really struggling to find the origin of the issue.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Red46 on 2010-11-08 11:28:07
Hello, I am running the latest version of the driver for ff8 on a Radeon HD5870, however, after you board the train of the timber owls and are instructed by zone to go and wake up Rinoa, as soon as you walk towards the next screen, the screen just stays black and the game crashes.  Here is the app.log and crash.dmp
http://uploading.com/files/ceb6fme1/Archive.rar/ (http://uploading.com/files/ceb6fme1/Archive.rar/)
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: aznkiller on 2010-11-10 02:05:19
Is there a way to fix the white dots in the material menu?
(http://i74.photobucket.com/albums/i259/aznkillerx/whitedots.png)
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-11-10 02:18:51
From the GUI 2.0 thread:

New release: http://www.megaupload.com/?d=WJA5MSRN

v2.0.7 fixes a glitch with the materia in slots in the menu.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: aznkiller on 2010-11-10 04:13:39
Thanx that fixed it xD
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Stoopid-Dood on 2010-11-13 04:14:34
Hi doodz,

First I'd like to say just how incredibly impressive the work that has been done on all the mods created for this game. I never thought there was such a community existing 12+ years later.


Now, I wish to try them. But lo and behold. I am experiencing difficulties with Aali's drivers.

About my comp:
Asus Eee pc 1005HAB netbook
2gigs of RAM
Intel GMA945 video
WinXP Pro

I dusted off my old Platinum Ed. disc and made .iso files of each and mounted them usin' MagicIso to install FFVII.
Upgraded to to V1.02
I place my save files 00 to 09

Now this is where I extract Aali's drivers cut n' paste all the files (Even the FF8 stuff), into my FF7 file.
I go to FF7 configuration, I choose "Custom".
Now I go to my folder and open: ff7_opengl.cfg
I only change the resolution to 800x600. Save changes.

Now, I click to start the game, it crashes right away with the message of "Oops, something very bad happened...etc".

I get these window error popups:

(http://i191.photobucket.com/albums/z137/hughgrektion/ss1.jpg)

(http://i191.photobucket.com/albums/z137/hughgrektion/ss2.jpg)


This is all I get in the app.log:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception



I don't know how to read nor post my crash.dmp file. I have been reading, searching posts relating to something for about 3 nights now. The game runs fine 'Til I try and use the Aali'S drivers. I have tried 7.8b and 7.3b as well. None of them work.

Phew...



Additionnal:
Should I install FF7 with directshow drivers from the disc?
How do make thumbnails for img files as to not tick anyone off?
How do I read and post my crash.dmp
Am I doomed?






Thank you all for you continued hard work and expertise. I have not played FFVII for almost 10 years and hoping to get a new experience.


Regards,



~Dood
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-11-13 06:51:12
crash.dmp will be in your FF7 install dir, put it in a .zip archive and upload it to megaupload or some other file dump.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Stoopid-Dood on 2010-11-13 16:52:59
Hello Aali dood!

I hope I did this right.

crash,dmp and app.log below:
http://www.megaupload.com/?d=C9SRB2XN
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-11-13 17:11:40
Looks like you got some nice broken graphics drivers there, try updating them.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Stoopid-Dood on 2010-11-13 18:11:48
I see. Obviously this must be due to modified gfx drivers I have which improves performance for everything.

I will revert to the official Intel GMA gfx drivers and post my results.

Thank you very much Aali dood.



EDIT:
__________________

Ok, I reverted to official driver on my gfx card. The drivers work great but, when I mess with the resolution, going over 640x480, I get a message: "No useful indirect path found, check app.log, etc".

Also, the sfx seem to be much lower. But I think this is covered elsewhere.

My integrated gfx card supports up to 1.4 openGL. Does this affect NPOT textures? Well, I hope the app.log makes sense.

Thank you very much Aali.

(How do I post this as a "code" box for easier reading?)
And here it is:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 7.14.10.4926
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: i:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD




Another Edit 15th nov. 2010:
Hi Aali dood!

Thank you for determining the issue I had on my pc regarding the broken drivers. I can now use your drivers, Team Avalanche mods, Remastered OST mod, etc.

Everything works flawlessly within my netbook's limitations. 


Your hard work is highly appreciated. I look forward to future updates.

Regards,


~Dood


Additionnal high-five to 'Thug' for the "code" tag. Thanks alot dood.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-11-14 10:37:58
2Aali: I have tried the game on another graphics card (previously - GeForce 8800 GTS, now - Radeon X1900 GT), but the screensaver still pops up.

2Stoopid-Dood: use this tag
Code: [Select]
[code]
code
[/сode]
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: oinkoink08 on 2010-11-20 06:26:35
Quote
Nice Driver here. ;) but i have found some bugs in this. more likely the screen transitions. while the
fps display constantly at 32 when the transition is not made. it began to really drop to 19 or something
when i go to next screen.. although this can be solved by entering the menu and exiting out again.
is there a fix for this already or i have to change some configuration..

thanks.. btw. good job with this got it working with Launcher 1.4 and some good add-ons. this is the only bug that i found.

updated. i found that the texture reload resets to 0 when i enter the menu and exit. but when
im entering a new screen it goes up again to some value. and il have to re-enter the menu again to reset it to 0 just to increase fps again/.

its still there the problem is present still here in v0.7.9b
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Mike.S.N_310-X on 2010-11-20 15:21:13
Previous I used it in Win XP 32bits and all model got yellow overlay.
Now I used it in Win 7 64 bits and all textures of my Mod became back in battle?  :-o
An older version worked fine
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: YARDofSTUF on 2010-11-23 22:17:43
I just reisntalled FF7 on windows 7, installed the 1.02 patch, and then extracted the openGL driver version 7.9b files as instructed.

After the files were extracted I ran FF7Config.exe and in my list of choices it says "OpenGL driver (BROKEN).  I assume this means something has gone wrong, but I don't know what.

I tried choosing Direct 3D and then installing the team avalanche high res patch but it tells me i dont have the openGL driver installed, or at least not correctly.


I would love any help I could get, thanks.


EDIT:  Redid the 1.02 patch, had the choice of custom and got the msg that it was good to go, still the avalanche hi res stuff says the driver inst installed.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2010-11-24 10:36:37
Run the config file as administrator.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: YARDofSTUF on 2010-11-24 14:22:08
I have run it, as well as everything else as admin.

I now get text in APP.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7800 GTX/PCI/SSE2/3DNOW! 2.1.2
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\games\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD


Does this mean the driver is working, and that my issue lies with the team avalanche installer?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2010-11-24 18:16:35
doesn't the old avalanche installer look for the old driver registry setting that no longer exists. I remember that being an issue before, and you had to download an older version of the driver and just run the .reg file that came with it.

Your APP.LOG proves that the driver is working properly, it is the avalanche installer that is holding you up. It is fixed in the newer installer versions that will be released at a future date.

lee
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: YARDofSTUF on 2010-11-24 20:27:33
Awesome, that worked great, I assumed since the reg file wasn't included that it was no longer needed.

I installed the team avalanche gui and hi res stuff.

Now I have the battle menu being black though, as well as the timer and limit bars and hp bars mis aligned, and "BarCorrectionPatch.exe" did not fix any of these issues.

So what thread am I off to next?  lol
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: stealthcamo68 on 2010-11-24 21:58:16
Hey thanks for sharing this work with us!
I do have a problem;
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
GLITCH: missing external texture: buster_00.png
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI stop - OK
song is already playing...
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: unhandled exception

I have been playing FF7 Remix okay up until this point.
I've reached the last dungeon where I go and fight Sephiroth. However, before I do that, I would like to go back out into the world map and explore more and stuff. When I talk to the pilot to "go on", the game says "something bad happened" and an emergency save is saved. Then crashes.

I just loaded Disc 3 and at the start its fine. Its just when I try to access the world map I can't access it. I've played fine up until this point....
Any idea?

EDIT: Oh and here is my crash.dmp and APP.log
http://dl.dropbox.com/u/4114728/FF7CRASH.zip
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-11-24 23:02:29
Something went horribly wrong while it was loading cka.rsd, has this model been modified in the remix patch?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: stealthcamo68 on 2010-11-24 23:34:10
i've done some things to it like avatar and updating how cloud looks but just minor stuff;
i haven't touched anything other than that;
what exactly do i have to fix?
where does that model come from?
the cka.rsd?

EDIT: oh and also, when i modified world_us.lgp to the original install one, it started to work....
so im guessing it has to do with that?

EDIT2: now i'm getting a whole turn of other errors. i think its just better me just reinstalling and remodding everything;
i think everything just got lost through rebuilding and rebuilding;
now the music isn't working; the APP log is FULL of other junk....
if u have a fix, i'd appreciate it but if not, i'll just try and redoing everything; sigh;

EDIT3: okay so aali,
I did a clean sweep reinstall of FF7;
Installed the Remix 2.5.1;
then installed your custom driver 0.79b the latest version;
everything is up to date and upto par; however, ever since the 0.79b install, the music is not working right. it isn't the remastered, loooped version but its just the regular ff7 music. any idea on how to fix this?
not a big deal at all but maybe i did something wrong?

EDIT4: yep; just tested on a new computer with new install;
after remix install, the music is the remastered; newly looped; ficedula version
however, after i installed the 0.79b driver, the music returns back to the normal ff7 install's version;
just thought i'd put this out for you.
can i fix this somehow?

EDIT5: haha just talking to myself;
but the 0.79b driver comes with the plugin but in the opengl.cfg its commented out;
so you have to delete the #
it was my stupidity; sorry!
thank you aali for your wonderful work(s)!
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-11-27 11:31:04
I get this error when the rocket takes off:
Code: [Select]
ERROR: failed to find file moviecam/rcketoff.cam (LGP) (path: )But the direct mode is disebled. Why is this happening?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2010-11-27 16:28:35
rcketoff.cam

Maybe that is missing?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-11-28 01:51:00
You mean the one inside moviecam.lgp? I've opened it and yeah, there is no rcketoff.cam, but there is rcktoff.cam. I have fixed it by renaming it and using the direct mode. But how could this happen? Developers' mistake?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-11-28 03:32:49
Seems like it. Does it make any noticeable difference ingame?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Thug on 2010-11-28 04:12:17
Actually no, I haven't noticed any difference. But it must stand for something anyway. Can I open that rcktoff.cam with something? Just curious what is it.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-11-28 04:47:12
Its the camera information for that FMV. If there are any 3D objects in the scene they will move according to whats in the .cam file.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2010-11-28 22:11:48
That scene is just the rocket taking off....  So the file probably isn't even needed.  Not sure why it exists then?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-11-29 03:35:14
Even the escape pod sequence has .cam files, I guess they exported the .cam for all the FMVs just in case and then never bothered to remove the unnecessary ones.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: cloudstrife777 on 2010-12-13 03:27:27
hi I love the drive,but when I install the 7.9b update final fantasy 7  starts moving really slowly. The all of the movies the menu the over world and the battle are super slow moving. They worked fine with 7.8b. I didn't deinstall 7.8b just replaced the files. I have Team Avalanche installed. plz help
Ok NM I fixed it.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: BloodShot on 2010-12-13 10:51:10
This is a suggestion, but could you add a command to the config to disable those error messages like GL_INVALID_VALUE or unexpected zero count? When those pop up from time to time it just annoys me a little, especially on my laptop every time i get into a battle.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Terid__K on 2010-12-13 15:02:37
This is a suggestion, but could you add a command to the config to disable those error messages like GL_INVALID_VALUE or unexpected zero count? When those pop up from time to time it just annoys me a little, especially on my laptop every time i get into a battle.

That's already possible. Add "disable_popup = yes" (no quotes) to ff7_opengl.cfg.

Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: BloodShot on 2010-12-13 19:10:49
Really? Thank you for the info - i had no idea you could already do that
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Xinkz on 2010-12-14 01:12:54
NOTICE: I'm the new guy, so don't mistake my lack of knowledge as ignorance: I know how to use the search option ;)

I have been trying to get Aali's driver to work on my setup ever since it was updated past 0.7.3b. I have recently upgraded to the latest version and figured out that it in fact does work, I just have to disable shaders and remove the movies from the main folder (for some reason, I can't get the driver to play ANY of the fmv's; neither the originals, custom hd ones  or DLPB's FMV Restoration Pack). I have constantly searched the forums for a solution, but to no avail. Am I the only one who has ran across this problem?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Rigel on 2010-12-18 17:08:54
Hi,
  I don't understand some things on direct mode:
1- Why can't I use direct mode instead of lgp files for normal games?
2- I try direct mode with apz Cloud but don't work, why?
3- There's a way to know if the driver loads form direct folder instead of lgp file?
4- I use direct mode with no error but when I compress in lgp file I have many error of missed files, why direct mode don't shows the errors?

Thanks
Edit:
p.s I have also this error:
Code: [Select]
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 52
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: COULD NOT CHANGE TO DIRECTORY .\Data\BATTLE
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2010-12-18 21:04:43
AFAIK, direct mode does not load .p files for custom models. It is strictly for the loading of custom textures, and has largely been superceded by the "mod" folder, though i suppose it does still have some uses. Custom models must be loaded into the original LGP files.

lee
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-12-18 21:13:49
Actually, direct mode loads anything that would have been in an LGP from the direct/ folder. Its not even remotely related to the modpath feature (or textures, for that matter).

Rigel:
1. You can use direct mode whenever you want, just be aware that it will slow your load times somewhat.
2. You're not doing it right.
3. Besides seeing the new file in action, no.
4. See #2
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Rigel on 2010-12-18 23:05:39
Thanks,
   therefore apz Cloud should work in direct mode and this "ERROR: COULD NOT CHANGE TO DIRECTORY .\Data\BATTLE" is my fault. I tried "Final Fantasy VII ITA Reloaded 1.0.3 - an italian compilation mod" to start this time,  maybe it makes some mistakes, now I try to reinstall from zero.

Regarding point 3rd: I know I can see the action but I hope a thing like this in app.log:
Reading Cloud battle model from file...  aa1
............................................................. aa2
............................................................. aa3
Reading ok

An other little question, I try using Aerith HQ mod, in direct mode no success, and in lgp file I had file missing error on RVAE that not exist in original battle.lgp. In this case direct mode not works, right? I must check if all the mod file is in lgp before use it, I understand now?
Thanks

p.s. In future, can the driver host the mod without modify the original file?

Title: Re: Custom graphics driver for FF7/FF8 [v0.7.9b]
Post by: christianodv on 2010-12-24 21:47:54
Hi im new to the forum and i downloaded your patch from ff7pc.com. I did everything as instructed on a youtube video on how to install it and so on, but im getting this error when I run the game. "No useful indirect patch found, check APP.LOG for more information" ive been trying to fix it for over an hour and i cant figure it out. Even though i get this error it still lets me run the game and so on, but when I do im getting red rails/pipes and black doors on my screen I dont know if that has to do with the error I mention above, shaders, or something completely different. Ive downloaded http://backup.ninjaloot.se/share/ff7_opengl-0.7.9b-nolight_shaders.zip and replaced it with the other shaders as you said in your other post, but im still getting the same problem. Sorry if I didnt post this in the right place.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: christianodv on 2010-12-24 22:14:50
this the error on my APP.LOG, sorry i dont know how to make it into the little box like i see everyone else do on the forum.

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 7.14.10.4860
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2010-12-24 23:17:02
Try updating your video card drivers. If this does not work you will need to get a different video card.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: christianodv on 2010-12-25 03:55:13
Cool thanks. I got rid of the red and black problem, but im still getting the "ERROR: init_indirect failed, scaling and postprocessing will be disabled". The game runs fine without it but will it affect Phoenix Rejuvenation Project when I install it/ run it?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: shawnli87 on 2010-12-25 15:21:57
Quote
Nice Driver here. ;-) but i have found some bugs in this. more likely the screen transitions. while the
fps display constantly at 32 when the transition is not made. it began to really drop to 19 or something
when i go to next screen.. although this can be solved by entering the menu and exiting out again.
is there a fix for this already or i have to change some configuration..

thanks.. btw. good job with this got it working with Launcher 1.4 and some good add-ons. this is the only bug that i found.

updated. i found that the texture reload resets to 0 when i enter the menu and exit. but when
im entering a new screen it goes up again to some value. and il have to re-enter the menu again to reset it to 0 just to increase fps again/.

its still there the problem is present still here in v0.7.9b

I'm having the same problem. With v0.7.9b, the game is barely functional, consistently running 6 or less fps. I have gotten the game to work with v0.7.8b, but the fps/texture reload issue still remains. Here are some screenshots as well as my ff8_opengl.cfg and app.log

Screenshots
(http://i1121.photobucket.com/albums/l507/shawnli87/ff8pc%20transition%20problem/1.jpg)
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(http://i1121.photobucket.com/albums/l507/shawnli87/ff8pc%20transition%20problem/2.jpg)
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(http://i1121.photobucket.com/albums/l507/shawnli87/ff8pc%20transition%20problem/3.jpg)
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(http://i1121.photobucket.com/albums/l507/shawnli87/ff8pc%20transition%20problem/4.jpg)
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ff8_opengl.cfg
Code: [Select]
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options

you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3

aspect ratio
window_size_x = 1100
window_size_y = 825
preserve_aspect = yes
fullscreen = no

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of

textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game,

default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest

(larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending

effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = yes

# store external textures in a compressed cache for increased

performance
# compression is not lossless, some artifacts may appear when this

option is in use
# texture cache does NOT update automatically if the source image

changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1808
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Original resolution 640x480, window size 1100x825, output resolution 1100x825, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: No errors.
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x36210086,0x8f64,0x4d7a,0x9d,0x1,0x92,0x88,0x3b,0x26,0xbd,0xb8}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x8d2171ca,0xe016,0x4109,0xb6,0x51,0xea,0xa,0x74,0xfb,0xd1,0x80}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Btw I am only using the ff8_opengl.cfg from v0.7.9b because it is more organized. All the options are the same as v0.7.8b and neither cfg file has any effect on the problem. Does anyone have any idea what to do about this fps/texture reload issue?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-12-25 17:08:38
Wait for 0.7.10b
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: storm20200 on 2010-12-26 12:12:33
I was wondering if there's a way to turn off the battle swirl? Reason I ask is I'm using my step dads old laptop to play with it's radeon xpress 200m so it's pretty weak, anyway it goes to about 1FPS during the battle swirl then runs at full speed on everything else including battles but it takes minutes just to get into a battle. Is there a way I can get round the battle swirl?

EDIT: At the start of battles it also says "NPOT Textures not supported. Unable to load unknown" at the start of the battle swirl.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2010-12-26 12:29:00
That should only happen if you're running in something that is not a multiple of 640x480 and you've turned off prevent_rounding_errors. Changing either of those should solve the problem.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: storm20200 on 2010-12-26 12:37:42
That should only happen if you're running in something that is not a multiple of 640x480 and you've turned off prevent_rounding_errors. Changing either of those should solve the problem.

That indeed fixed my problem, thank you very very much :D
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: TomYosho on 2010-12-27 01:41:48
Hi, I have a couple questions. I'm playing FF8 with a geforce260 and the latest drivers.
How can I enhance the graphics of the game a bit?
Is there anyway I can run FF8 with AA/AF with these custom drivers?
Do I enable them in the nvidia control panel or is there some feature within this driver that allows it?
Would enabling post-processing shader effects in the config file help?

If someone could send me a private message with their settings/how to smooth out the graphics in FF8 a bit, it would be appreciated. I understand the game is old and is going to look that way even with AA/AF, I'm just wondering if anyone can make the graphics just a little more bearable.

Thank you for making these drivers, without them my game would be filled with black boxes and incompletely unplayable.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Chrysalis on 2011-01-05 00:10:32
Hi again everyone.

This is my 2nd playthru using aali's driver, my first playthru (on weaker system) using his older version was fine 0.7.1 version.  Using 0.7.9b  I have occasionaly seem framerate slowdowns and just now after casting kotr for the first time it severely slowed down as well as getting a 'glitch deffered draw overflow queue' message, the game hasnt crashed and still running.  gfx card is 8800GT not a weak laptop :)

I guess I need to try out the older shaders? the ones I found were the no light ones and about to test them as soon as I wonder my way to a save point.

old system with 0.7.1 fine on kotr

8800gt (same card)
core2duo 6420

new system with 0.7.9b slowdowns and severe on kotr.
8800gt
core i5 750

another difference is tho when I last played this on my desktop I think I was using XP as the OS and now am using windows 7 64bit.

ok some additional info.

the no light shaders make no difference and I am about to copy the new ones back.
I played with various settings and the one that fixed the issue was this one.
'fancy_transparency'. I dont see any noticeble drop in image quality tho with it off so maybe my card is already applying alpha blending?
also when it slows down my cpu isnt saturated its not even 5% utilised.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: pyrozen on 2011-01-07 00:33:59
just a quick suggestion:

include the relevant modpath folders in the ZIP for the next release (world,battle,menu,ect..) just to make it easier to diagnose future problems with mods that need to be manually installed. I also think in set in stone modpath name would be a good idea, or at least a default value to make it more n00b friendly. We've seen more than a few issues pop up from mistyped or blank modpaths already.

keep up the good work!

lee
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Tekkie.X on 2011-01-07 02:47:11
just a quick suggestion:

include the relevant modpath folders in the ZIP for the next release (world,battle,menu,ect..) just to make it easier to diagnose future problems with mods that need to be manually installed. I also think in set in stone modpath name would be a good idea, or at least a default value to make it more n00b friendly. We've seen more than a few issues pop up from mistyped or blank modpaths already.

keep up the good work!

lee

I'm gonna go ahead and second this motion.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: prefix on 2011-01-14 15:03:26
(http://img163.imageshack.us/img163/8953/64022682.jpg)

I get this error when i enter battle, is there no new textures for Tifa? Is it ok for me to disable popups? Or should i look into this problem? I've used the remix pack to save time..(Edit: but i did update to the newest Custom Graphics drivers.) would Tifa's texture work with just Aali's Custom drivers? Thanks.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: shawnli87 on 2011-01-21 21:36:43
Wait for 0.7.10b

Hey Aali sorry to bug ya but do you know when 0.7.10b might be coming out?
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-01-21 23:14:48
When it is ready.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: shawnli87 on 2011-01-21 23:22:01
When it is ready.

Thanks for the smart ass comment.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-21 23:31:46
When it is ready.

(Which is soon, god willing)
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: arew264 on 2011-01-22 01:27:04
When it is ready.

Thanks for the smart ass comment.

The fact is that software development is non-linear: you can add as many sweet features as you want, but if there are *any* significant bugs, the whole program generally comes crashing down. Hence, estimating when *any* software project will be complete is very difficult. Just look at Valve's historical release schedule and you'll find this comment is more used than you'd think.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: shawnli87 on 2011-01-22 01:41:26
When it is ready.

Thanks for the smart ass comment.

The fact is that software development is non-linear: you can add as many sweet features as you want, but if there are *any* significant bugs, the whole program generally comes crashing down. Hence, estimating when *any* software project will be complete is very difficult. Just look at Valve's historical release schedule and you'll find this comment is more used than you'd think.

I understand that, it's just that comments like that from someone who's not the developer are unnecessary. I wasn't asking to be a nag. I don't check the progress very often so to ask if it's going to be soon or far off doesn't seem like that big of a deal.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-01-22 11:09:35
Well i do know the developer, and that was the answer i recieved. I have done some mods of my own (Team Avalanche) and honestly 'When it is ready' is the safest answer a developer can give.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: shawnli87 on 2011-01-22 23:11:41
Well i do know the developer, and that was the answer i recieved. I have done some mods of my own (Team Avalanche) and honestly 'When it is ready' is the safest answer a developer can give.

I don't really care if you know Aali or if you've made you're own mods. The question was to Aali, he answered (with the added touch that he hoped soon), and that was enough. Like I said before, your comment was unnecessary.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-01-22 23:18:27
Look I dont care if you are an ass or not. I gave you the information I got from him so you can go leave your attitude at the door.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-01-23 13:20:52
shawnli87, I know it is frustrating wanting a new version to come out but it is common knowledge that no one, not even the developer, knows when.

sl1982 has to deal with these same questions flooding threads time and again and it gets very frustrating (which is why he was the way he was).  Just walk away and wait.
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2011-01-23 14:58:11
Just curious Aali, Is this release going to be mostly a bug fix release? Or are you planning on adding new features.

Sorry i like being in the know :P haha
Title: Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-01-28 14:04:53
yay!  New version out!   8)